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MusicallyInspired

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Everything posted by MusicallyInspired

  1. MusicallyInspired

    Aeveral questions about Space Quest.

    Please safely dismiss everything I've said in my initial post. I was just looking to see if I would get a reply. Again, I apologize for the suspicion and hope you don't take offence or see me as hostile. It's just that this place has been fairly dead and dead forums tend to attract bots. Some bots don't post to interact with or garner information from forum members, though. Some just post and hide links in profiles, posts, and signatures to spyware websites simply so that web search algorithms will pick them up and no other reason. The forum is just an easy way to spread links for Google to see. Welcome to the community! Allow me to answer your questions. 1) The main activity of SQ fans these days seems to be do anything other than interacting with the SQ community (hah). There hasn't been much conversation in a long while now. Things picked up back when SpaceVenture was first announced, but as development carried on people slowly started going their separate ways again. I still interact with a couple people on Twitter and elsewhere. This place has been pretty dead, though. I imagine it'll pick up a bit once SpaceVenture gets released. In its heyday, the community focused a lot on fan fiction, fan art, and fangames. There were a TON of fangames both in the arcade and adventure genre. Some not so great and others top quality (see Vohaul Strikes Back, Space Quest Incinerations, and the Space Quest 2 fan remake. There's also Space Quest 0: Replicated and Space Quest: The Lost Chapter, the very first full-fledged complete adventure fangame). 2) The big Two seem to be SQ3 and SQ4. SQ4 is widely regarded as the masterpiece of the series as it has the highest quality of the games developed by the Two Guys (it was the last one they worked on together), but SQ3 has a lot of fans too because of it's non-linear nature (the first SQ designed in such a way) and the fact that you basically repair your own ship and then get to fly around wherever you want in the local sector. Had a unique feeling of freedom and open world-ness. 3) The dry humour of Scott Murphy, the exploration, and the creative deaths are probably the biggest draw of the series. For me it's all of those things plus the music. SQ soundtracks have some of the best music in gaming to this day, thanks in no small part to Ken Allen. 4) For the most part the story was not affected by how you played the game. They were fairly linear games that had just one ending each. There wasn't much in the way of alternate paths or solutions to things. In SQ3 there was a couple of ways to deal with an assassin droid who was sent to murder you for mail fraud from SQ2. I think that's about it...it was a nice alternate step, though. 5) Scott Murphy once said that they originally intended the original SQ1 to be playable as a male or female, but that would basically double the size of the content on the floppy disks which was not going to happen. They did allow you to name your own character in the first two games, though, and the games would reference you by name when you did something admirable or stupid (like die, and then berate and make fun of you). As you pointed out, there are a couple fan projects out there that changed certain things like Roger's hair colour. I myself was working on a project that took the SQ1 VGA remake graphics and altered them to resemble the original EGA game. The VGA remake was reinvisioned with alternate designs. I managed to replace most of Roger's flight suit animations with sprites that looked like his suit from the EGA game (VGA = blue space suit, EGA = grey and red flight suit). Not a lot of people got into much modding, though. Mostly just fangames. 6) The Space Quest Historian (or Troels Pleimert for short) is a somewhat successful YouTuber and Twitch streamer who has played the SQ games for his viewers and subscribers along with other Sierra games and modern games as well. Definitely check him out. His capacity for dry humour rivals that of Scott Murphy himself. 7) Somewhere around the mid to late aughts I'd say is when the community gradually finally fizzled to its lowest point. It got another new surge of energy when the Two Guys reunited, returned, and announced their new SpaceVenture project together back in....2012? 2013? But then the community faded again. Though, rekindled friendships and reconnection brought some people closer together outside of Space Quest which was a very nice thing. I hope that was comprehensive enough. And hopefully other members come out of the woodwork and share their thoughts. And once again, welcome.
  2. MusicallyInspired

    Aeveral questions about Space Quest.

    Assuming you're not a bot, can I ask how you came to be fixated on Space Quest specifically and yet don't quite realize that it's an adventure game series which typically do not have modding capabilities or customization options and can't really have a community of players playing the game together as they're pretty much all single player-driven story/puzzle games? Actually, that's exactly why I'm asking; to make sure you're not a bot. (forgive my suspicion. If you are indeed a real curious human being I apologize for the above statement. It just doesn't seem likely)
  3. MusicallyInspired

    Finally played Vohaul Strikes Back... awesomeness!

    Yes, he was the narrator as well with a slightly down-pitched voice.
  4. MusicallyInspired

    Finally played Vohaul Strikes Back... awesomeness!

    Isaac's original Roger voice for SQ2 was far better and I really liked it. It was a little more straight and closer to SQ6's Roger. Then someone (I don't remember who) wanted it to sound closer to what it eventually became. I and others disagreed. I never thought Roger should SOUND particularly dumb (I also dislike Roger's voice in SQ4), but that his intelligence should be an ironic contrast to his otherwise normal speaking voice. The only problem with SQ6's Roger I think was that he was a little TOO eloquent with his speech. But regardless, what he went ahead with the more goofy voice anyway (I don't remember why) and he had already recorded tons of lines that he obviously and understandably didn't want to re-do by the time discussion grew about it. It's a bit of a shame. But of course, Isaac did a great job with the direction he took regardless. It just wasn't the best choice for the game.
  5. For those who don't know, I made a recreation of the SQ1 logo in Photoshop a while back in the aforementioned 3 resolutions. This time I tackled SQ2's logo in Blender and touched it up in Photoshop. 10 variations in 3 resolutions for a total of 30 possibilities. Whew! Enjoy. Space Quest I Wallpaper Space Quest II Wallpaper
  6. MusicallyInspired

    Space Quest IV Logo 4k Wallpaper

    Next up is Space Quest IV. I stuck with the VGA version logo. Obviously a wallpaper can't have cycling palette colours but man wouldn't that be amazing in 4k? I also have a variation with the classic Space Quest font. Available in 4k/1440p/1080p as usual. Space Quest IV Logo Wallpaper (DeviantArt)
  7. MusicallyInspired

    Space Quest III Box Logo Wallpaper

    This one is based on the box cover just without the spaceships and Monolith Burger. I had fun with this one. The subtitle especially was fun to get looking like a classic 80's poster with "shiny bloom" letters. Let me know what you think. Space Quest III Box Logo Wallpaper (DeviantArt) (Updated!) EDIT: Someone requested a variation without the subtitle that looked more like the manual, so here it is. https://musicallyinspired.deviantart.com/gallery/66495717/Space-Quest-III-Manual-Logo-Wallpaper
  8. Space Quest 3 wallpaper. In-game logo version with 18 variations (3 fonts with and without starfield backdrop in 4k, 1440p, and 1080p). Box cover version (without spaceships or Monolith Burger) coming next....at some point. Space Quest III Wallpaper (DeviantArt)
  9. MusicallyInspired

    Finally played Vohaul Strikes Back... awesomeness!

    Yes. I believe the style and approach was inspired heavily by Curse of Monkey Island. But don't quote me on that. Perhaps someone on the team could chime in to confirm...
  10. MusicallyInspired

    Finally played Vohaul Strikes Back... awesomeness!

    Incinerations and Vohaul Strikes Back were made independently of each other and don't take into account eachother's stories. Consider them taking place in separate universes.
  11. MusicallyInspired

    Does anyone have a copy of the FAQ?

    It's linked right on the website in Misc>Other Downloads at the bottom section under "Other Stuff". https://spacequest.net/downloads/
  12. MusicallyInspired

    SQ1 VGA: Stop the Hate

    The original (not the remake) of this Apple version has copy protection?
  13. MusicallyInspired

    SpaceQuest.Net is BACK!!

    SpaceQuest.Net is back!! Yes, it's still the old design for now, but we've got our hands on the web 2.0 (3.0? what are we on now?) responsive redesign and will be steadily working away at it over time until it's ready for unveiling. But for now, here's the website you've known and loved! We're still adding and updating content. A few old links are dead, but we've gone through and purged most of it. Enjoy!
  14. MusicallyInspired

    SpaceQuest.Net is BACK!!

    It already does.
  15. It's definitely not just you either. There are plenty of us who still have hope daily.
  16. So I did some searching for the amazing font used on the first three Space Quest box covers and I found it! FIrst of all I must mention a fantastic variation that Goatmeal created which matches the in-game titles for SQ1 and SQ2 (but which are slightly different from the box, namely the A having a flat upper side instead of a rounded point). http://fontstruct.com/fontstructions/show/624609/space_quest_logo_font He also did a font for the credits text: http://fontstruct.com/fontstructions/show/678735/space_quest_credits After some searching he found a close approximation of the text style but as a thinner font: http://www.identifont.com/find?font=digital+sans&q=Go Turns out the font is part of a larger font family pack called Digital Sans by Elsner+Flake. Unfortunately, they're not free and the whole pack is $350. Nobody happens to own this font family pack do they? lol https://www.myfonts.com/fonts/ef/digital-sans-now/ They're not exactly the same, but "Digital Sans Now ML ExtraBold," "Digital Sans Now ML Black," "Digital Sans Now ML Cond ExtraBold," and "Digital Sans Now ML Cond Black" seem to be the closest variations in the pack! The differences between ML and ML Cond seem to be that ML Cond has a little more height. Besides the 'P' not being quite the same, the 'Q' has differences as well. But it's quite close! Here's an example:
  17. MusicallyInspired

    Space Quest title font found! (closest to it anyway)

    Ah. That's strange.
  18. MusicallyInspired

    Space Quest title font found! (closest to it anyway)

    Wrong font. That one's free. There's a download button right under it. The Digital Sans font family pack is not.
  19. MusicallyInspired

    GoFundMe - Save SpaceQuest.Net!

    Troels Pleimert (the Space Quest Historian) and I have started a campaign to raise funds to buy the SpaceQuest.Net domain from Frans, the original owner, complete with his new website design to preserve it in the hands of SQ fans! We've been talking to Frans and he shares our desire to see it in the hands of fans. We've already raised over half of the asking price Frans quoted us and we're just looking to secure the remaining amount from any of the nice SQ, Sierra, or just plain adventure game fans out there to get us to the finishing line! We also have a hosting partner all lined up as well (also a hardcore SQ fan). But all the information is in the link below. Anything helps! As the info says, there aren't really any pledge rewards for this campaign but, if you like, we're going to make a new section on the site to house a list in honour of the donors who helped fund this venture in preserving one of the longest running web icons of Space Quest fandom. If you've got any questions that we haven't answered in the FAQ on the campaign page, just post 'em. http://gofundme.com/spacequestnet EDIT: We've surpassed the goal in less than 2.5 hrs! Donations are now closed. Thanks to everyone who donated and if you didn't get a chance, thank you for the thought! Space Quest has the best fans!
  20. MusicallyInspired

    GoFundMe - Save SpaceQuest.Net!

    FYI, the purchase has been made and the domain has been transferred to us. I've begun reuploading the content from the archived SQ.Net website design. It's mostly all working but there's a slew of errors (much like there was when it was previously archived). We're ironing it out. Frans is also going to send us what he had put together for the new responsive design layout. We'll complete that and once it's ready we'll replace the old site, complete with all the same content (and more!). Some stuff on that old site is severely outdated. Such as the instructions for getting the games working for "modern" PCs. The instructions involve VDMSound and Mo'Slo, just to give you an idea. So all that will be revamped. It's also missing all the newer fangames that have come out since so we've got some new sections to add. Also, I was asked about this once, but is there any interest in reopening The Janitorial Times forums at SQ.Net? This forum used to be that forum and still has all the thread history of that forum (and the old old forum!) backed up here. Considering how....lacking activity is here at the moment (and forums across the web), it seems a pointless endeavour. But if there's interest I'll consider setting that up again.
  21. MusicallyInspired

    Space Quest title font found! (closest to it anyway)

    For the Digital Sans pack? I'm not seeing what you're talking about. I'm logged in and I don't see any option for that...
  22. MusicallyInspired

    GoFundMe - Save SpaceQuest.Net!

    We're still in the transition/handover process, then we'll focus on getting everything up and running. We'll try to make it happen sooner than later. We'll have more information probably after this week.
  23. MusicallyInspired

    Space Quest title font found! (closest to it anyway)

    You mean like screen-capturing it? That's less than ideal.
  24. MusicallyInspired

    Does anyone have high quality (clean) box scans?

    Almost 3 years later, it's a shame SQ1VGA, SQ5, and SQ6 never got completed..... Actually, I really adore this ROTJ-parody artwork that was made for the Vivendi 2006 collection release. It seems that the original artwork exists somewhere judging from this link: http://www.comicartfans.com/gallerypiece.asp?piece=933150 Too bad we can't get that bad boy scanned. That would be wonderful. Even the Space Quest Collection Series wide box with the flap would be nice (it's a variation of SQ6 but obviously with more area visible).
  25. MusicallyInspired

    What's up with SpaceVenture?

    This really makes me feel fortunate that I nabbed the large 2-disc horizontal front-flipping Space Quest Collection Series box when I was young. (and King's Quest Collection Series). ....and subsequently, almost makes me feel extremely foolish that I cut the front flaps off from said boxes and threw them out, saving only the flaps before a large move across the country. STUPID STUPID STUPID STUPID. This is an interesting topic for me, though, because I just recently put together a custom Bluray set of the Despecialized Editions of Star Wars. Printed slip covers and chapter booklets and disc labels and everything. Looks legit! I love the idea of making new custom pristine packages and whatnot for Space Quest. In fact, I'm half considering now making a Bluray package for Space Quest. I could put all the Sierra games, fan remakes, fangames, demos (like the 3D SQ3 demo someone made in Unity), and even SpaceVenture when it comes out. A nice complete package. Or maybe just throw all the Sierra games on one disc. But I really like the idea of having a Bluray case with that awesome black box SQ style art.
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