sciviewer Posted April 15, 2007 Author Report Share Posted April 15, 2007 Is there a debug registry key, or it's just my imagination? Must be LSD ;-). Actually it enables some useful features (for testing and debugging purposes, of course). One is an "Extract" menu item that tries to save a resource in the SCI format. The problem is that it's not always playable by the original interpreter. For example, some graphics resources may have the same encoding scheme (and therefore the version in SV terms) but different headers. Sierra always changed something. That's why this feature is not supported (although it saves a lot of space when somebody sends me a problematic resource). when I try to play the MIDI in Winamp it says it's 0:00 long and won't play Not all media players work well with SMF v.0 files containing "system exclusive" messages. Try to export patches and sounds separately, although it may not always help. Some "regular" sound resources will still contain SysEx messages (such as pan) when MT-32 patch is selected (even though it's not uploaded). Quote Link to comment Share on other sites More sharing options...
sciviewer Posted June 17, 2007 Author Report Share Posted June 17, 2007 http://www.geocities.com/sciviewer/sv1.zip -- now has "Extract" menu item enabled by default. Quote Link to comment Share on other sites More sharing options...
MusicallyInspired Posted June 17, 2007 Report Share Posted June 17, 2007 Nice! Is it absolutely imperative that the exported MIDI files be in that format? I ask because the only thing that will play them that I've found so far is Windows Media Player. I was hoping to be able to open the exported MIDIs into a sequencer and do some editing but whenever I do that it plays everything super fast as if the entire song was compacted into a couple seconds. Just wondering is all. Also, when opening 16 colour versions of SCI1.0 games they seem to get some of the colours wrong. White sometimes comes out as dark gray for example. I've only tried this with the Space Quest remake, though. Others might be different. Is there anything I need to send you to fix that or is that just the way it is? Quote Link to comment Share on other sites More sharing options...
sciviewer Posted June 17, 2007 Author Report Share Posted June 17, 2007 Is it absolutely imperative that the exported MIDI files be in that format? It looks like some players do not understand negative values in time division (SMPTE). I've changed the units in exported files to PPQN, so they should be playable by old-fashioned players as well. Feel free to refresh your copy. Also, when opening 16 colour versions of SCI1.0 games they seem to get some of the colours wrong. White sometimes comes out as dark gray for example. I've only tried this with the Space Quest remake, though. Others might be different. Is there anything I need to send you to fix that or is that just the way it is? Which game/resource are you talking about? All the 1.0 games that I have use 256-color graphics. The only exception is QG2, but it seems to be ok... Quote Link to comment Share on other sites More sharing options...
MusicallyInspired Posted June 18, 2007 Report Share Posted June 18, 2007 The EGA version of the Space Quest 1 remake's picture resources is what I'm talking about. Many SCI1.0 games had 16 colour counterparts for people who still used Tandy computers or just didn't have a VGA card. Here's a short list: Space Quest 1 Remake Space Quest 4 Leisure Suit Larry 1 Remake Leisure Suit Larry 5 King's Quest 5 Police Quest 3 And there are a handful of others. And thanks for the revision! Downloading. Quote Link to comment Share on other sites More sharing options...
sciviewer Posted June 18, 2007 Author Report Share Posted June 18, 2007 I see. Will try to find one of them... By the way -- does it help to set the graphics version to 0 manually and disable automatic version detection? Quote Link to comment Share on other sites More sharing options...
MusicallyInspired Posted June 18, 2007 Report Share Posted June 18, 2007 Just tried that and it doesn't work. It seems to be an in-between format between SCI01 and SCI1.0 since the old DOS SCI Decoder program won't view EGA SCI1.0 picture resources. The sprites are in SCI0 format, though. If you like I can get you a copy of one of the EGA versions. Email me your email address and I can send you a copy. Quote Link to comment Share on other sites More sharing options...
sciviewer Posted July 8, 2007 Author Report Share Posted July 8, 2007 A small update that allows to select picture palettes for view resources -- http://www.geocities.com/sciviewer/sv1.zip. Hopefully it doesn't break anything else ;-). Quote Link to comment Share on other sites More sharing options...
sciviewer Posted July 11, 2007 Author Report Share Posted July 11, 2007 Just wondering... Does anyone know anything about SCI games that have resources like CDAudio (*.CDA), Bitmap (*.BIT) or Translation (*.TRN)? Don't have anything like that in my collection :-(. Quote Link to comment Share on other sites More sharing options...
Spikey Posted July 11, 2007 Report Share Posted July 11, 2007 I've never heard of that with ANY Sierra game. CDA is an audio file format, when you burn music to a normal audio CD, it becomes a CDA CD (otherwise known as an audio CD). I'm curious, why do you ask? - Spike Quote Link to comment Share on other sites More sharing options...
sciviewer Posted August 28, 2007 Author Report Share Posted August 28, 2007 An update is available at http://www.geocities.com/sciviewer/sv1.zip . Nothing new, just fixes for some reported bugs. Comments/suggestions are still appreciated :-). Quote Link to comment Share on other sites More sharing options...
Spikey Posted August 28, 2007 Report Share Posted August 28, 2007 Hey man, I'll check it out in a minute and let you know. Out of interest, what's your preferred way to be reached? Finally, you're welcome to post about this on my forums if you want further exposure. Regards, and good to see you still updating, - Spike Quote Link to comment Share on other sites More sharing options...
sciviewer Posted August 28, 2007 Author Report Share Posted August 28, 2007 Email usually works fine. The address is on the bottom of the web page -- to keep the spam at acceptable level :-). Quote Link to comment Share on other sites More sharing options...
orieac Posted August 29, 2007 Report Share Posted August 29, 2007 Just wondering... Does anyone know anything about SCI games that have resources like CDAudio (*.CDA), Bitmap (*.BIT) or Translation (*.TRN)? Don't have anything like that in my collection :-(. Sorry. I only read today the question. Jones (CD version) is a SCI game with a big CDA audio track. Quote Link to comment Share on other sites More sharing options...
sciviewer Posted September 2, 2007 Author Report Share Posted September 2, 2007 Sorry. I only read today the question. Jones (CD version) is a SCI game with a big CDA audio track. Yep, I've already figured this out. Seems to be the one of a kind (and hard to find these days). Quote Link to comment Share on other sites More sharing options...
Guest Posted November 1, 2007 Report Share Posted November 1, 2007 What's new in todays version? Quote Link to comment Share on other sites More sharing options...
sciviewer Posted November 2, 2007 Author Report Share Posted November 2, 2007 What's new in todays version?Not too much... A few people asked to add a support for Yamaha FB-01 and Casio CT-460/MT-540. Feel free to download and give it a try :-). Quote Link to comment Share on other sites More sharing options...
sciviewer Posted February 8, 2008 Author Report Share Posted February 8, 2008 A bunch of CLI tools is available at http://www.geocities.com/sciviewer (for those who's sick and tired of extracting resources one by one ;-)). Quote Link to comment Share on other sites More sharing options...
MusicallyInspired Posted February 8, 2008 Report Share Posted February 8, 2008 NICE! I must say I adore this program and it's really helped with creating my KQ2SCI project music-wise. Not that I'm ripping music from the games, but just to see how they worked. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 1, 2008 Report Share Posted July 1, 2008 Is it possible to extract the noise channel in AGI games as well? Quote Link to comment Share on other sites More sharing options...
MusicallyInspired Posted July 2, 2008 Report Share Posted July 2, 2008 I haven't tried it on any AGI games yet but I assume it would. Can't hurt to give it a shot, anyway. Quote Link to comment Share on other sites More sharing options...
Dat Engineer Posted July 2, 2008 Report Share Posted July 2, 2008 I haven't tried it on any AGI games yet but I assume it would. Can't hurt to give it a shot, anyway. Cool, it works. That makes editing AGI games somewhat easier now. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 2, 2008 Report Share Posted July 2, 2008 How??? I was unable to get the noise channel in SQ1 sounds, just three voices. Quote Link to comment Share on other sites More sharing options...
MusicallyInspired Posted July 3, 2008 Report Share Posted July 3, 2008 Ohhh the NOISE channel. Right! That's a 4th channel isn't it? Quote Link to comment Share on other sites More sharing options...
MusicallyInspired Posted July 2, 2010 Report Share Posted July 2, 2010 Unfortunately, this guy dropped off the face of the earth some time ago. I've no idea what's become of him or how to contact him. You could try emailing him through his forum account here possibly. EDIT: His profile has this email address: sciviewer[AT]yahoo[DOT]com. That's probably your best and only bet unless he shows up again. Quote Link to comment Share on other sites More sharing options...
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