June 13, 201214 yr comment_5000 Hiaya! I was just wondering if it's possible to end up in an unwinnable state in SQ 4, 5 or 6? Report
June 13, 201214 yr comment_5001 You can miss various time codes in SQ4 and get stuck. There is a minimal unwinnable state in SQ5 where you can flunk the aptitude test and not know about it for a little bit. The only unwinnable states in SQ6 I can think of are due to bugs. Which the game has a few of. Report
June 14, 201213 yr comment_5010 The modern games from SQ3 onward sure were good about making sure you didn't hit a dead end. There's a couple of other minimal unwinnable states in SQ5 (which the game usually kills you for eventually anyway): 1. When you go to Gingivitis at the end of the game and meet up with the Goliath, you won't be able to leave your sector without uncloaking, for which the Goliath will destroy you. This means you're screwed if you forgot the canisters from Genetix. 2. Or the moment you get into the EVA pod without the laser torch (in the Beta version, there's no death for this, so it's just a dead end). 3. Activating the self-destruct sequence prematurely at any point prior to the end of the game is basically a guaranteed unwinnable situation. Report
June 14, 201213 yr comment_5030 The genius of Space Quest 4 (and to an extent, SQ5/6) was that you could visit and revisit planets and locales, so if you missed an item or event, it could be revisited later. That in itself nixes most unwinnable positions. Report
June 15, 201213 yr comment_5075 I remember not knowing to get the green slime in SQ4 -- so that got me stuck for quite awhile. Think I restarted -- was there a way to revisit the sewers to prevent that? Pretty sure on my first playthru, that I didn't know I'd missed the slime until after the mall. Report
June 19, 201213 yr comment_5196 There is a minimal unwinnable state in SQ5 where you can flunk the aptitude test and not know about it for a little bit. That's interesting. I thought no matter what you chose for your answers you always passed the aptitude test because mice get into the computer and screw with the scoring? *EDIT* It appears after looking at the walk through online that there must be two versions. I presume I played the beta without knowing (The wasn't any crashes or bugs that I noticed which was nice!) Yes I will admit that that I downloaded SQ5 for free. However I'm currently looking for a physical copy online to go with my collection and have paid my dues with a pledge that covers me for a copy from gog.com. :) Now I get to play all over again! Version without cheating puzzle: http://www.gamesover.com/walkthroughs/sq5.txt Version with cheating puzzle: http://www.the-spoiler.com/ADVENTURE/Sierra/space.quest.5.1.html Report
June 19, 201213 yr comment_5198 Apparently my assumption wasn't true - you fail immediately if you don't cheat, which I think is odd: http://tmd.alienharmony.com/rw/sq5/1/c.htm Hmmm, I would've sworn.... Report
June 19, 201213 yr comment_5203 I kind of liked the mice chewing the insides of the test computer. It suits Roger's ability to get lucky when his probability of success is 0.000001% Report
June 19, 201213 yr comment_5206 Always verify something for yourself before making or accepting claims. This seems to be especially true for Space Quest 5, where there are many differences between the beta and official versions. There's actually a death in Space Quest 3 which Jeysie somehow managed to miss, though it wasn't for lack of trying. If you return to Ortega after you blow up the shields, you'll die. Report
June 20, 201213 yr comment_5211 You fail immediately if you don't cheat, which I think is odd: It *is* a bit jarring, at least in a narrative sense - but it's also a courtesy from the game designers. It specifically *prevents* you from getting into an unwinnable situation - if the results were delayed until after the crest-cleaning sequence like they are if you pass, you could easily save afterward and screw yourself over. Instead, the game designers take advantage of Shroedinger's Gun to simply have you fail (and die) immediately. Isn't that nice of them? ;) There's actually a death in Space Quest 3 which Jeysie somehow managed to miss, though it wasn't for lack of trying. If you return to Ortega after you blow up the shields, you'll die. What are you talking about? I hadn't heard of this before, so I loaded up SQ3 and tried it - but no death to be seen. I loaded up a save from having just reached Pestulon, went back on Ortega and walked around in my comfy Thermoweave underpants same as always. The only change is that the land bridge leading to the south is still missing, and the screen occasionally shakes from the newly bomb-inspired volcanic activity. Then again, I *am* playing an older version of the game - an original copy, one that predates the Collection version(s). I seem to recall from a conversation with Frans years ago that it was either a rare version or at least one he didn't have, as he was collecting all the various SQ versions for the SQ downloads he was hosting at the time. Space Quest 3 - Version 1.0P - 3/22/89 Report
June 20, 201213 yr comment_5214 I loaded up a save from having just reached Pestulon, went back on Ortega and walked around in my comfy Thermoweave underpants same as always. That is exactly why people keep missing the death. Don't walk around Ortega. Stand on the screen where you're just getting out of the Aluminum Mallard. Trust me, it's been found. Skip ahead to 2:30 in this video: Report
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