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tomimt

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Everything posted by tomimt

  1. I wonder if Trowe really understands how much damage he's doing to not only his own reputation but the reputation of his company name as well. Josh did, indeed, fix up the previous PR disaster very nicely, but if he's not there to keep things in check I guess we won't be seeing that much of Replay in the future. I think he doesn't fully understand that he's a head of his company and as such everything he says or does reflects back on it as well. A sad thing indeed.
  2. Last week I was thinking of I could be willing to back possible LSLR2 remake if Replay would ever suggest it. Now, after all this, I must say that if a second Larry KS would ever emerge, I'd steer away from it with Paul Trowe in the handle. He has lost all credibility in my eyes.
  3. What a vindictive little man. I unliked Replay's Facebook page for what that's worth.
  4. Maybe Trowe though he'd be seen as some sort of a hero, or potential saviour, with his post after the latest updates have stirred some amount displeasement among the backers.
  5. First thing, I do have my own concerns about SV, and if you've seen my post elsewhere you might know what they mostly are. But, I do think what, and how, Trowe has commented SV current progress is very unprofessional and out of the line. You could even say it sounds spiteful. I can't honestly say I know why he comments the way he does, I've never met the guy nor communicated with him directly, so I really don't know that much about him. Perhaps there is some amount of jealousy in him. He, from the posts and interviews I've read, seemed to think he was a sort of a herald of "Sierra's new coming", which was IMO a baseless claim as he only had rights to one series and everyone else was doing their own thing. Maybe it even is that because Larry Reloaded, and now I did like the game myself so nothing agains it, hasn't really been setting the world in fire in terms of sales Trowe is desperate in trying to find something worthwhile to latch on to. I don't know what other projects Replay has going on at the moment, but from the looks of it Larry is at the moment their only big name and even that may go under. If Reloaded doesn't sell, the series won't continue. And at the moment it looks like Replay is desperately trying to make Larry relevant again with, of all things, freemium Larry poker game. Getting his hands on SV would be a continuation plan.
  6. Happy to help. It's great to see good, quality HR scans of old SQ boxes. And perhaps even from other old Sierra titles some day.
  7. I noticed that there's some moire dithering on the scans, here's a simple trick on how to reduce it: http://graphicssoft.about.com/cs/photoshop/ht/apsremovemoire.htm You don't need photoshop in order to achieve it, any tool with median noise filter and unsharp mask filter should do the trick.
  8. A bit late, but here: https://play.google.com/store/apps/details?id=com.fishstix.dosbox&hl=fi Be sure to install the manager as well, as it makes things a bit easier.
  9. Don't know if anyone's interested about this anymone, but I recently purchased highly tweaked version of DosBox called DosBox Turbo for my Android tablet and I have to say it's thus far tthe best Android port of Dosbox out there. You can use absolute mouse positioning, though still experimental, on it, which makes playing point and click games pretty fun. I even managed to get Gabriel Knight working on it. In comparision to other Dosbox ports for Android Turbo works very fast. Here's a Youtube video showing speed difference between different ports using Doom: It's still not as easy to set up as ScummVM, so be prepared to tweaking autoexec files manually. It's a hassle, but it you've been looking for acutally working, good port of DosBox, then Turbo is pretty much the best choice. This post has been promoted to an article
  10. Powerslide is actually surprisingly good looking game, though it might have something to do with the fact that it mostly seems to have vehicle models, which are much more forgiving for sharp edges than organic models. And the texturing looks like a top notch job.
  11. I konw my view might be unfair, but that's always been my view of old 3D. When it came came popular in games back in the 90's I always could appreciate the technicality of it, but I rarely did appreciate the aesthetics of it. Many games were, IMO, artisticly butchered because of forced use of 3D (Simon 3D, anyone?) when there just wasn't any particular need for it. From a technical stand, I am well aware the limitations of the 90's, I am a 3D hobbyist myself, and IMO 3D has only recently (meaning during the mid 2000's) turned into a tool that will stand test of time better. Most efforts before that, while some tehcnically necessary, I find unappealing visually.
  12. This one isn't in peril, but I thought you guys might be interested about it. Basically you'll get a digital pack of short stories and a couple of books by Bradley Beaulieu with 5 bucks. Not a bad deal, despite I haven't read any of his works yet. http://www.kickstarter.com/projects/2119763779/lest-our-passage-be-forgotten-and-other-stories
  13. Yeah, Shadows has issues, but after the bug fixes it's perfectly playable, with good story and the artwork and soundtrack are just stunning. Dragon Fire on the other hand is in every aspect inferior to all the other games in the series. And then there's the old 3D, which was ugly the day it was made and hasn't turned any prettier. Though I've always been critical towards old real time 3D.
  14. I could have been more lenient on the art if the other aspects of the game had been good. It was a terrible letdown after Shadows of Darkness, which is easily my favourite on the series.
  15. Dragon Fire has terrible art style. Though low resolution 3D is mostly to blame for that.
  16. I had no doubt about it passing the goal, there's a lot of enthustiastic people around it.
  17. I said it on some other forum, but at this moment I'm not that interested about junior adventurers quest for herodom. It's a bit hard to explain, really, as the game will most likely be good on it's own right, but it just doesn't appeal to me at this time.
  18. That was well made and funny to boot. Very SpaceQuestey.
  19. Dosbox doesn't run that well on Android thought. And the key settings for older games might be a nightmare. ScummVM really is the best choice at the moment, as the game it support run fairly well.
  20. I don't have anything against the game style itself. It does remind me of Zelda as well and I do like Zelda. But it just hasn't grabbed my full attnetion either yet, it doesn't feel like a must have game, at least for now. But maybe some future update will fix that. It took me quite a while to pledge on Jane Jensen's project as well.
  21. From some reason not really an instant back for me. Something about the pitch video just didn't do it for me, so I'll be lurking the project for updates before I make my final decision.
  22. While I doubt there's that many new pledges coming towards SV anymore this was still pretty brilliant. I just loved Vohaul the cat.
  23. Have you checked your spam folder? I didn't get the e-mail either, but the "forgotten password" worked for me.
  24. I'll be keeping an eye on this one as well.
  25. I never was a huge fan of SQ6. It's a odd collection of good looking graphics and poorly fitting animation with a mess of a plot that didn't manage to hold my interest. I don't know, I would have propably had the first half of the game as Roger being a captain and then messing his career up so that he ends up back to Mallard and then take it from there to Roger doing what he does best. I have mixed feelings about SQ5 as well, as I'm not a trekkie. It's an okay game, but it rarely felt like a SQ game. But then again, SQ4 was an hard act to follow.

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