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Dat Engineer

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Everything posted by Dat Engineer

  1. That's... that's impossible. I've played the disk version. The one with no voice acting, right? It doesn't require a specific code. It just has a copy protection segment, that silly chart.
  2. Do... Do you still have that copy of the EGA version? I've been trying to find the EGA versions of the VGA games for ages!
  3. Notwithstanding the fact that it's also an element on the periodic table.
  4. I wonder what happened to Gareth of all people. I remember him having quite a presence on Subchan. For some duration of time, anyway.
  5. "Put gem in mouth" has to this day become a meme for LordKaT's IRC chatroom because of just how insidious that puzzle was. You might all remember LordKaT from Subchan.
  6. Like MusicallyInspired, I'm not overly excited about this. I'd be interested to see how they continue the King's Quest saga, but the main thing with that series (as well as others by Sierra) is that it had a specific flair, one that could not be easily replicated by a second-hand company like Telltale. On the other hand, perhaps it's best to have a breath of fresh air to the series. Perhaps one that doesn't involve throwing pies at yetis or saying "Ifnkovhgroghprm" to gnomes.
  7. I never really had a problem either. Granted, I'm sure the problem was rampant in some of the earliest parser games, but in Space Quest 3 and Quest For Glory 2, the interface was rather intuitive.
  8. In retrospect, Space Quest 4 doesn't seem nearly as hard as Space Quest 2. My logic is that Space Quest 4 lacks the "dead-end" puzzles that can stop a player dead in their tracks for failing to pick up an inventory item of absolute vital importance yoinks earlier in the game. I'm not saying that Space Quest 4 lacks these puzzles... but they are in full force in Space Quest 2. Did you climb down the gorge without the whistle? Sorry, you'll be brought to a halt on the screen with the impassable stone wall. Did you forget to pick up the Cubix Rube at the very beginning of the game? You'll never be able to tame the Terror Beast. Oh, and don't forget to free the little pink dude hanging from a tree. Or rub the berries on your body. Or put the gem in your mouth. When you think about it, it's surprising that this game isn't more notorious for just how insane the puzzles can get. At least with Space Quest 4, you can still get through the game even if you miss one or two items (apart from the chewing gum wrapper, perhaps), and the game is structured in such a way that you can return to the previously explored area if you may have missed something.
  9. Surely, it would be possible to reverse engineer the SCI viewer...
  10. If what you say is true, then it can be argued that Scott Murphy had a great influence on the perceived wussiness of Roger's character. For instance, SQ5 was a solo project by Mark Crowe, where as you say Roger is seen at his best. SQ6, however, saw the (dis)joint efforts of Scott Murphy and Josh Mandel. All of the prior games in the series had the Two Guys working together, so perhaps Mark saw some good in Roger that Scott didn't.
  11. It would be hilarious, too. Ten years of not selling a decent adventure game and they decide on a whim that it's time to revive a lost art.
  12. Cool, it works. That makes editing AGI games somewhat easier now.
  13. Maybe, since he's got developers from over five different time zones, that in order to confirm that he has received data from all of these developers, he has to accommodate for the difference in distance in time in regards to the Earth's orbital patterns. Thus, a weekend that would span almost the entirety of the rest of the year. This could also account for certain time discrepancies. For all we know, he could have announced that he had finished making Space Quest 7 five years ago, and that we have to wait another five years from this date in order to see any screen shots. Keep your hopes up fellas! Only 1,560 Real Earth days to go. Yep, I'm bored.
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