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Everything posted by Capn_Ascii
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Yes. No. Maybe? :unsure: I honestly can't recall either way. Argh, this is pissing me off...stupid crappy memory. I'm already painfully shy and socially dysfunctional, couldn't I at *least* have gotten photographic memory in exchange? :( YES. :lol: That's it, alright. I remember falling over laughing at the whole idea, especially when the 'Odd Couple' music kicks in.
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Hey, that third one from the end looks oddly familiar... ;) Yeah, that one was my doing. :D Janitor Bond - Cleaning Agent 007. The idea came from something in the Popular Janitronics magazine that came with SQ6, if I remember correctly. I should point out that, as the disclaimer on the image says, some of those sprites are *not* wholly my doing. A fellow named Nick Cross had a SQ fansite up that featured some really good CGI models of SQ ships/stations/planets, and some original sprites of SQ characters done in the cartoonish style of Space Quest 6. For the sake of making the poster, I needed all of the characters to be in the same, uniform style - something that I couldn't accomplish by myself since there was never any game where they all appeared together. Not being a good enough sprite artist to make them from scratch, I was forced to...ahem, *borrow* his SQ6-style sprites and alter them to make the gag work. IIRC, I e-mailed him for permission, but never got a reply. Better to beg for forgiveness, eh1? I distinctly remember that, while my entry didn't win any official prizes, it *did* win the 'People's Choice' award (which I think involved a forum poll for voting). I also remember that, at that point in my life, I was rather emo and thus got pissed and acted like a royal ass when the actual winning entries (which were fully-voiced video clips) completely outstripped my meager sprite-hacking abilities. But I'm all better now, mostly. Sorry about that. :( Speaking of videos, does anyone still have those somewhere? I distinctly remember one of them...a fake trailer for a drama film where Roger Jr. has to come to terms with Vohaul's mind being stuck inside his own (as a sort of second personality). I want to say there was at least one other video entry that year too, but I'll be damned if I can remember what it was about... Heh heh. I do have one (minor) pic I'd love to share...but sadly, it's Christmas-themed, which means you guys are going to have to wait a few weeks to see it. ;) I *do* have a SQ-related thingy to share that I recently turned up in the depths of my hard drive (see below), though it's not a picture edit. It's actually a Space Quest notepad that I made in a graphics editing/printing class/camp/thing I took back as a teenager. Drawn using a paint program, then run off by the obliging printing press folks into an actual writing pad. Sadly, the pad itself has long since been used up, although I did manage to save a page and scan it to share later. I apologize for the weird coloration; the method of printing they used didn't seem to mesh well with my scanner. It's supposed to be a uniform faded purple. 1) If you're still out there somewhere reading this, Nick...please don't sue me.
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Yeah, it's a bit of a balancing act. Psychologically, the idea is that the more money the project has *already* been pledged, the more likely people will be to chip in and try to help push it up to the final mark. If someone sees that 5,000 of 50,000 has been pledged, then they think "Oh, this isn't drawing enough support to make it. No sense wasting my time." The same person can check later, see that 40,000 of 50,000 has been pledged, and say "Hey, this one might actually make it! I'm going to throw my hat into the ring and help them squeak across the finish line!" There's a lot of Kickstarters out there that follow this pattern - low initial support, but an avalanche of backers in the last few days as everyone gets off their asses and pledges. Ah, hard deadlines - the great motivator. ;) Unfortunately, as you said, this creates a vicious circle. A project that might actually have a *lot* of potential supporters might well not meet the funding because none of them are pledging. Why? Because none of the *others* are pledging. Everybody is holding back their support because they think it won't matter - and their unwillingness to step forward and pledge causes the same sense of defeatism in all the *other* would-be pledgers of the same mentality. This is pretty much the same reason why a lot of people don't vote. IMHO, what Kickstarter needs is both a "pledge tracker" and a "support tracker". The latter would let people pledge initial idealogical support for a project without actually pledging money (yet); other would-be pledgers would be able to see how popular a given idea is and have a better idea of whether they want to help or not.
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Well, again, it's a matter of "nobody cares". Joe Average Consumer doesn't even know the difference between a 1080p transfer and a 4K transfer. He doesn't know that the movies on disc aren't as picture-perfect as they could be, and even if he did, he likely wouldn't *care*. All he wants is to watch the movies with his wife and 2.3 kids (man, buying clothes for one-third of a kid is a pain) - he'll be far too busy enjoying the action and the writing and what-not to notice that the screen images aren't quite sharp enough to make his eyes bleed. To be blunt, the sort of super-high-quality, perfectionist version you're envisioning is only going to appeal to cinemaphiles like yourself - people who treat the film as a work of art (to be preserved out of a sense of idealism) rather than an evening's entertainment (to be watched and then accidentally left out on the coffee table for the dog to chew up). The only folks who are going to care enough to make that sort of thing happen are other cinemaphiles themselves - which is exactly what's happened with your Star Wars fan restoration. Personally, I would just shrug and ignore the commercial releases and do whatever you can to help this guy make the perfect version you're after. The only alternative is to try and petition the Lucas people to do it themselves, which is pretty much pointless. Corporate types think in terms of profit, and as I said, they're making plenty of money off the 'good enough for Joe Average' commercial releases - they've got no motivation to 'fix' them. You might - *might* - be able to talk them into doing it in hopes of seeing a potential profit from a pocket demographics, or perhaps as a gesture of good will toward franchise fans, but you will never convince them to do so for the sake of idealism alone.
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I haven't backed it yet because I'm a procrastinator. :P I'll make my pledge probably within the last 48 hours or so. Why? Dunno, really; something in me seems to dislike comitting to a project that may not actually make it. Waiting until the last minute means a better overall idea of whether or not the thing will get funded at all. I'm not the only such pledger out there; need I mention what happened with the SpaceVenture itself? ;) With any luck, Hero-U will see a similar last-minute surge. Hopefully. I really do want to see this one make it. :(
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That's the problem - they *are* out there. Or, rather, the 'tweaked' versions are out there already, saturating the market. Up until fairly recently, it probably wasn't *possible* to properly preserve all the cinematic aspects of a film that you're talking about - at least not on some crappy VHS tape. *Maybe* laserdisc, but that format was so esoteric that simply owning a laserdisc player automatically makes you a non-standard consumer demographic. ;) By the time DVDs and Blu-Ray showed up and the whole "own your favorite movies on portable media that *doesn't* suck!" craze started, CGI had made enough advancements to become the de-facto method of special effects. As the first prequel loomed closer, someone had the idea to take the old films and 'polish' them - redo them with inserted CGI effects and digitally-remastered whatevers - so that they could be put up in theaters alongside the new one to capitalize on the resurgence of the license. That's the version of Star Wars that the people of this day and age saw and know, and that's thusly the version that was used to make the DVDs. Once a remake is made, the only people who want the originals are nostalgia buffs and purists - neither of which compromise a large enough market share for anyone to go out of their way to please. There's also the fact that nobody may have thought they *needed* to preserve the films. Are there even any existing copies of the original Star Wars film reels from the original theatrical releases floating around out there? Unless someone back then had the foresight to hang onto a few and properly store/take care of them (IIRC, film tends to age rather poorly), there wouldn't *be* anything to copy and release to the public. They'd have to take the original negatives (or whatever they use for a master copy) and re-process them 70s style - and even then it probably wouldn't come out exactly the same. I have to admit, I'm rather glad this *didn't* happen. Indy is entirely too likeable of a character to whore him out like James Bond. :P Actually, I usually use it with the F-word instead of the S-word. Seems to sound better that way. The "ton-vs-tonne" part is done whichever way your country of residence would use, so feel free to toss it about while you drink your lager, park your lorry, and enjoy some chips and biscuits.
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Sierra meetup being planned for Summer 2014 in Oakhurst, CA
Capn_Ascii replied to pcj's topic in The Rocket Bar
This convention would be one of the most awesome, amazing things ever - if I could afford to go. :( Sadly, I can't - as stated in the Tennessee con thread, I can haz no monies until early 2014, and definitely can't justify a round-trip plane ticket given the limited funds I'll have at the time1. What!? No, are you *mad*!? You can't put that many of you guys in the same place at once - what happens if the plane goes down? We lose like, 67.2% of the fandom's primary motivating individuals2! We'd be lost without you guys! Sure, it sounds like fun - until you get pulled over by Southern California state troopers asking why you have nearly a dozen foreigners crammed into the back of your vehicle. Sure, you *probably* won't be arrested - it's legal and all, in this case - but it sure will make you look mighty suspicious. ;) 1) Once I finally *do* have some scratch coming in again, it's going straight into the "Ascii's Dating Fund". See, there's this girl3... 2) Like Manuel says, arbitrary decimals sound cooler than flat percentages. 3) Assuming I actually work up the nerve to ask her out. And she doesn't say no and/or throw her drink in my face for asking. -
Disney has bought Lucasfilm? Meh. Surprising, but not all that *bad* the way I see it. Like the Marvel purchase, it's just another instance of investment ownership changing hands - it likely won't really affect the franchises we know and love, at least not in the "executive meddling" sense. The execs are (hopefully) smart enough to not try to tweak things too much - if anything, they'd probably make it a point to *avoid* any unnessecary changes, so as to allow the natural momentum of the properties to continue making profit. Don't fix it if it ain't broken, and all that. ;) However...making *new* Star Wars movies? This will *not* end well. :mellow: And this is why. I'm not even going to bother going into the supposed myriad of reasons for why the prequels supposedly stank out loud1 or why the Special Editions were abominations of the spirit of filmmaking - mostly because I don't feel like delving into such a hot-button topic. Besides, there are far better people than I to mercilessly dissect a multi-million dollar movie series. The problem isn't the supposed quality of the films, but the attitude of the fans. <_< Lucasfilm couldn't even release the *previous* 'new' Star Wars movies without a metric ****-ton of fans finding reasons to hate them - reasons that may or may not be valid, but that are virtually all colored by the nostalgia filter in some way or another. What on Xenon makes them think *this* round of new movies will be received any better? :blink: Star Wars and other Lucas properties have such a strong element of 'classic-ness' to them that, from what I've seen, *any* attempt to make new movie-related material from them - new movies, remakes/touch-ups of the originals, etc. - only seems to incite hate from both cinemaphiles and fans of the license. Star Wars prequels? Hated. New Indy movie? Hated. The upcoming 6-hour-long remake of THX-1138 with the river-dancing robots and dubstep soundtrack in glorious 3D? Hated2. Spin-offs of the license are one thing - there's plenty of ancillary Star Wars material out there that's done quite well (such as the Cartoon Network CGI Clone Wars series), but that's only because it *is* spin-off material - it's far enough removed from the movies that nobody feels like the primary license source is being threatened. But it seems like every time a new Lucas-based movie is mentioned, people get pissed off. Frankly, I'm surprised that the Star Warsians haven't gotten up in arms and burned down the Internet by now in response to this news. :huh: You'd think the response to the prequels (and Indy 4) would have taught people the dangers of venturing into that territory, but I guess not. The only thing to do now is sit back and wait to see how bad the backlash will inevitably be... :ph34r: 1) Personally, I don't think they're all that bad. Not perfect, but not bad. 2) Okay, so that last one was made up. But you *know* it's coming eventually.
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Guys from Andromeda attending Tennessee convention in October
Capn_Ascii replied to pcj's topic in Andromedan Spaceport
While I appreciate the thought, I'm having no problems actually *making* the payments - I have the money. The problem is that that money *usually* goes towards video games, DVDs, and the occasional online purchase - all things I'm being forced to cut back on. There's no way that I can justify a con trip when I can't even buy new game releases without endangering my carefully-planned-out budget. Sadly, this also means no Sierracon 2014 for me - I won't have anything to *start* saving with until early 2014, and I sure as hell won't be able to afford a trip to the West Coast. :(- 17 replies
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Hmm...now that I think about it, there *is* one group of folks who might very well have more than a passing loyalty to Roger - the Pinkunz. I mean, he *did* save their species from slavery at the hands of Vohaul's minions - that's gotta be worth something, right? Perhaps even now they're dancing around the bonfire, celebrating the Great Day of Emancipation at the foot of a 20-foot-tall statue of Roger standing proudly atop Vohaul's corpse. ;)
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That, of course, is the joke. ;) Roger finds the woman of his dreams and tries his best to impress her, but due to the nature of his personality and a variety of unfortunate coincidences (meeting her while scrubbing the floor, being caught eavesdropping on the meeting, seeing his alien-print boxer shorts after he completely fails to rescue her), he only succeeds in making himself look like a doofus. It isn't until he gets his hero on that she starts to realize there might actually be something there worth a second look. There's no accounting for taste. :D It's the guidng principle behind Rule 34; no matter how unusual or bizzare an idea or person might seem, statistically speaking, odds are that *someone* out there finds it appealing. Some women go for the strong, handsome, charming types; others happen to prefer the sensitive, caring types; and still others find guys like Roger adorkable. Much like Elaine likes Guybrush, I imagine Bea finds Roger 'infectiously charming' due to his unique combination of innocent likeability, forthrightness (what you see is what you get), and surprising ability to get results despite his obvious laziness, dismotivation, and lack of intelligence and/or skill. On another note, there might well be an element of 'Weakness Turns Her On' at play. Bea is obviously a 'strong' woman, one who fears nothing and is assertive to the point of being downright aggressive at times - very 'male' (testosterone-fueled) behavior by most considerations. A lot of men exhibit similar behavior, and would thus be put off by the conflicting personalities and desires. Roger, however, is almost her polar opposite - which means that their personalities would probably mesh very well. Bea is a natural leader and feels the need to be proactive; Roger is lackadasial and needs exterior motivation to get anything done. She pushes him to achieve things and gives him direction, which plays to her strengths and gives her a sense of accomplishment - he 'needs' her influence, in a sense. At the same time, however, his non-threatening personality also gives her the chance to *tone down* her aggressive behavior - around someone like him, she can afford to relax and allow herself to be emotionally intimate without feeling like she's sublimating herself to a stronger personality (which people like her tend to dislike). Morgan specifically mentions this last one in Tales - she's a fighter by nature, in a pirate-eat-pirate world. She wants to love, but she can't lower her guard and let herself do so because most of the males around are chauvanistic, egotistical pirates who wouldn't be able to be around her without trying to 'conquer' her (psychologically-speaking - get your mind out of the gutter), which isn't what she wants. Part of the reason she likes Guybrush is because he's non-threatening enough that she feels she could let her repressed feminine side out safely and be on equal terms with him - Guybrush obviously isn't the type to dominate a relationship. ;) I imagine the Bea-Roger (Beaoger? Rogea?) pairing has some similarities, although that's just my opinion as a professional armchair analyzer/psychologist. Speaking of which, I should start charging by the hour for these posts...
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Okay, hang on just a second. I'll reply to this thread as soon as I finish laughing. BWAHAHAHAHAHA! AH-HAH-HAH-HAH!!! AAAAAAHHHHH HAAAAAAAHHH HAAAAAAAH HAAAAAAAAAAAAHHH!!!! ...*sniff* Hookay, I'm good. "Freakin' hilarious" doesn't even begin to describe this. Gorgeous animation (I agree with Troels, I get a distinct "Another World/Flashback" vibe from this) with hilariously perfect comedic expressions where appropriate. Excellent re-use of SQ3 assets, both for comedy and to drive home the theme of the video. Which, I'll honestly say, is what makes this *so* damned funny. It's basically Space Quest 3 inverted - here, it's the Two Guys rescuing *Roger* from the hands of an evil software development company. It's a brilliant idea and I'm downright embarassed that nobody around here came up with it before now - the parellels between the plot of SQ3 and the SQ trademark issues nowadays are obvious in hindsight. Man, we're getting lazy. <_< I also watched the "Bear" shorts while I was at it. :lol: Hmm...Mark and Scott don't seem to deal well with being shot at. Good thing Roger's used to it.
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I anxiously await the final release of this. Great timing, too; my original SQ4 soundtrack MP3s have been listened to so many times, they're all scratched up and falling apart. ;) I shall *not*, however, be listening to this 'preliminary version' stuff. I refuse to taint the musical magnificence of this soundtrack by befouling it with memories of a previous version that isn't 100% perfect. You hear that, Spikey? Nothing less than absolute perfection is acceptable. Hop to it. B)
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Yes, I've figured that out now. But there's no button for it on the reply form (unlike, say, the 'quote' button), so I'd assumed the function just wasn't there. Silly me. :D Eh. It may not have been 'intended', but it's still canon. Besides, unlike SQ (which had Bea not appearing after her initial arc), EMI and Tales did a good job of showing that the two of them *work* as a couple - they may have their differences, but they really do care about each other to the point of being downright diabetes-inspiring at times. ;) I think this is the reason why so many people here seem to dislike Bea - the comedic comments in SQ6 about her possessive/jealous nature have apparantly led people to believe that she's a bitch, without us having any real, proper spotlight on her character to counter or confirm this idea one way or the other. It doesn't help that Incinerations seems to use this exact portrayal Besides, *I* want Morgan. She's a butt-kicking Action Girl who also has a sweet, softer side...just my type. Also she's hot.
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What if Space Quest 6 went in the OTHER direction?
Capn_Ascii replied to Sir Procestuous's topic in Starcon Academy
Works for me. ;) I'm a whole-hearted believer in the concept of anti-continuity-wank; obviously you don't want to *contradict* existing continuity, but at the same time you don't have to *explain* every little tiny damned thing, either. Roger has the Mallard in VSB; presumably, he had it stored somewhere during SQ5 and SQ6. Nothing in those games contradicts this, so no need to explain anything. :) -
.....is this meant to be sarcastic, or genuine? If the latter, thanks. :D If the former...ow, my feelings. :unsure: *falls headlong into the Sarchasm* I doubt it. Roger himself didn't go any further back than SQ1, so unless Vohaul sent his Sequel Police back to intentionally screw around with time, I don't see how anything Roger did could have effected the past prior to SQ1. And, as I said above, Vohaul has an excellent reason to *not* do this - any attempt to change history prior to SQ2 runs the risk of preventing his own death and subsequent ascension to power in the SQ12 era. Which in turn prevents him from using the Super Computer's power to invent time travel in the first place, which causes all sorts of paradox-related problems and gives poor Doc Brown a headache. ^_^ Sure it happened - it just only lasted about 5 minutes. :P Roger stops for a beer, the SPs show up and Vohaul has his little gloat time. Junior arrives, throws Roger through a portal, and is captured and hauled away. About 30 seconds later, Roger falls out of another portal and lands next to the Mallard, suffering from an unspecified form of brain-wipe-itis that he mistakes for a booze-induced blackout. He shrugs and shuffles off to his ship to take off, all the while with this nagging feeling like he's forgotten something important. Roll credits. As was stated above, Junior pretty much explicitly states that he's sending Roger back to where he was before the whole time-travel mess started. That was the entire point of the mindwipe, after all - to *prevent* alteration of the timeline. I think the original hope was that Roger wouldn't remember anything at all, either now or in the future, and thus the timeline as Junior knew it would be preserved. Except Roger *does* remember. Not at first, of course...but when he first meets Beatrice in person, his subconcious remembers her face (and other parts) from the hologram and sparks his dormant memories back into place. This is easy to confirm by looking at Bea's ship in the Academy central hangar - there are two different messages for it, one before the meeting on the crest and one after. The first has Roger finding Bea's name 'familiar', but not enough to attach any real meaning to it; the second explicitly mentions his exploits in SQ4 and how he now fully remembers both her and Junior. As a result, now we *do* have an altered timeline - one that starts at SQ5 and moves forward from there. The Roger we know, from this timeline, has knowledge of his future fate that he wasn't originally supposed to have. Who knows how SQ5 and SQ6 might have been in the original timeline? ;) Maybe this was *why* Roger joined Starcon Academy in the first place...perhaps a part of his brain rembered the fact that he was going to romance a beautiful woman and nudged him into trying to better his station in life to try and impress her... Meh. Sounds too much like trying to overlap 'time travel' with 'alternate dimension'continuity', a concept I've never really trucked with. Don't get me wrong - alternate continuities are a fine idea for writing fiction, one that another of my favorite franchises has been using for years. Heck, they even *incorporated* the idea into the fiction itself - Transformers now officially exists in a Sliders-style multiverse, which means the writers can write any darned thing they please without worry of continuity conflict by setting it in its own universe. Personally, I'd take the same approach with SQ - if you want to write a 'what if' story, just do it - if anyone complains, point out that it's not the SQ they know, it's the SQ that happened Somewhere Else. ;) Besides, there can't be two Rogers, even as a result of time travel - one of them would be doomed to a horrible, violent death. ...oh, wait... Okay, *now* you're just talking crazy. ;)
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Guys from Andromeda attending Tennessee convention in October
Capn_Ascii replied to pcj's topic in Andromedan Spaceport
Eh, I'm fine. Almost a year ago I got surprised by a deer at night - I lost control and collided head-on with another vehicle. My car was a total loss, but I came away with just severe bruising and cracked face and finger bones. Nothing life-threatening. ;) Unfortunately, I have no health insurance, and my vehicle insurance only paid a fraction of the hospital bills. I still owe some 4000+ dollars that has to be paid off inside of the next year, which means that virtually all of my disposable income is going toward payments - I can barely afford the occasional videogame, much less a trip to a money-burning geek convention. ;)- 17 replies
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"The Madness of King Graham." 'Nuff said. I've been gorging on Borderlands 2 lately; nothing like first-person shooting combined with Diablo-style loot to make you a complete addict. I've also played some good adventure games lately, including Machinarium, which I finally got around to buying. Great (and adorable!) game, if a bit heavy on the Layton-style brainteasers (which I suck at). I also played a relatively new game called Deponia, which I'd like to take this opportunity to shamelessly plug. It's got a great art style, hilariously bizzare, Monkey Island-esque humor and puzzle logic, and a unique protagonist - a self-absorbed, oblivious jerkass who manages to be a sympathetic character despite having no redeeming qualities whatsoever. :D The German-originating game is translated into fully-voiced English (and well done voice acting at that), and aside from a few translation hiccups, the writing is very good (and very funny). I firmly believe that anyone who likes Lucasarts-style adventure games will enjoy this one. :y: The finale ends on a substantial cliffhanger, but nicely enough, the sequel is only a couple of weeks away from release. Both games are (or will be) available DRM-free on GOG.com, so there's no reason not to give them a try. Tell 'em I sent ya. ;)
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Oh, yes. I will definitely be contributing to this one as soon as I get the money. I *love* the QfG games, and if Hero-U has even half the spirit and attention to world-building that they did, it'll be one heck of a ride. :D Sounds just like the Fallout games...the original ones, I mean. Movement on a hex-based grid, with movement and combat actions (attacking, changing posture, accessing inventory, etc.) all costing AP that gets refilled each turn. Sounds good to me. :lol: QfG will do that to you. ;) This is the series that had thieves sneaking through a harem to avoid the guards (and grinning all the while), an Easter egg involving X-ray glasses and pixelated nudity, and conversations with Budar and Nawar in QfG5, who between the two of them have enough innuendo to put Mae West to shame. Playing hero makes one popular with the ladies, it seems. :D
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"I don't get it ... Ooooh, NOW I get it!"
Capn_Ascii replied to Troels Pleimert's topic in Starcon Academy
Ah, innuendo. I love it, although admittedly SQ was pretty squeaky clean compared to a lot of other games (except for the occasional exceptions, such as much of Estros as pointed out above). Although admittedly, what *was* there never really slipped past me. I was always a fairly good reader, and I shamelessly admit that by the time I could really comprehend SQ's brand of humor I was already a pervert-in-training, as I was discovering Leisure Suit Larry at the same time. Having been exposed to *that* series, parsing off-color comedy and sexual innuendo was already second nature to me. B) Much of what I *did* miss in SQ at first was some of the more obscure sci-fi references that, as a kid, I hadn't yet been exposed to. For example, I didn't realize at first that Vohaul's ape men in SQ2 were a riff on Planet of the Apes. -
What if Space Quest 6 went in the OTHER direction?
Capn_Ascii replied to Sir Procestuous's topic in Starcon Academy
The idea seems solid, especially given that it turns up again in VSB as if it was never gone. SQ5 and SQ6 never really mention what happened to Roger's ship; he could have sold it, or he could have just as easily mothballed it when he joined Starcon (where he wouldn't be allowed to have it with him due to military regulations). It's not every day you happen to find a free car in working order just sitting there for the taking; if I had found one, I would be reluctant to just get rid of it. ;) This. B) SQ5 was fine as a one-shot delve into something new - put Roger the hapless hero in command of a ship, and watch as Hilarity Ensues, all while pouring on the Star Trek humor. I thought it was a fine game - but as Troels said, leaving him in that position would ultimately de-rail the series as a whole. Personally, I rather likes SQ6, plot-wise - not only did Josh do a good job of returning Roger to his roots (and as WilcoFan said, a bit wiser - and snarkier - for the experience), but the more personal plot (rescue a close friend instead of the entire universe) meshed well with that. Not every act of heroism in space has to be of galaxy-shattering importance. ;) I think this is also my favorite thing about Incenerations - -
Perhaps the confusion here is the result of a phrasing issue. It's possible that what he actually meant was "we are returning you to your former post (janitor) while retaining you as Starcon personnel", rather than implying that Roger was a Starcon janitor before. This would allow the writers to keep Roger in the Confederacy without forcing a retcon on previous games, although I don't know if that was the actual intent or not. Not *that* long, actually. In SQ5, Bea asks Roger if he's "that guy who stopped the Sariens a few years back". This implies that SQ5 takes place only a few years after SQ1, which makes sense when you look at the series timeline and make a few guesses. -SQ1 happens. Roger gets famous for a while, but eventually is forgotten. Let's say, maybe a year total of this. -SQ2 happens. Roger gets kidnapped and effectively disappears from known civilization. He stops Vohaul, but is forced into cryosleep to survive. An indeterminate amount of time passes; let's say maybe another year or two. -SQ3 happens. Roger wakes up in the middle of nowhere - the galactic boonies, if you will. He saves the Two Guys, dumps them in a parellel universe, and returns to tell the tale. -SQ4 happens, apparantly not very long after SQ3. Roger is still on his way back home to Xenon after having dealt with the whole SQ3 business. Future Vohaul tries to kill him at this point in time1 - the first time since SQ2 that Roger's been seen in civilized space (which would give the Sequel Police a historical reference on where to look for him). Roger survives and returns to that same point in time. -Roger returns home, presumably discovering that while he's been gone, everyone has written him off as dead and he's lost his old job. He decides to enroll in Starcon Academy to try and make something of himself. After an unspecified amount of time - let's say, one year's worth of classes at minimum - SQ5 happens. Obviously, these estimations of mine have no in-universe basis, but the numbers seem reasonable to me. Time obviously passes between SQ1 and SQ2, SQ2 and SQ3, and SQ4 and SQ5. Bea's comment indicates maybe 3-5 years total, split up to some degree between the games in question. Then, of course, we have Incinerations, which explicitly takes place at least a decade after SQ6, by which point Starcon has essentially collapsed. Ah, well, nothing lasts forever. :P 1) Vohaul can't try to kill Roger at any point prior to this - if he kills Roger before SQ2, then Vohaul will cause a time paradox that prevents him from ascending to power in the future. He also logically can't kill him between SQ2 and SQ4 because Roger is MIA and Vohaul has no idea where to look for him.
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Guys from Andromeda attending Tennessee convention in October
Capn_Ascii replied to pcj's topic in Andromedan Spaceport
Oooh... :blink: I would love to attend this - it's actually not that far from where I live! But sadly, my poor wallet can't take it... Stupid medical bills. Stupid car wreck. :unsure:- 17 replies
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Your loss, man. Frankly, Morgan was one of the biggest reasons I loved Tales even *more* than some of the original MI games. WARNING: Tales of Monkey Island spoilers ahead! Like Jess said, her role was written beautifully: -We start out with a hilarious combination of 'squeeing fangirl' and 'worthy opponent'. The initial meeting between the two is pure gold - she's gushing over meeting (and fighting) her idol even as she battles him to a standstill because she knows everything about him and his tricks. At least, she thinks she does... -Later on, she actually sees Guybrush in action, and realizes that her view of him is a sham. He's a hero, yes, but he's not a *pirate* - he wins through cleverness, dumb luck, and *avoiding* direct conflict, all traits that no respectable pirate would ever rely on. Her hero, in short, is a wuss. -Even more laterer, however, her opinion of his makes another U-turn. Although she still feels that he's no pirate, watching him succeed where 'real' pirates would fail makes her realize that, legend or not, he still gets the job done - and he's a sweetheart to boot. Disillusionment gives way to genuine respect - and a Stellar-like crush. ;) From rabid, unhealthy fan, to disillusioned fan, to genuinely respectful friend-instead-of-fan. The writers took the in-universe fan angle and wrote a genuinely good, believable story arc with it. All I'll say is that Morgan is easily one of my favorite adventure game characters of all time. :) Plus, there's the fact that they actually *do* the "love triangle clash" bit that SQ never got around to doing. SQ6 strongly implies that Stellar doesn't like Bea, and that Bea would be inclined to hurt people if she ever met Stellar - but it's all implied, since they never actually appear in the same game. In Tales, Morgans's Stellar and Elaine's Beatrice *do* end up colliding with each other - spectacularly so. :lol: Side note: This board needs some "spoiler" tags for blacking out text.
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SpaceVenture's Backers... Where are they hiding?
Capn_Ascii replied to Johnathon's topic in Andromedan Spaceport
I dunno about that, now. I didn't pay for behind-the-scenes peeks; I paid to get the damned game made. :D In my case, I've been *intentionally* avoiding most Spaceventure news and sneak peeks. Why's that? Because the Spaceventure is a once-in-a-lifetime, bonafide *treasure* - not just some new game - and I want NO SPOILERS WHATSOEVER. I intend to savor the game like some super-expensive French dish you pay 100 dollars for at a fancy resturant, and the best way to do that is to go in completely blind. No previews, no knowledge of voice acting casts or concept art or anything of the sort. I want to boot up the game eventually and be knocked on my ass by it because every single thing in it is delightfully unknown ahead of time. :) The only reason I'm not doing the same thing with the LSL remake is because I've already played the original inside and out. :P In this case, it's like one of those "restore an old car" shows - it's fun watching them take the classic game and pour so much effort into making it shine for a new generation.