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Everything posted by s_d
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A one-room AGI/AGS adventure to promote SpaceVenture?
s_d replied to Decaffeinated Jedi's topic in Andromedan Spaceport
OK, folks, I got AGS compiling & linking on the latest Ubuntu release. The cause of my linking problem is apparently a place where AGS wants to override the way Allegro opens packfiles ( pack_fopen() ). I've found a workaround, but I'm fairly certain that it will not work (but it does get me past the linker error). I've questions now; anyone have insight into why AGS needs to do it differently, and other than bero (whom I've just asked about this), are there any other AGS engine hackers here? Thanks! Edit: Bero gave me some advice; he knew all about this problem and had another patch, elsewhere, to deal specifically with it. Major thanks to bero! -
A one-room AGI/AGS adventure to promote SpaceVenture?
s_d replied to Decaffeinated Jedi's topic in Andromedan Spaceport
Here's another, possibly more suited for a pirate game, though: http://www.jamendo.com/en/track/25262/sgo-main-title -
A one-room AGI/AGS adventure to promote SpaceVenture?
s_d replied to Decaffeinated Jedi's topic in Andromedan Spaceport
Akril; not low-fi at all, but my #1 choice so far for an epic orchestral, CC-BY-NC-SA (as best I can tell), main theme is http://www.jamendo.c...77316/space-ace ... though, it is kind of over-the-top. It could be shortened to remove some of the movements. For retro space-like chiptunes, I've got a medium-sized list. Unfortunately, as mentioned, there is an extremely strong bent toward electronic J-Pop (reminiscent of 80's Japanese console games). Some are "space-ish". All of these are from http://freemusicarchive.org but I have found other sites (with even less appropriate tracks). I suggest using their embedded Flash player and give no more than 30-40s to each one so you don't get bogged down (should be able to chug through them in 10-15 minutes). As an aside, not necessarily anything to do with this, I *really* like Trash80's work :) http://freemusicarch...noon-voyage-iii http://freemusicarch...rty_anthem_1651 http://freemusicarch...-trash80-icarus http://freemusicarch...rmat_the_planet http://freemusicarch...formation_chase http://freemusicarch...rstellarChannel http://freemusicarch...tesBeforeReboot http://freemusicarch...ot-UgolPadeniya http://freemusicarch...08_Bloody_Tears http://freemusicarch...unar_Beach_2009 http://freemusicarch...10_-_64kb_intro http://freemusicarch...2_-_Unique_2011 http://freemusicarch..._Exapno_Mapcase I'll look for more from other sites when I get back to the hotel room after dinner. I hope something is usable!! -
A one-room AGI/AGS adventure to promote SpaceVenture?
s_d replied to Decaffeinated Jedi's topic in Andromedan Spaceport
Nextheory, Akril... you might be able to communicate faster on the IRC channel since it's pretty obvious that you're a pair of super busy people. -
A one-room AGI/AGS adventure to promote SpaceVenture?
s_d replied to Decaffeinated Jedi's topic in Andromedan Spaceport
In fact... he's on RIGHT NOW... :ph34r: -
A one-room AGI/AGS adventure to promote SpaceVenture?
s_d replied to Decaffeinated Jedi's topic in Andromedan Spaceport
Sounds good. I found some CC chiptunes that have the right retro feel, but are definitely too primitive to be considered nice Roland quality MIDI music. The big problem with them is they tend to have an arcade feel which doesn't completely fit. There are some standouts that I'll post up here; possible candidates for the credits. Also, nextheory was logged in and watching this thread when I last posted above!! So, I'm guessing he's busy at work and probably won't say much until this evening. -
A one-room AGI/AGS adventure to promote SpaceVenture?
s_d replied to Decaffeinated Jedi's topic in Andromedan Spaceport
Also, the Bea sprite... total geek girl captured in EGA!! I love it. -
A one-room AGI/AGS adventure to promote SpaceVenture?
s_d replied to Decaffeinated Jedi's topic in Andromedan Spaceport
Akril; what are you looking for, thematically, for the intro and credits? Can you give examples? I know that ultimately you'll end up deciding, but I hope one us can get help, you deserve it :) I ask because I have some ideas for sources, and can spend a bit of time screening, and compile a short-ish list distilled down to ~30s per track. -
A one-room AGI/AGS adventure to promote SpaceVenture?
s_d replied to Decaffeinated Jedi's topic in Andromedan Spaceport
Or, you could choose to play out the end credits over nextheory's art! That would be really cool looking. I agree that you probably want something more retro-themed for the main game, and it would be nice if the theme of the main game music was also audible in the end credits (it would be a way for a musician like Spikey to reuse their main theme work with some tweaks). Also, lots of classical music is available, creative commons licensed, in MIDI format. You might choose a chunk of something epic (Wagner, Mussorgsky, Shostakovich, etc) for the victory theme music to save time. For all I know, Spikey is a machine and can do it all himself in short order, so please try not be offended by my ideas, I'm just trying to help. -
A one-room AGI/AGS adventure to promote SpaceVenture?
s_d replied to Decaffeinated Jedi's topic in Andromedan Spaceport
An idea here for using nextheory's image and Akril's work right away... drop his in as a backdrop for the intro screen (where the exposition is for introducing the scenario) then switch to the game background. Yeah, the geometries & object placement are different, but I don't think it would be too confusing, as it would blink away when the player zips through the text. Also (in case anyone cares at all about Linux) I'm only one linker problem away from a Linux build of AGS... I'm trying to set up my build & test environment on the latest Ubuntu release, 12.04LTS (probably 80% of all Linux gamers will be running this). This has introduced some versioning differences from bero's setup and has required a bit of hacking. I'll test it by rebuilding Troel's demo (the one using Filip's background) and report back when that works. Then I'll ping bero again about the installer bits. This (pardon) god damn team summit in Colorado made me lose an entire day... how dare work infringe on my Space Questing!! -
A one-room AGI/AGS adventure to promote SpaceVenture?
s_d replied to Decaffeinated Jedi's topic in Andromedan Spaceport
Nextheory, you are an amazing artist... I'm blown away that this was one nights, work, I just don't know what to say. Well, after driving to Colorado (I still haven't left... I overslept after staying up too late bumping forums until 3AM) I'm gonna *learn* freakin' AGS just for this image, if not for the Two Guys, One Room effort here... -
Other forums with Spaceventure threads (Now with working links!)
s_d replied to Mr_Homn's topic in Andromedan Spaceport
Idle thought... was lurking over at Tex Murphy (those guys are doing really well right now) and saw a big forum list: Anyone sees one that isn't represented in the our list so far ought to consider participating in a few... first glance has me recognizing most of them, but at least Google Groups, XKCD, and SomethingAwful don't seem to have any mentions so far. -
Another brilliant flyer from Irishmile!
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A one-room AGI/AGS adventure to promote SpaceVenture?
s_d replied to Decaffeinated Jedi's topic in Andromedan Spaceport
It is possible that nextheory is taking a whack at a background. I'm not sure what he'll come up with but he sounded enthusiastic to help. He's also hung over :-P Someone might ping him on IRC in #sq ... I'm packing up for a business trip to Colorado so I'll probably vanish for most of tomorrow morning. -
Other forums with Spaceventure threads (Now with working links!)
s_d replied to Mr_Homn's topic in Andromedan Spaceport
http://www.infamous-adventures.com/forum/index.php?topic=5488 -
Other forums with Spaceventure threads (Now with working links!)
s_d replied to Mr_Homn's topic in Andromedan Spaceport
http://www.rpgwatch.com/forums/showthread.php?p=1061143938 -
Other forums with Spaceventure threads (Now with working links!)
s_d replied to Mr_Homn's topic in Andromedan Spaceport
http://community.herohq.com/thread/200427588?tstart=0 -
A one-room AGI/AGS adventure to promote SpaceVenture?
s_d replied to Decaffeinated Jedi's topic in Andromedan Spaceport
Looks great, DJ! Remarks (my opinion alone, not making demands!): Trying to leave the apartment could trigger a message like "You can't bear leaving until you've pledged! TGFA are counting on you!" Vohaul can be a background art element; look/click him and trigger "Vohaul is too sleepy to play... he's been busy eating your power cord." Don't need the boyfriend element; when the door puzzle is unlocked, let her leave to go "convince all of her friends and co-workers to pledge!" Calendar puzzle is extra complication that could just be covered in the intro exposition. Let inventory possession cover the problem of using the computer, simply click to use computer; Not plugged in; triggers message "Try plugging it in. That battery hasn't held a charge in six months!" Cord not fixed; triggers message "Hmm... Vohaul's been at it again, the wire is exposed. Better fix that fire hazard first!" Don't have the password; triggers message "You can't seem to log in! What was your password again?" No credit card; triggers message "You start to pledge! $35? $150? $750!?" then "... but you can't remember your credit card number." The frequent "tgakick.com" mentions... here's an idea, see if Irishmile is cool with permitting use of his recruitment poster on the bedroom wall :-) Both nextheory and filipst have volunteered and claim to have the skills to do the room. Filipst has some ideas above which are sci-fi but not your idea... still need sprites though. Perhaps we can cheat and use AGI style sprites in a VGA world... Also, for music, if push comes to shove, there's plenty of open culture, CC-licensed material available, though it would still require filtering & selection (to fit the concept), a bit of audio engineering (making it loopworthy) and then we'd have to make a decision on sound effects. I think we'd need three music tracks; intro, gameplay, victory. With "guard rails", as above, the player cannot lose or die, so this plays more like a LucasArts game (unless we fry her if she neglects to fix the power cord). Really need sprites... are there any AGS-friendly creative-commons adventure game asset libraries on the internet? -
Other forums with Spaceventure threads (Now with working links!)
s_d replied to Mr_Homn's topic in Andromedan Spaceport
http://phoronix.com/forums/showthread.php?70204-List-of-Linux-friendly-Kickstarter-projects -
Dude, did you make those??
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A one-room AGI/AGS adventure to promote SpaceVenture?
s_d replied to Decaffeinated Jedi's topic in Andromedan Spaceport
I don't know, the way they were describing it, I was thinking it sounded sketchier, more Gabriel Knight "cat hair moustache" and less Maniac Mansion... -
A one-room AGI/AGS adventure to promote SpaceVenture?
s_d replied to Decaffeinated Jedi's topic in Andromedan Spaceport
Pcj, OK, thanks! -
A one-room AGI/AGS adventure to promote SpaceVenture?
s_d replied to Decaffeinated Jedi's topic in Andromedan Spaceport
Oh, and another dude had ideas involving cats and scaring them off, perhaps luring a mouse with cheese to lure a cat to get it away from the power cable (or something), but I think they were trolling me :) Definitely not sold on in-game cats -
A one-room AGI/AGS adventure to promote SpaceVenture?
s_d replied to Decaffeinated Jedi's topic in Andromedan Spaceport
Decafjedi's concept, in a nutshell, was that an SQ fan is trapped (in their room, but I vote for basement) and must solve several puzzles to access a computer which sends them to http://tgakick.com ... I like the idea, it's simple and should be doable. On #sq, we all discussed the concept, and there is a lot more AGS experience available (including PCJ himself). Further we all basically agreed that implementing an SCI style (think SQ3) interface & inventory system would be the quickest and most appropriate way to go (I'm thinking, score bar and title at the top, title could be tgakick.com). I must admit that I spend WAY too long last night trying to get a working AGS dev environment set up on Linux and found out the sorry state it's in (the one dude, Electroshokker, who was maintaining it has vanished since February, and no code is up). So, I went and pulled AGS from the SVN repo, but I don't see any makefiles or anything for actually building a library, set of libraries, or a game. But I digress... Backstory tells why the player is stuck in the basement (my suggestion was that the player arrived home from work/school to play SQ, and found the breaker tripped in the apartment building, went down to the basement to reset it, and the door stuck. player left their phone upstairs, and nobody can hear you in this basement). A few puzzles were thought up: an old dusty, abandoned PC sits rusting in the corner, wrapped in its cables. player fixes the computer (unwraps it, lays out cords, claims it's ready to go) computer needs power; AC cord is busted. player must get electrical tape from a toolbox, combine with the computer (player fixes short & wraps it) boots but needs password. not sure here, maybe player finds a piece of paper (flies out and lands somewhere while fixing?), combines paper with computer to log in Ideas for deaths: didn't fix the AC cord, player gets fried plugging it in mess with furnace, fall in and get fried ... ? Red herring: old ass phone, needs to be charged; player hunts for charger, never finds it ... ? Design notes: "fixing" of computer could just be the player sprite standing in front of it, bends over it a bit, cue animated hand waving, and poof, we swap out the PC sprite "fixing" of cable, same animation, and poof, we swap out PC sprite again Objects: furnace door (won't open) broken PC (wrapped in cables, keyboard standing on end, monitor facing side of tower, profile visible) "fixed" PC cord piece of paper somewhere on the floor toolbox open toolbox roll of tape old nokia Tasks: this seems simple and do-able but not very funny; add humor :( all the art (perhaps the VSB basement graphic could be modified, but then it wouldn't look very SCI) all the code music/sounds Anyway, that's my first swag at an extremely simple 1-room design that can be accomplished in a week. -
Wow, great summary StellarSoul! That pretty much covers it.