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MusicallyInspired

Sarien Sanitizers
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Everything posted by MusicallyInspired

  1. @HCH That's what I mean, though. Why are backers deserved project knowledge of any kind? It was never promised that there would (or should) be any updates. It's that sense of entitlement I don't get. Where did that come from? I think asking for an update is ok but expecting one is entirely different.
  2. Totally agree. Avoiding people breathing down their necks is the whole reason developers go to Kickstarter instead of a publisher. So people will stop checking the game for updates? Fine. People need to get on with their lives anyway. It's less stress on both backer and developer. Then when the game comes out they haven't been waiting for it and it's a pleasant surprise. Then all the naysayers will be right back in line to get their backer rewards. I mean realistically we don't get crazy updates on everything when a game is developed outside of Kickstarter, unless the developer wants to do som
  3. What does it matter, though? In the end once the game is released nobody will have anything to say. The Kickstarter campaign has already come and gone. There are no more pledges being...pledged. Just what are bad comments on a Kickstarter page going to do to the project that won't be totally nullified once the game comes out? What is it really hurting? The SV-Rewards site was nice, but honestly I didn't expect to have been owed it. It was a nice extra they gave us. That's all. Far be it from me to say that they should spend more time on it and less on the actual game.
  4. As Collector said earlier, there WAS still a way to make it to the ship even after they had set sail. It can be quite frustrating and/or time consuming to get there, though. Good luck with KQ4!
  5. The lead designer has popped up on Facebook and has been answering questions. He can't say much, and we won't know things for sure until we see some actual gameplay ourselves, but he has confirmed that it is "certainly not a platformer or action-oriented," is episodic, is open-world, is able to interact with the environment, "not point & click in the traditional sense but is an updated take on the formula (more details to come)". And we can expect puzzles, exploration (those two alone satisfy me), and a humour-filled wondrous story. He also said we shouldn't be concerned about linear gamep
  6. Awesome, I'm going to try to make it to this. Though, without internet it'll be difficult.
  7. Heh there's still so much we don't know. My standards are already low, so I'm left with just being intrigued at what they come up with. I might actually enjoy it. Regarding the discussion about who this is catered to, maybe it was pressure from ActiVision to rig the teaser a certain way. A teaser doesn't contain gameplay elements, though. It never did. Think back to the teasers for Arkham City. There wasn't a shred of gameplay in that. Or Aliens: Colonial Marines. In fact, they were entirely pre-rendered. At least this is running in the game engine. Granted, one of these games was a disaster a
  8. lol I guess I made an error in judgment in thinking that anyone here actually enjoyed DOTT. I did.
  9. The amount of money you get for the skimmer is entirely inconsequential. You just have to get the jetpack in the deal.
  10. Wow that is a tall order. I can't even pin down a favourite puzzle, let alone difficult yet fair puzzle. Will have to give this some thought.
  11. For ActiVision? Cash-in. For The Odd Gentlemen? Acceptance. For some fans? Just getting something called "King's Quest" again. I'm interested. I hope if it is a platformer it's something a little more unique than a straight platformer with TR-like puzzles. I don't know. They've said both that it's an adventure and that it's not the game you played 20+ years ago...I don't know.
  12. I'm really digging the artwork in this game. Take the backdrop in this scene for instance... It's huge! And so dynamic! At least it makes the world LOOK big.
  13. https://www.youtube.com/watch?v=1vW4ooLQrAA&feature=youtu.be&t=1s
  14. It won't be. At least, that's what they're desperately trying to reassure us of.
  15. So, yeah... http://www.pcmag.com/article2/0,2817,2473230,00.asp http://kotaku.com/day-of-the-tentacle-is-getting-remastered-1667741724 It's unclear whether this is the 80% completed DOTT HD that was being worked on after the MI special editions before LucasArts was axed, but it's coming either way.
  16. Uh, no. By Tomb Raider-inspired, I'm referring to the original game which was neither cinematic nor QTE-laden. And I don't even think it'll be a carbon copy of that, just inspired by it. I'm thinking something like Alone in the Dark/Indy: Infernal Machine meets traditional puzzle adventure. That's my guess. Could be way off.
  17. Looks promising. I'm still cautious, though. I don't think it'll be traditional platformer so much as Tomb Raider-inspired. They've already said it'll be an adventure but not point & click.
  18. I never said we were smarter. I said we're more impatient now because current technology caters to that mindset more than it used to. We've always had the same potential we have now, it's just easier not to indulge it.
  19. Lol re: the snake, yeah there's something you can do to him that's definitely a best-case solution. Always assume that violence isn't the best answer in King's Quest (except for Dracula, you can kill him, though he's already dead I guess). Also, it's apparently from a very obscure fairy tale or myth. You get something out of it that helps you elsewhere later on. Congrats, though! I'm trying to remember if the sword actually has a use...
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