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JamonBull

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Everything posted by JamonBull

  1. Latest from the Two Guys on their Kickstarter page. "We have some stuff coming guys. Wrapping some video footage that is about to be released.. and Prototype 2 we think is gonna blow you guys away, but that's not all ;)"
  2. Finished! Gave some really detailed feedback haha. Love having this level of interaction with the game designers. So cool! Mostly talked about the importance of immersive, complex and detailed environments, more like the Gallaxy Galleria or Polysorbate 60. I want to be in locations for lengthy times exploring lots of interactive aspects of them and the nooks and crannies.
  3. I'm glad it was bare bones and basic. I'm looking forward to seeing evolution over the prototypes. Had they gone all out on the first one, it would take away from the evolution of the product. I do get what you're saying though, it was difficult to really become immersed in the prototype.
  4. Well this is good news for those of us who were worried about it being a Chrome only game. "Hi everyone, thanks so much for helping spread the word as well as your pledges! Can't wait to show you our next little surprise. We noticed some confusion and wanted to clarify the following. * The actual game will 100% be available as an executable non-browser based install file. * You will not need Chrome or any or browser to run our game. Thanks everyone! :)"
  5. Boxer seems great. Now I have the Space Quest Collection installed on my MacBook Air! Such a clean interface too. Wow. Thanks FM80! Hopefully one day we'll see an official OSX/iOS native release for all these titles. Until then, Boxer is perfect.
  6. Guys this sounds so good. I have been wanting to play these games again for years. Haven't touched them since I started using a Mac around five years ago. I've got DosBox now and am just trying to get the games running through that. Can't wait!
  7. Used in Chrome and Safari and they both run equally well! Thanks PCJ for extracting it over to a dedicated site.
  8. I wish I could play Space Quest on my Mac or iPad. Does anyone know if or when the games will ever be released for OSX or iOS?! Would be great to see them in the App Store or on Steam. Which company currently has the rights to publish the titles on these operating systems?
  9. Was enjoyable. Very bare bones. Was great to see physical evidence that the game is being developed right now though! I definitely agree with Pak-Man. I'm hoping the interface has complex commands and there's a variety of ways to interact with objects. One of the most endearing elements of SpaceQuest was trying to discover how to navigate through a particular situation through interacting with a range of objects in a range of ways.
  10. On the one hand I'm EXTREMELY excited. On the other, I now have to install Chrome on my Mac. Google... *shudders*. Seriously though, really exciting that the Two Guys have adopted HTML 5 for their demos. Super cool.
  11. Done! Contributed! Can't wait. So proud to be a part of this awesomeness.
  12. Oh my God! Can I just say how ridiculously awesome this is?! This whole combination of the new SpaceQuest.Net and regular and quality podcasts is just outstanding stuff. I have listened to each podcast two times now and am just loving them. Thank-you so much for releasing these brilliant podcasts.
  13. JamonBull

    TV shows

    I'm currently addicted to Walking Dead and Game of Thrones. Not watching too much else right now!
  14. I definitely agree that the lead version should be Windows/OSX classic point and click or parser interface (not phased either way), but I'd be pretty surprised if there wasn't an iPad version in the works too. It depends if the Two Guys want the product to primarily appeal to its legacy audience or a new generation of gamers. You don't really see kids these days asking mum and dad for a new desktop computer for Christmas, what they want is an iPad. iPad's are a cultural phenomenon and represent the new generation of gaming and computing in general. There's a distinct lack of high quality adventure games on the iPad right now and I feel that the Two Guys have an awesome shot at changing that and revolutionising how kids perceive gaming on that device. Does anyone wonder why kids don't get sick of monotonous games like Angry Birds and Plants vs. Zombies? Cause I sure do! For me, growing up in the golden of Sierra adventure titles, those games are a chore to play. Give me an immersive story and universe to involve myself in any day.
  15. Here's a question for Scott, Mark and team and hopefully one we can all discuss as a forum. What platform is this new game being developed for? My hopes is that it will be as universal as possible. Windows, OSX, Android, iOS etc. I'm gonna go ahead and say something pretty bold. As much as I loved playing classic Sierra games on my PC when growing up, I must say that I feel the iPad is pretty much the perfect platform for games of the nature I presume Scott and Mark are planning. I would love to touch and interact with the Space Quest universe rather than point and click (as fond as I am of that interface). If this game was to become a hit on the App Store (which I'm sure it has a high chance of doing considering the talent involved). Boy. That would sure be something. Has anyone played Beneath a Steel Sky: Remastered for the iPad. Perfect example.
  16. This is such great news. Space Quest One was one of the very first computer games I ever played, and the series has had a massive impact on my life. When growing up I just spent hours transfixed by the magical and immersive stories and environments Sierra created, especially in the Space Quest universe. I am just so excited right now. I can't believe this is happening. Thanks to everyone involved who has helped this happen.
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