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tomimt

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Everything posted by tomimt

  1. Well it kinda is a result of SV taking a lot longer than expected. It's not like we have a game to discuss about here. Unless we want to just randomly speculate about things on the proto demo, which really didn't give us THAT much to speculate about. Or then again we could just stop posting here until the game is released, but that could end up killing even the smallest buzz SV had going for it.
  2. It very much depends on where a split is made and how it is made. Out of the recent adventures I think Broken Sword 5 was a bit too heavy handed in how they handeled the middle part. the whole cinematic part with recap just doesn't sit well in it and it feels especaially out of place now that the game is one piece. Broken Age looks like they've done it a bit better, though I reckon it also depends on how they start the game and if it contais some kind of recap of the first part of the game. Dreamfall Chapters is more interesting case, as it is, from the looks of it, more naturally an episodic game. All that has been said about the different books (which in this case is one book = chapter) makes it pretty clear that despite they in the beginning though they'd be delivering the whole thing as a whole, it would still had been just as episodic in structure, as some time passes between each book and the next one doesn't begin straight from the moment the previous book ended. But in any case Dreamfall will also be made into "one" game with each released book.
  3. I liked Gone Home myself. It's a neat little piece of interactive fiction, but Dear Esther I find pretentious and overly melodramatic. I do think that there's a demand for interactive stories like Gone Home is. At best they can work like nice, choose your own adventure style of narratives and deliver emotional impact watching a movie might not be able to do in the same way. I have some at times argued if they should be called games at all, but that is an entirely different matter. And on the topic matter what am I playing at the moment, XCOM. I played the original a lot and I must say I like the new one as well. I know some fans of the original have complained about it, but personally I think it's pretty well modernized take on the original game and doesn't steer that far away from it either.
  4. That small knife episode never did bother me on Moebius and I do find it a bit funny that so many people did seem to snort a pea in their nostril because of it. Me disliking the game stems from entirely different things. Hell, I didn't even find it particulary sexist, just stupid where people did cry sexism (like the librararian deduction bit).
  5. It feels almost absurd to recall how much promise there was in the air for Larry series after Reloaded was funed. Al Lowe was back in the game, Josh Mendel was beefing the up the script and after the PR was given to Josh, it almost felt like there was a genuine future for the series in the form of remakes and possible new game at some point. And then it all fell apart. And it does suck for those people who never did get their physical goodies. Last time I visited Reloaded KS page there still was peopl there waiting for their rewards and that should not be the case.
  6. We all know this project hasn't gone as smoothly it could have, even the guys seem to be willing to admit that. But luckily enough they do seem to have good reigns over the budget, so they still are very likely to be able to pull this one through. I do understand why people feel like they do. This KS is already 2 years old and it has been admitted that the game isn't as far as they'd hoped. That alone is enough to make people worry about the status of the project. Projects like these are the first time for many people to see what happens in a software project. They are propably the ones who either get disheartened the most. Those people who have been a part of a software might have their own strong opinions how things should be done, which can reflect as harsh sounding critizism. It isn't helpful to keep chanting "take your time" either, as the realities are that time and money are real factors here. This isn't Star Citizen with seemingly infinite stream of money.
  7. Here is a little bit of discussion about the beta: http://www.adventuregamers.com/forums/viewthread/114/P960 At least for now it sounds like a typical budget affair.
  8. I'm a fan of his videos as well. And his site is not just about Rolfe's AVGN character anymore, he does other kinds of videos as well. His horror movie videos are always fun to watch, as he knows quite a bit about the stuff.
  9. I confess, I do have a small model of Arcadia, the corridors and the library to be more exact, which I've used as a base level in my experiment in creating a simple 3D point and click environment. I used the same project to create the Colone's Bequest scene, so the name followed :D
  10. Standalone updated on the first post. Donwload, unzip and preferably run in windowed mode.
  11. This is something little I've been tinkering on. I'm aiming at re-creating the whole mansion as well as the the island surrounding in 3D. The 3rd floor and the roof is still missing from the mansion itself, but there's already some place holder stuff outside. This is actually something I've been wanting to do for a good while now. Colonel's Bequest is propably my favourite Roberta Williams game and among my favourite Sierra games in general. Let's hope DropBox let's you stream it. Use WASD and mouse to move. Space jumps. https://dl.dropboxusercontent.com/u/25945454/cb_mansion/CB_mansion.html Here's a standalone version for Windows. I recommend using a windowed mode, as otherwise you'll need to alt tab out from the app. The web version is upadted to this as well. Now you can walk all the way upstairs with out need to jump on the stairs. You can also go to the attick and Fifi's room. Downstairs you can see the places for secrets doors. https://dl.dropboxusercontent.com/u/25945454/cb_mansion/bequest.zip
  12. Gotta say, these turned out pretty nice.
  13. Black and white is always a good choise for fashion, so why not for art.
  14. Soccer, the sport that is so boring that the audience is forced to riot. but anyhow, what would be really nice to see at SVrewards site would be somekind of do's and dont's of adventurere game programming in Unity or something like that.
  15. If something really does disappoint me about SV is the underuse of SWrewards site. It has at time had some pretty promising updates, but everytime it has looked like the use of the site woudl have turned meatier, it has kind of dwindeled out. I'd really love to see more concept art in there, more stuff about how designing an adventure game and the tools have changed over the years.
  16. Considering that the demo lacked most of the writing as well, I doubt fixing bugs is the only thing they focus on. Technically speaking there was huge amount of bugs in the proto, so obvously everything that has to do with playability and stability need to be take care of, so those were propably priorised for some time, but let's not forget that the demo we got is already, what almost year old? It's unliely the whole time has been spent on doing those bug fixes.
  17. You do realise Fronzel that you are comparing a game demo, that wasn't even on the proper alpha stage to finished games? There was a huge lack of pretty much everything in the small snippet we got way back of SpaceVenture, I wouldn't start drawing any comparisions about it yet. Sure, it's okay point out if something is bugging you, but as of now we really can't say how much stuff there will be on the finished version of the game based on the proto demo we got.
  18. Yeah, the artwork for SpaceVenture does look pretty damn nice. I love how it reminds me of the art from first 4 SQ games, but in much higher resolution and quality. The character art is top notch as well and presonally I do think SV looks much nicer than some other KS funded adventures with similar budgets. Hell, I'd say it won't crumble down in shame in comparision to bigger budget titles with much bigger art crews.
  19. Personally I can say, that the little we have seen of the game, even the proto alpha, demo thingy, does look very promising to me. There is potentially a great game there, so there's no red flags for me as far the content or the looks of the game goes. And I do guess I've been vocal enough about the one matter which worries me to most about this lenghty development, so I have no reason to go there here.
  20. Enterting Kickstarter and producing a game after that takes a level headed developers. I've been following my own share of different KS projects and if something is evident it is, that there's always people who disagree what is happening with the project. On some cases it does worry me a bit, that the devs might start trying to please everyone and make changes that might not be so beneficial to the game (I do think this has happened on a couple of occasions, as the devs have decided to change something just to shut some people up). This is such an open way of developing something, that it's just good if the devs know how to filter fan feedback out. In the end they need to do the game they want to do despite that would be entirely different from what the fans were expecting. Otherwise you'll might end up with a product that doesn't please anyone.
  21. I agree, walking speed has always been something I crank up in old Sierra games. I really like the designs where the character either jumps to point where you double click or just runs there as well.
  22. Big Finish already had a team in place and they also have a lot of knowledge on how FMV is done. Also doing FMV is much, much more easier today than it was in the 90's. You can get better results with on the shelf applications today with more ease than you could when FMV games were actually hotter than hot. Also Chris Jones is a long term producer as well as a designer, so he seems to have a very good grasp on financial realities. And they had their own money to spend as well, so their budget is higher than what they got from the KS. There's also some speculaton that Atlus might have pitched in some extra. What comes to SpaceVenture, I wouldn't be surprised if they'd announce the game to be split in half in the vein of Broken Age and Broken Sword 5. The guys have been stretching the budget pretty thin, so there must be pressure to get something released so they can get some cash flow.
  23. Lucas games alwyas tried to be more streamlined than Sierra games and used more cinematic approach in their narrative. While they have their openwordl games, evn they go story first rather than puzzle first, which often is why Lucas puzzles oftern are more logical than Sierras.
  24. I actually have very short tolerance span towards puzzles these days. Perhaps it's because there's so much more to entertain myself with, but I've noticed that especially in cases where the puzzle solution is based hopping in different places I just often opt to look where I should go rather than try to figure it out. And then there's certain types of puzzles which I just flat out always look from a walkthrough. Those would be the kind of that use mathematics (not a huge fan) or any music based puzzle (use more than 3 tones I just give up).
  25. I don't really see any reason for the guys to pursue Space Quest as a series any further. They can continue making sci-fi parodies under other titles and not be limited on the old franchice any more. Though it would be nice to see official tie up on Roger/Beatrice part. But other than that I do feel everything else about the savant janitor has been said.
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