Cosmic Castaway Posted July 25, 2011 Report Share Posted July 25, 2011 (I'm positive that this question has been answered at some point, and I'm almost 100% positive that I was the one to ask it, but what the hey, I'll ask it anyway.) How was the player supposed to discover the correct time codes once they've stolen the Time Pod in Space Quest XII? Was it merely trial and error, or were they supplied in the game's documentation? I remember playing it by trial and error when I first played it, but (thankfully!) we had the good sense to write down the code for the twelfth realm-er, game. Naturally it's a non-issue for me now, as my manual has every time code inscribed in the notes section, but I'm still curious... And to stray somewhat from the topic, did anyone else find it a little interesting that the Sequel Police didn't bother to try and open the Time Pod and kill Roger right then and there? Naturally that wouldn't be very good from a gameplay standpoint, but it's something that always bothered me. That probably stems more from the question of how the Time Pods actually open though. Quote Link to comment Share on other sites More sharing options...
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