Jump to content

drdrslashvohaul

Content Management
  • Posts

    324
  • Joined

  • Last visited

  • Days Won

    49

Everything posted by drdrslashvohaul

  1. Does Twitter work in German, where most words are longer than the character limit?
  2. You're so right. I mean, it must have taken weeks to put that together, and then we HAVE to click on it and watch it. I cannot believe they would do something like this. Human rights abuse, etc.
  3. In fairness, that isn't the point. Of course it isn't the be-all-and-end-all. It's just a question of manners, more than anything else. As I also said previously, I'm not bothered per se by the lack of updates, because I'm kept in the loop through other means. All I'm saying is it would be nice, and perhaps it would help to ease some of the tension, if there were a few more updates. It isn't essential. And, yes, one the game has been released it probably won't matter. However, it would be nice, especially after having promised a new update schedule, if there were a few more. That's all. There's no legal obligation to hold doors open for people, but I still do it. :p
  4. There is difference between what they are legally obliged to provide, and what, morally, would be "good cricket, dear boy". I'm not saying they are obliged to give updates. I'm simply saying many people have a reasonable expectation of it, and that it might be a good idea to continue to keep people in the loop. We're not necessarily entitled to what we expect, of course.
  5. As I've said before, the only reason I'm not too worried is because I spend quite a bit of time on these forums, speak regularly with people like Troels, and have enough fandom to let it ride. I'm not typical. I can totally understand why the vocal punters are behaving as they are. Whether through design or accident, it appears as if very little is happening. Even if it is. Combine that with a number of other high-profile KS/Early Access snafus, and people start to behave like dicks. Some of the dickishness might well be justified. Where I agree with Brandon, though, is that the damage is done and nothing is to be gained by going on a charm offensive. That would probably be counter-productive. By the same time, I'm not sure it can be completely ignored. If nothing else, we are due another official update, and we haven't had one. That, no doubt, could cause some nerves.
  6. "Fewer", updates, dear fellow. Not "less".
  7. Sounds Shenmue-y...
  8. Not being able to be killed I think defeats the whole point of it. I'm not sure there is, in this case, a satisfied psychic.
  9. There's something satisfying about the "monkey see, monkey do" element of copying the pinkun to get across the swamp on SQ2. Took me forever to work out what it was doing as a kid.
  10. It's because, as always, larger companies want to take the shortcut to making money now rather than playing the long game. Keep making small-budget, great games, and eventually one or two will be breakout successes. They'll appeal to the core audience, but drag in new people to the genre. Because they'll be good games. You can't just take something that has had some niche success (or mainstream success at a time when, frankly, the technology is almost irrelevant to gaming today) and then pump money into marketing into something new. If adventure gaming goes mainstream again, it's going to be because of good story telling and game mechanics from the indies. Eventually, a couple will be so good and capture the public mood of the moment, and it will "go viral" as the kids say (well... kids from 2004). Or... shock... perhaps adventure games don't appeal to most people because the concept is not considered relevant to most people today. That's a possibility to consider. We're a tiny minority, and it doesn't make much business sense to invest in us. Either way, it helps nobody if you're going to take the classic adventure game series and then do something decidedly un-adventurey with them. Frankly, the companies can do what they like. I spend so little money on games nowadays, I'm part of the problem, not the solution. :p
  11. That's a really important point. The good developers acknowledge that early access is a way of getting in some cash and testing out the game on a massive open beta. KSP is the perfect example of that, where they regularly acknowledge how important their modders and customers are. They know what they've done, and know that the customers know that they know that they know what they've done. Done properly, I think it's a good model, actually. But both customers and devs need to be open with each other and acknowledge what they're doing. But as you say, continuing to pimp out DF-9 is basically dishonest. I don't expect my money back - caveat emptor, mother fucker. But at least have the minimum amount of basic shame that you should have after that kind of fuck up.
  12. I think I got spoilt with Kerbal Space Program and Prison Architect, both of which are perfect examples of how to do Early Access (i.e., have a good base game before you start, and allow the extra money and alpha feedback to help you make the game even better). Back to Dwarf Fortress for a while...
  13. I always wait until she's out of the house. It's for the best.
  14. I'm 29. I'm going to make my preparations.
  15. This is why everyone should be shot when they reach 30.
  16. No, you didn't. Captain Ascii did, though. :)
  17. I agree it's easier. And I agree the world has changed, and the culture around games. I'd argue, though, that this change doesn't represent us getting better or worse. It just is. I just roll my eyes every time people make the whole "we were smarter in my day" schtick. People have been saying it for thousands of years. Either they're wrong, or we were super intelligent ubermensch as cavemen...
  18. Oh, yes, we were so much wiser and more patient in the past... If only the world had stopped in 1989, how much more awesome would life have been?
  19. At least one of the contributors is a litigious little shit.
  20. I think that's precisely what's going on.
  21. It's the same shit Lance Armstrong used, innit?
  22. He also recently went back on the abuse front with a prominent adventure game community member because they had the temerity to click on his LinkdIn account. (Seriously - who pays that much attention?). The positive for me is that he seems to be a parody of himself. As someone who hasn't had to deal directly with his bullshit, he's just brilliant as a muse for writing criticism of the gaming industry. I mean, blocking someone who tried to promote his games? That's almost literally a word-for-word enactment of a sketch I wrote for the SQH podcast. Melon.
×
×
  • Create New...