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Everything posted by MusicallyInspired
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Sierra may be coming back (New KQ Game)
MusicallyInspired replied to Max Wilco's topic in The Rocket Bar
Finally played it. I sold enough Steam trading cards to buy the first chapter. It's quite good. Quite easy and short. But good. My previous concerns and qualms still apply (not enough interactions or things to interact with) except for the humour. I had said that it should be more serious and less whimsical. However, after playing it I actually laughed out loud on multiple occassions. I wasn't expecting it to be as funny as it was. It wasn't all humour, but the humour that was there was genuinely funny. I never found even Telltale's games as amusing. So I'll let it pass because it was done so well. The puns weren't what was funny, either, but I didn't mind them regardless. It does prove that it CAN be serious as well, though, which is a relief (even though that one serious part seemed to come out of left field quite abruptly) and gives me hope for future chapters, especially as Graham gets older. The graphics are fantastic, the voice acting superb (not a dry delivery among the actors, except where it was amusingly fitting), the music score and cues are incredible and timed perfectly and intricately to the action on screen in a way I haven't seen done since Monkey Island 2, and the pacing is great. It was longer than I expected, but still short and I didn't ever really get stuck. I beat it in 5 hours or so. I took one break after wandering for a bit because I was tired and took a nap. But I was never really stuck. Each solution seemed easy enough. That said, I didn't solve EVERY puzzle immediately either. So it wasn't all flash boom bang done. Feedback. Probably won't happen, but please allow us to do more things with more objects. Look at, try to use, talk, etc with everything. Also don't be afraid to extend puzzle chains a bit. Please. Amp up the difficulty for each chapter as it goes. Good easy start so far. Reels both new players and old ones out of practice in. Now show them what a real adventure is. Also, PLEASE allow skipping of dialog and cutscenes we've already heard/seen!! I don't need fast travel like everyone's saying in reviews. I enjoyed getting around just fine. I would like to see more large and beautiful grand scenes, though, even bigger than we've seen so far. I'm thinking something from the perspective of the town in KQ5 where characters are very small but with more to do and more areas to see than just the three shops in that town in KQ5. Just less roads. I think that's the biggest issue people might have. Wandering and exploring is fun but all the roads connecting them are uninteresting and make the world seem small. Also, did anyone notice that the blacksmith character looks a lot like Roberta or is that just me? -
Sierra may be coming back (New KQ Game)
MusicallyInspired replied to Max Wilco's topic in The Rocket Bar
Yeah, that is annoying. -
If you have an MT-32 and the floppy version of SQ4, I suggest just playing it with MT-32 sound and no digital sound effects, as they are just digital versions of MT-32 recordings. If you have the CD Version use the MT-32 for music as it's far better than the General MIDI conversion they made. It also plays true MT-32 sound effects over the lo-fi digital equivalents if you play in General MIDI or Adlib/Sound Blaster mode for music...at least I think it does. It better.
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SCOOMM - Adventures in (z)Doom Engine
MusicallyInspired replied to MusicallyInspired's topic in The Rocket Bar
That is interesting! -
So this looks need. Adventures are now possible in the ZDoom source port. Possibilities... http://forum.zdoom.org/viewtopic.php?f=19&t=49027
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Collector answered that question before you asked it: Although, ScummVM will use the digital sound effects either way whether you like it or not. There's no way to disable it (the option in engine settings doesn't work).
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No, he doesn't say it when he exits the pod. He says it just before the introduction sequence ends (just before he exits the pod) where he's lying down in the chamber and wakes up. Skipping the introduction sequence will skip the line. Did you add SNDBLAST.DRV to the resource.cfg file?
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"We Want a New Space Quest Game" Facebook group
MusicallyInspired replied to Troels Pleimert's topic in Andromedan Spaceport
It's not really drama....it's just the way things always were. All the KQ fans hung out on one forum, SQ on another (two others, actually. There was probably more drama there than anywhere but it's all sorted now). There were some overlaps here and there but people mostly kept to themselves. Now that everyone's sort of attempting to come together on these Facebook groups, it's kind of awkward. -
"We Want a New Space Quest Game" Facebook group
MusicallyInspired replied to Troels Pleimert's topic in Andromedan Spaceport
That's a fairly broad brush you're painting with there. I don't believe people throw fits because the new KQ is not P&C. They knew it wouldn't be. It's just the limitations of which the direction of the approach they do engage is inherently comprised of are annoying and needless. They could have done so much more with that same interface without being P&C. It's not always about VGA 320x200 nostalgia nonsense. That was actually something Ryan accused many of (myself included) and he was just as wrong. But anyway, that's for another thread. I'm still not joining this one. Let me know how it goes, though. At the end of the day, could it be that Sierra communities have been so segregated for so long that it may be impossible to keep everyone together in one place? Everyone has different ideas about what is fun to talk about regarding Sierra. And as it happens, people have left FB groups, banned others, and started new groups for one reason or another because of it. The existence of the many Sierra groups could just be evidence of that fact. -
"We Want a New Space Quest Game" Facebook group
MusicallyInspired replied to Troels Pleimert's topic in Andromedan Spaceport
Yeah, no offence but I'm not getting involved with anything Ryan Nicotera starts. He's been banned from two Sierra Facebook groups already, as Collector said. Groups that people from TOG, Sierra, and ActiVision have been known to frequent. He's been all too vocal and chances are that representatives of those 3 companies know who he is. I doubt they'll take anything he's involved with seriously either. I feel sorry for the guy, but I'm not going anywhere near this. Especially seeing as it probably wouldn't do any good anyway. It's scary to think what he'd be capable of in a Facebook group where he has actual power in admin status. It wouldn't do well to associate with this if you actually want a future for Space Quest. In my opinion. -
Beautiful.
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Sierra may be coming back (New KQ Game)
MusicallyInspired replied to Max Wilco's topic in The Rocket Bar
So the new Sierra tweeted that the new KQ game would fill over 9000 floppy disks. I pointed out to them that it has surpassed KQXLVIII (The Quest for More Disk Space) by at least 467 disks. (which means it's over 12 GB) -
That looks PRETTY. The full scrolling screen reminds me of the beginning of Loom, which I'm sure is no accident. Also a bit of Monkey Island in there. I love 8-bit artwork. The parallaxing is also neat! It's so great to see what modern tech can do with retro 8-bit art.
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And the music is great!
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Tool to Acquire in Game Assets from SQ2
MusicallyInspired replied to Kelly Lawrence's topic in Starcon Academy
All of the assets should be available in AGI Studio. Pictures, Views, everything. There should be a dropdown menu in the resource explorer pane that lets you select between PICTURE, VIEW, LOGIC, etc which creates a new list. Alternatively, use SCI Viewer (the latest version of which can open AGI games as well as SCI games). http://sci.sierrahelp.com/Tools/SCITools.html bottom of the page. -
To all of our great relief, it looks like the fantasminominal soundtracks of Quest Studios are getting a new home and won't be lost forever to time! http://www.midimusicadventures.com/queststudios/ Including all the other resources it had like the MT-32 resource center and other applications. This is a great day. Now I'm actually going to download them all like I had originally planned but never did before QS went down.
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Sierra may be coming back (New KQ Game)
MusicallyInspired replied to Max Wilco's topic in The Rocket Bar
I deleted the FB thread. Shortly after. -
Sierra may be coming back (New KQ Game)
MusicallyInspired replied to Max Wilco's topic in The Rocket Bar
Why'd you have to go and post that, now I've gone and created a large pointless thread on the Sierra Gamers FB group. -
Sierra may be coming back (New KQ Game)
MusicallyInspired replied to Max Wilco's topic in The Rocket Bar
Geeeeeeez, -
Sierra may be coming back (New KQ Game)
MusicallyInspired replied to Max Wilco's topic in The Rocket Bar
They keep claiming it's basically a controller-friendly KQ5 with context sensitive verb interactions, but we still haven't seen any gameplay yet. Even in their "gameplay" trailer. -
Sierra may be coming back (New KQ Game)
MusicallyInspired replied to Max Wilco's topic in The Rocket Bar
WHAAAAAT??? Why? I don't--.....! -
I've never had a problem with this ever.
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It's not difficult at all to use in DOSBox. Basically plug and play. Touch and go. Drag and drop. Literally. Just drag the DP.EXE file onto the DOSBox shortcut and it'll do the rest. Grafx2 is great, but I've already come across some limitations. It can't do much with gradients beyond rectangles and ellipses, which is very disappointing. There needs to be a flood-fill gradient tool option like Deluxe Paint had where you could pick the direction and style of the gradient, although there are ways around it with stencils and layers. But DP had a neat feature that would shape a gradient flodfill to whatever shape you were filling in in different ways, so it's still quite useful. Using them both in conjunction with eachother yields some great results, though. I've been using both with the newly released SCI Companion 3 which can edit SCI1.1 VGA games. Making a screen that palette cycles is fuuuuun.
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Yeah, I don't have money, though. :( The new shot looks great! Judging by the interview, Mark is not aware of a little 8-bit art editor called Grafx2, which is a spiritual successor to Deluxe Paint and even replicates the design and interface, but is compatible with modern platforms and image formats. Even has layer support.