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MusicallyInspired

Sarien Sanitizers
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Everything posted by MusicallyInspired

  1. Pretty much the same as pcj. Didn't know about Korea or Scott's feelings before and still disliked the style. I actually thought the Two Guys were responsible for it because of the Instant Replays. The only thing I really liked was the soundtrack.
  2. There's not much story to PQ either. It's just heavily procedure-laden.
  3. I can't see how there'd be an older version than DOS. It's not like DOS is newer and I always assumed that Sierra wrote DOS programs first before anything else...at least in the SCI era, AGI definitely wasn't on DOS first I don't think.
  4. Considering it was released before the first Space Quest, probably not.
  5. @Bt Seconded.
  6. Cartoony =/= 50's retro. There are various styles of artwork that are all cartoony. I really enjoy SQ5's artwork. But it's nothing like SQ1VGA's or SQ6's. There's a tremendous amount of detail in SQ6's backgrounds and I respect that. And while the characters are cel-shaded, at least they're not as bad as and much better animated than KQ7's. But as far as SQ1VGA's artwork, it's not the sprites and animations I have issue with, it's that round-edged 50's sci-fi look that's just so completely contrasting to the great work that Mark had put into the visual style of Space Quest. Space Quest's art has always been classic, sleek, and stylish, not overly colourful and bubbly like some ages 1-4 kid's PlaySkool funhouse theme park. At least SQ6 stayed true. Ugh those stupid mantis and chicken space ships....I loved Space Quest's ship designs...all but the ones from that game. They ruined it.
  7. I didn't say it was just the Inner Space angle. That's just one thing. And the only thing I can really 100% pinpoint. There are many things. The art style, Stellar, the soundtrack, the other characters. I also never said I hated the game. And I also don't hate SQ1VGA.
  8. The game's vibe, while good for what it is, just doesn't feel like Space Quest to me. The characters and writing do, I guess it's the story that doesn't. Especially the whole Inner Space angle. Not very interesting to me. I do consider it one of the funniest in the whole series, though.
  9. Wow. That's terrible. He (and his incredible voice) will be sorely missed. It's too bad he didn't make it for SV, but at least we all got to hear from him on the livestream back during the KS campaign. He was a good man.
  10. I wouldn't be against the bridle not being mentionedand I'm not against the fact that it is not visible on screen. I do agree that it's a little too far when you have to he standing in exactly the right position. I replayed it recently myself and even though I remembered and knew what to do it took me me a frustrating few attempts. Also, Rosella cleaning the dwarves house is right from Snow White. So, yeah. Different time. Like a hundred years ago.
  11. As far as I'm concerned Fate of Atlantis is better than Raiders and Last Crusade (the movies) combined. Love the vibe. Didn't like The Last Crusade game near as much. It was good, though. But too much enforced fighting. Unless it's just more of a harder puzzle to avoid fighting.
  12. Not even Fate of Atlantis?
  13. Growing up I was always against metal. I didn't really understand what it was. I assumed it to be just loud noise and pointless aggression/animosity with no real respect for the music. Didn't know how wrong I was (I still believe some is, though). I "discovered" metal (or rather, discovered how great it is) via Metroid Metal in the beginning, and then video game covers in general after that (Dwelling of Duels and MAGFest stuff). It turns out "metal" is just what I would have called "guitar music". So I liked it and I didn't even know it. It wasn't evil sounding and dripping with mindless hate, it had layers upon layers and the music was actually intricate and enchanting all at the same time. Metal is just rock music with the intensity amped up to 11 with all the delicious musical complexity you could ever want. Needless to say, I love intensity. Actually, I've come to appreciate a lot of soul and r&b music in the same way. Bands? I still don't really know a whole lot. I used to be a huge music snob years ago when I was a dumb kid and would always go against the flow of what everyone else liked because it must be "dumb". Some of that has still carried over, even though I don't have that opinion anymore, so I don't go out of my way to discover these popular metal groups. Every once in a while someone will recommend me something, though, and I'll actually listen to it and fall in love with it. Need to take more musical suggestions more often. That's something I'm working on. I'm not a musical snob anymore, I promise. Anyway, these are the metal or metal-related bands I've come to love: -Pagan's Mind - Norwegian prog awesomeness, like Dream Theatre only heavier. If you don't mind power metal vocals. I love their actual music, though. Not so much from Heavenly Ecstacy, but they're earlier albums (sans their first, which was a bit of a flop, and they later reimagined themselves) are just amazing, musically. Some of the best and most talented guitar solos I've ever heard. Plus, their albums are all about sci-fi and Stargates! -Dream Theatre -Ayreon - The epic sci-fi prog metal/rock/everything concept works of Arjen Lucassen. Guest vocalists and musicians on every double album. Just great. And he loves to use old "outdated" hardware and equipment. It's just great. His drummer Ed Warby who plays on most of his albums is one of the sickest drummers I've ever heard. I was excited to learn that one of his best albums The Human Equation is getting a live theatre performance. Most of the vocalists (including James LaBrie) from the album are involved as well. I was sad to hear that Devin Townsend and Mikael Ã…kerfeldt wouldn't be able to make it, though. Still, it will be epic. I need to listen to this guy's other projects as well, like Star One. -Circle of Illusion - These guys aren't strictly metal. In fact it seems like they do a lot of styles like rock, electronic, soul, r&b, and even disco. But it's prog greatness and they do have a lot of metal as well. Fairly new group, I think. Yet another concept album band. Loving concept albums lately. Nine Inch Nails - I haven't listened to nearly enough of this, but what I've heard tells me that Trent Reznor is a musician with true soul. Loved Hurt and some of the other tracks I've heard.
  14. A fair point, I just think that once the game comes out everyone will forget their misgivings about the lack of updates.
  15. I think we basically agree, we're just caught up on semantics. Peace. @suejak & Engineer Word.
  16. Well, no you're right. It may not be a need I didn't mean that, but it's not tied to responsibility either, in the same way that those who give to charity shouldn't expect anything. The only difference in this case is that you expect (or hope) that the game will be released someday. As far as pledging goes, nobody is owed anything but seeing the product released, and any rewards they may have pledged for. Even then, there's no guarantee and nothing is admissable in court.
  17. I accept that it's instinctual to want updates on how the project is going that you've backed, and even fair. But I don't accept that it's deserved. I'd question any campaign that didn't offer ANY updates whatsoever, but I wouldn't question their honesty or competence. Just their decency. Even AAA published games show a little bit every now and then. But not because they have to. Kickstarter IS charity. You are given no guarantee of anything but the fact that you're giving the creator of the campaign the chance to finish his/her/their project. Whether they do or not is entirely inconsequential to your "role" as a backer.
  18. @HCH That's what I mean, though. Why are backers deserved project knowledge of any kind? It was never promised that there would (or should) be any updates. It's that sense of entitlement I don't get. Where did that come from? I think asking for an update is ok but expecting one is entirely different.
  19. Totally agree. Avoiding people breathing down their necks is the whole reason developers go to Kickstarter instead of a publisher. So people will stop checking the game for updates? Fine. People need to get on with their lives anyway. It's less stress on both backer and developer. Then when the game comes out they haven't been waiting for it and it's a pleasant surprise. Then all the naysayers will be right back in line to get their backer rewards. I mean realistically we don't get crazy updates on everything when a game is developed outside of Kickstarter, unless the developer wants to do something nice. Kickstarter backers have this false sense of entitlement sometimes. It's a huge detriment to Kickstarter campaigns.
  20. What does it matter, though? In the end once the game is released nobody will have anything to say. The Kickstarter campaign has already come and gone. There are no more pledges being...pledged. Just what are bad comments on a Kickstarter page going to do to the project that won't be totally nullified once the game comes out? What is it really hurting? The SV-Rewards site was nice, but honestly I didn't expect to have been owed it. It was a nice extra they gave us. That's all. Far be it from me to say that they should spend more time on it and less on the actual game.
  21. As Collector said earlier, there WAS still a way to make it to the ship even after they had set sail. It can be quite frustrating and/or time consuming to get there, though. Good luck with KQ4!
  22. Shenmue was awesome.
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