
tomimt
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Everything posted by tomimt
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That does suck. Personally my own recollection of his acting comes pretty much from Space Quest narrations, but that was enough to make me exited from him returning to narrate SpaceVenture. He had a great voice and a great comedic timing.
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Has anyone here been following it? It think it's pretty interesting view on how he designs adventure games. Even if the game would end sucking hard, at least the process of how he will get there will be very interesting to see, if he keeps up the pace he's been posting stuff of the progress of things. http://blog.thimbleweedpark.com/
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LucasArts finally coming to GOG *CONFIRMED*
tomimt replied to MusicallyInspired's topic in The Rocket Bar
Yet I'm disappointed as they didn't enhance the character models more. There's a fan made mod that has at least some of the models done in much higher quality and IMO they do work very well. -
Yes, it's about finding the bridle. You don't even see it on the island and only way you'll know it is there if you decide to go behind the ship wall and search the ground. It is way too easy miss and you won't have a second change getting back there. I think, with the whale, it is the only location you can't get back and it does suck when the place has an important, easy to miss object in it. It wouldn't matter if there'd be an another solution to the unicorn puzzle, but as there isn't, I've concluded that was one of those hint book seller design choices.
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That bridle thing is one of those "I wonder how I could sell more hint books"-Roberta things. There is no excuse for it, as it is so intentionally obscure, that it can't be a product of bad design. It is more like devilish, money grabbing hint book selling design. I've never encountered that getting into the tomb without key bug.
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Help us come up with some hilarious meal names for Taco Nova!
tomimt replied to ChrisPope's topic in Andromedan Spaceport
Fried Gorn on a stick "Sometimes you just can't beat a good gorn" Hutt Hooch "Every thirst needs to be exstinguished" Wookie Whopper-meal combo "for that LARGE apetite" Spice crust Dune pie "Arrakis Mom & Pop bakeries" Treverser Hothouse special "From Aldiss Gardens to your plate" -
Help us come up with some hilarious meal names for Taco Nova!
tomimt replied to ChrisPope's topic in Andromedan Spaceport
The Ring of Fire "Hotter than Ortega" Xenomorph Slice with Sticky cheese "rib bustingly good" IT came from the kitchen-surprise platter "prepare for the experience of the lifetime" Gort Giblets "Even we were surprised it had any" Klaatu Clams "Depending on the vintage, they might be wooden" Brundle Wings "For every flyboy" Ceno Bites "There's no party without Ceno Bite" -
Personally I don't like Twitter. I find the converstions to be much harder to follow than even in KS page, which is shitty as well. And I really don't follow Facebook that much either these days. I only check what my fiends and family members are up to, but anything else, I just don't can't muster that much interest anymore in FB.
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Actually KS rules state that it isn't a charity. It's not a promise of a finished product either, as KS does understand that shit happens, but they also do state that the creator is obligated to do what he suggested or if that is not possible then find an another agreeable solution with the backers. Also the promised rewards should be delivererd as well. Though those all are just words, as KS as such doesn't seem to have any intentions on going in one way or an another with the projects that actually do fail to deliver and where the creators just fanish underground (not talking about SV here, there are projects in which the creators just stop updating all together after they hit a brick wall and to my knowledge KS hasn't been any help to the backers)
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Of course backers are entitled to know where the project is at. That's one of the bargains in any KS, that they're kept in loop on the general level about how the project is progressing. That doesn't mean any bank statement break downs, but it does mean reassuring the masses a couple of times during the development that everything is going okay, especially now that everyone knows this project will come out much later than originally expected. Besides well done communication, something SV at the moment is lacking, enhances the feeling that the project is going well and hasn't been abandoned. At this moment Troels is the only person attatched to the projet who has done good job at communication in the KS forums. And overall I'd say it would be a good idea to give him the PR run.
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The thing is though the longer the Guys are silent the more thrutfull the false informations starts to sound. People come to the site, wanting to see whats going on, and if they see these doom and gloom posts with nothing official to counter that, then what conclusions they will draw from there? Let's face it. This project already lags behind from promised rewards, mainly related to SV-rewards site. That whole thing has been a major disappointment for me, as I expected to actually see some good stuff there regulary, not once a year. The seeming abandoment of SV-rewards tied to fewer updares and lack of official presentation of the KS site do make things like less than peachy, Some solid PR is needed.
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It would be a good thing to post an actual update by christmas with some meaty content in it, maybe even some actual gameplay footage and all. I really can't blame people from becoming more and more pessimistic about SV as such, especially when the good updates look like they need to be pulled out by force. That by itself creates an image that someone is trying to evade something, even if it all is just for trying to keep some shrouds over the content of the game.
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KQ3 is sadistic game, there's no way around it. But it does turn more enjoyable after you've been frustrated with at first, maybe it's some sort of Stockholm syndrome.
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What I've understood of the Codex is, that it's mostly populated by people who firmly believe that everything was better yesterday. I do enjoy following the conversations there, they can go so off the rails, that there's a lot of entertainment value there alone. And they do know their stuff when it comes to RPG's. They might not agree about anything anyone says, but they do know their stuff.
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I know you're joking Fronzel, but I have no anger towards RPGCodex for that emoticon. It's the most entertaining game site on the web.
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Gotta love RPGCodex... I read their page quite often, but I've never dared to post there, as they would propably hurt my feeble feelings. :(
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Personally I want to hear more about what they are going to do with it before I comment anything else. If it's just the same game, then good to see that they bring it back to the market place. If they are going to do more to it, I want to see where they are going before I say anything else.
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The thing is, you need other people to buy the game as well. Not that many games have managed to do so. We already know that Jane Jensen won't be making continuation for Moebius, that game was a disaster that wore her out. It might have sold just barely enough to cover the additional money they poured in it. Tesla Effect wasn't a high seller either, though Big Finish is hoping it could make profit at some point. A lot of those games have ended up being more expensive than what they got from the KS. Even Larry Reloaded ended up costing over a million (if Trowe is to be trusted, but think Josh Mandel said the same) A lot of those KS budgets just aren't the whole picture, as many devs have already poured in money in their games even before they come to KS. And many devs end up pouring more money in the development, because in some cases what they get isn't necessarily enough, because stuff happens.
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I honestly don't think they actually even need the "old" fans that much. They don't even need adventure game fans that much. The people they are aiming this one doesn't have the nostalgic connection to the game, but they still might have brand recognition. Some people might even be interested of seeing what the fuss those old, grumpy gamers were all about really is about, when they talked about KQ with a tear in their eye. Or actually they do need the old fans, but only to talk about it, not really buy it. Talking by itself is enough, the tone of discussion matters here very little. What Activision is doing here, and I think it is a very smart move at that, is the rebirth of a name. Two names, actually, and both of them in their own right iconic, but neither is a name you need to have played, or experienced yourself at first hand, as both KQ and Sierra do still echo in many places, in written word and in many game videos. There's a lot of people still talking about them and that could be what they want to spark. A bit like what movie studios want to spark when they dig a classic monster from its slumber, like Dracula or Frankenstein. There's no need for the new viewer to have seen Bela Lugosi's movies to know Dracula. There's no real need for that nostalgic connection for the potential viewe to be interested about it, as the name stands tall itself. Will it work? Who knows. The difference between Dracula and KQ or Sierra is time. Dracula has hanged around a lot longer. A lot of people know him even if they haven't seen nor read any movies or books about him. But a lot of iconic actors have portrayed him. What I'm interested here the most really is, if they can make it work.
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I do understand why they do try to reach other than P&C gamers really. Despite there has been some success stories in KS front, none of the released P&C adventures have really done anything remarkable in the market place. The best ones have propably done enough money for a small studio, like Revolution for an example, but even the game that kickstarted the Kickstarter trend didn't really do a thing in the market, especially from the POV of a big company. So in that sense the way to go is pretty clear: either an interactive adventure story like what Telltale does or to try something different if you don't want to spend that much money, but still want something that might sell better than traditional adventure games.
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The trailer did actually remind me of Trine. I can see how a KQ game could work as such a game, especially if it's retelling of the previous games.
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I just started to play KQ4 again. I must admit I had forgotten how much unfair puzzles that game has as well. It's filled with puzzle items you can miss because you just didn't think enough to just search the ground which you don't even see or that you just aren't able to see in the future in order to know how to solve something that you just can't know is coming. It is a lovely game though. It's not as punishing as KQ3 is and you can even have an alternative bad ending in it as well.
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Indeed... KQ3 suffers from a severe case of "you have to know things you just can't know before they happen" design.
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Molyneyx does have a point, sadly he's the wrong person to have that point given what he promised and is now delivering. He's just pretty much detatching himself from the responsibility of what he has himself created. "if it sucks, it's not me, it's the method."
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I always hated the cat more... and that's a lot from me as I love cats. Even before it was the thing to do in the internet.