Timecop Posted September 2, 2012 Report Share Posted September 2, 2012 Hi, I've got a big problem with SQ6. The Game crash after the Compost. I I'm on Windows 7, the game run under DosBox. I already tried to fix the problem with "Turbo" but unfortunately this software doesn't work on Windows 7... The Patch I downloaded on Sierra's website seems to be useless because even with it the game crashes This is the file directory I wrote after "patchDir=" : C:\Users\Dom\Documents\sq6;D: There is the semi colon after "sq6" so I don't see why the patch doesn't work ! I also load the game when i'm in the hotel room. Please, I'm also a fan of this game, can someone help me thank you ! Quote Link to comment Share on other sites More sharing options...
Collector Posted September 3, 2012 Report Share Posted September 3, 2012 You should never use a slowdown utility with DOSBox. All you are doing is making it harder for the emulation. This is the purpose of setting cycles in DOSBox. Also, if you are editing paths in the RESOURCE.CFG, you need to use paths that the emulation within DOSBox can see from its mounted folders. "C:\Users\Dom\Documents\sq6" will be an invalid path within DOSBox. Not only will it not be able to see outside of the mounted folder, it will not be able see long file names. If you are thinking that my site is Sierra's, remember, Sierra no longer exists. Rather than trying to sort out your issues with DOSBox, I recommend that you just use the new installer. it will automatically setup and optimally configure and patch the games to run properly in DOSBox. You will be able to start the games from a Windows shortcut like a native Windows game. http://sierrahelp.com/Patches-Updates/NewSierraInstallers.html#SQ Quote Link to comment Share on other sites More sharing options...
ArmyGuyDan Posted March 28, 2013 Report Share Posted March 28, 2013 I remember when I was trying to play SQ6 on windows 98 and higher, it would crash in the med lab when you were going to scan the hair sample, had to play that part on an older computer, but was able to play the rest of the game on a newer computer no problem, then of course I got the XP collection Quote Link to comment Share on other sites More sharing options...
Troels Pleimert Posted March 28, 2013 Report Share Posted March 28, 2013 How they missed that Sickbay error message in testing, I'll never know. Surely they must have had fast computers in the Sierra testing labs back in 1996. Quote Link to comment Share on other sites More sharing options...
ArmyGuyDan Posted March 28, 2013 Report Share Posted March 28, 2013 How they missed that Sickbay error message in testing, I'll never know. Surely they must have had fast computers in the Sierra testing labs back in 1996. the highest computer it worked on was anything with a pentium 1 processor, so that and a 486 were the only 2 computers I could play the original copy on at that time Quote Link to comment Share on other sites More sharing options...
Dat Engineer Posted March 29, 2013 Report Share Posted March 29, 2013 In 1996 I think almost everyone had something more powerful than a 486, since you needed the increased processing power in order to play Quake. :P Troels Pleimert 1 Quote Link to comment Share on other sites More sharing options...
ArmyGuyDan Posted March 29, 2013 Report Share Posted March 29, 2013 I needed the pentium 1 to play Mech Warrior 2 for Windows 95 cause it wasn't MS Dos compatible, not like Mech Warriror 2 Mercs. which was set for both formats, I can't play them on this computer, :( Quote Link to comment Share on other sites More sharing options...
Troels Pleimert Posted March 29, 2013 Report Share Posted March 29, 2013 the highest computer it worked on was anything with a pentium 1 processor, so that and a 486 were the only 2 computers I could play the original copy on at that time My computer stuttered and spat its way through the FMV sequences, but for the longest time I remained blissfully unaware of the Sickbay bug. Quote Link to comment Share on other sites More sharing options...
ArmyGuyDan Posted March 30, 2013 Report Share Posted March 30, 2013 I had a Packard Bell Pent 1 back in the day and played smoothly on it, it was the 486 where the movie sequences would stutter Quote Link to comment Share on other sites More sharing options...
Capn_Ascii Posted April 2, 2013 Report Share Posted April 2, 2013 I remember having a major crash in SQ6 for years - the game would repeatedly crash during the cutscene after Roger's escape from Polysorbate (when he and Stellar are talking in the transporter room). I tried for ages to find out what was causing the crash, but I never did. Then, one day, I decided to back up all of my old PC games, especially the ones on floppy and CD-ROM. Imagine my surprise when my PC fails to copy all of SQ6 off of its CD - I get a read error halfway through. That's when the horrible, stomach-lurching truth hits me - my SQ6 is *damaged*. Juuuuust scratched enough in exactly the right spot to corrupt a small portion of the speech resource file. The reason the game kept crashing during that cutscene is because the program was trying to pull Roger and Stellar's dialogue and couldn't read that part of the file. :blink: So...yeah. My one and only copy of SQ6 was buggered. :( The only reason I wasn't *totally* screwed is because that that point in time (before GOG came around), Frans, in his infinite wisdom, had arranged for copies of the SQ games to be hosted on SQ.net as abandonware and/or for historical archiving purposes. I downloaded the copy of SQ6 he had provided on the webspace and burned that to *two* CDs - one for me to use to run the game, and one to store as a backup. The whole incident *terrified* me - it was the first time I'd ever had a CD game crap out on me (I usually take very good care of my optical discs). I wound up going on a backup binge - copying every non-DRM PC game I owned. CD games each got duplicated onto a CD-R, and all my floppy games were backed up onto another CD-R (which I named the "Legacy Archive"), which *itself* was then copied to a second CD-R. The entire stack of clone CDs now resides in a fire safe right there alongside my important legal documents and other items of sentimental value - never to see the potentially-destructive light of day again, until and unless the originals bite the big one. In case it isn't obvious, I'm a little paranoid about protecting my game library. :unsure: Quote Link to comment Share on other sites More sharing options...
pcj Posted April 2, 2013 Report Share Posted April 2, 2013 In case it isn't obvious, I'm a little paranoid about protecting my game library. :unsure: You know GOG and Steam both let you re-download the game if you lose the copy on your hard drive, right? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.