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tomimt

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Everything posted by tomimt

  1. I'll mostlikely get it at some point as well, but now I have a full plate in the form of Grimrock 2, Mass Effect 3 and hopefully Dreamfall Book 1 which should be coming out soonish, as in somtime tomorrow.
  2. I'd guess for Activisions POV it could be explained by company policies, they just don't want to add another platform.
  3. I'm pretty sure Activision is the one who shelled out the moolah to produce all of GK20th, they were the money bags before they shut that other dev down before POS and I doubt Jane or POS shelled their own money in order to do pick up the pieces and put it together. That's why they can't release Linux version of it for an example, as Activision wouldn't allow it.
  4. Yeah, the dude is a little weasel. Because of him I regret that I ever backed. I did like the game, but I don't like the aftermath at all.
  5. I do find it baffling, that some people think game characters should all be cut from the same cloth, as in being heroic and chivalric and all that jazz. I do wonder why they do feel like writers should shackle themselves in regards of what kind of charcaters they write. Some people do kind of miss the point in that to write something is not the same thing as to advocate something. Not always atleast.
  6. I checked Steamcharts just now, out of curiosity, and it does look like GK20h is doing a bit better than Moebius did. The all time peak of players for Moebius was 126 while for Gabriel is 335. Though I don't know if it was that a lot of backers decided to skip Moebius thanks to the poor reviews and chose Gabe instead, or if Gabe is selling much better.
  7. Well, I've replayed SQ6 now and I can't say I appreciarte it any more than I did before. I think pretty much the best thing it has going for it is the background art. I don't really like the character design and the voice acting is mostly pretty bland. And the worst thing is that I found the game pretty boring. It's just wasn't very fun to play and laughs were few and far between. There's ideas there which could have made the game a hoot, but it never manages to find the right gear.
  8. I need to say, that I don't mind about the idea of adding new puzzles, but at the same time they should fit the game as well. The ones I've seen just feel out of place and the kind of that they wanted to add something but didn't really know what.
  9. I haven't played the game, I'll be waiting for a sale honestly, but as far I know they've added sliding tile puzzle and some sort of wordpuzzle slot machine, which both look like they don't fit at all in the game. I wonder what made Jane think that a sliding tile puzzle was just the thing that was missing from the original design.
  10. I really should play SQ6 through again just to see if my take on it has changed. I didn't hate it, but I also did find it a bit lazy overall. Like it was out of steam.
  11. I've always liked the art direction SQ1 VGA, as I dig the whole b-sci-fi feel quite a bit. But I do agree that as an SQ game it stands out like a sore thumb, as the other SQ games have so different art style
  12. Interestingly enough Al Lowe was trying to crack the idead of multiplayer online adventure games back in the 80's and early 90's before he made Larry 5. He was working in a project between Sierra and AT&T I believe, which was developing some of the first on-line gaming systems and Sierraland was Sierra's answer for that. They never did get the adventures running though, but a functional piece of that software still exists, in which you can play card games etc. other online games.
  13. In can say what's my least replayed and that's the Spinal Frontier. But my most replayed would be either 3 or 4, I can't really say which, but they are my two favourites.
  14. Thanks guys, I appreciate the compliments.
  15. Here's Fester FullHD here: http://fav.me/d81c9j8
  16. Yeah, Activision was funding it as a project for some other dev, with Jane's supervision, before POS took over and I've understood most of the artwork is done by that oter dev, including the portraits. Maybe it was, that Activision wasn't happy with the quality or that the other dev was going over budget, I don't know.
  17. Yes I am. I can proudly say I don't need everything to be spoonfed to me. Just the big chuncks. Pre-chewed if possible.
  18. I've always took the "chose" scene as that no matter how good the terminators were mimicking humans, they always felt off, especially if you knew the person they were trying to mimick. There's really no reason to offer any other explonation to it, just as there's no real reason to offer any additional explonation why Ripley's mothery instincts light up when they find Newt from the base.
  19. Only scene of those that really adds something to the movie is the Ripley's daughter bit, as it defines more why her motherly instincts flare so much around Newt, but the other stuff is pretyt much filler, that don't fix the big issues I have with the movie. For that the marines should be completely re-written.
  20. Neither directors cut is IMO an improvement really. The things they add to the movie are things the movies really do not need and directors cut for Terminator 2 adds some pretty cringeworthy things in it. It's not like with Blade Runner where the directors cut makes the movie actually more interesting.
  21. I've always preferred T1 over T2 simply because T2 isn't very durable as a movie. It really doesn't hold up well on multiple viewings, where as T1 works very well because of its simplicity.: it just is more entertaining of the two. I actually have the exact same issue with Aliens, which was a movie I liked a lot as a kid, but as I got older I just kinda got bored with it, where as Alien just keeps draggin me in time after time thanks to the murkier phsycological levels it has.
  22. Thank you kindly, y'all. It gladdens me if you like it.
  23. I think this is a classic case of reading the potential audience wrong.Wanted the devs it or not, people are not willing to pay top dollar of old games. The older the game is, the less people want to pay. And if it is a relatively obscure title like Gold Rush!, only a very small part of gamers is willing to shell 10 bucks for it. The best solution for them would have been bundle the classic with the remake, that way there would have been more interest.
  24. Here's a bit larger vesion of the render in fullHD resolution: http://tomimt.deviantart.com/art/Employee-of-the-week-483116955
  25. Most people tend to be. especially if they've worked a long time within their fields. Just like many other long time devs, or pretty much any other creative worker be them directors or writers, Schafer is merely competent in his work and there's no shame in that. But that doesn't mean that he wouldn't be able to strike something really great with the complete Broken Age, as I do think the final part of the game will be the defining factor which either makes it or breaks it. A lot of things many people remember him of rose also from the culture and environment he worked at Lucasfilm. While he always did try to move the UI and gameplay forward, he also gained a lot from those surroundings and culture. Now that he is running DF he's just letting the culture of his own company to effect the end result the same way.
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