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Troels Pleimert

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Everything posted by Troels Pleimert

  1. That's Joe Cassara. He was on board to be the narrator for Space Quest: Vohaul Strikes Back, when they were still actively doing a talkie version of that game.
  2. Bumping an old topic: As you may have noticed, the 3rd season of the Space Quest Historian Podcast is actually a thing now! We're two episodes in, and some of the things I was teasing over a year ago are actually in the show now: - CyberCedric ... and, yes, Frederik ended up voicing him. - Broader themes: I started doing "celebrity interviews" with other adventure game dev's. So far, we've got James Dearden (Technobabylon) and Li Boar (Gibbous). Future guests include Agustín Cordes (Asylum), Natalia Figueroia and Isak Martinsson (Fran Bow), and Dave Gilbert (the Blackwell series). - Musical stuff: I talked for two hours with James Mulvale, Brandon Blume and Ken Allen, and I've cut that chat into 10 scintillating parts. And, SPOILER, I actually DID get in touch with Tim Clarke (ex-Dynamix composer of SQ5 soundtrack) -- thanks, Ken! -- but I haven't had the chance to interview him yet. - More Pete Toleman: Pete now recounts his early days. Featuring our very own Joe Cassara as Pete's "announcer." Things I did not get to include: - More Chuck Clusterbluck. Tom King (who played Chuck) seems to be very busy these days, so I haven't written him in. If he gets in touch with me during the season, I'll be happy to include him, but it's not planned. - More Lucky Corner. Alan Luckachina was on board, but had to bow out at the last second due to other commitments. Anyway, hope you guys like it. It's not as Space Quest-centric as the previous seasons, but I figured it was time to branch out and do more stuff. I'd love to hear what you guys think of the "new" format (which is very much like the old format, just with less pre-recorded stuff and more interview-y stuff). Website: https://spacequesthistorian.com/category/sqh-podcast/season-3/ Feed: http://feeds.feedburner.com/SpaceQuestHistorian (subscribe with iTunes, RSS, whatever) YouTube: https://www.youtube.com/playlist?list=PLeuPHRWonRSSJYh_on-kJR3fmnYSE29eZ Patreon: http://patreon.com/SpaceQuestHistorian Promo for the season featuring our own inimitable Pete Toleman: https://www.youtube.com/watch?v=7VC3HK5nhdQ
  3. Gareth narrating the SpaceVenture. That would be so weird. It does make me want to make a game where he IS the narrator, though.
  4. Holy crap, that was amazing! Hopefully he has plans of doing more. At least having a finished garbage freighter sequence would be spectacular! Well, even *more* spectacular.
  5. Yes, plenty of places! The originals are available on both GOG.com and Steam. These are available from the fangame people's individual websites. Space Quest Incinerations is available here: http://www.boxofmystery.com/games/incinerations/ Space Quest: Vohaul Strikes Back is available here: http://sqvsb.com Space Quest: Decision of the Elders is available here: http://www.adventuregamestudio.co.uk/site/games/game/1525/ Space Quest II VGA is available here: http://www.infamous-adventures.com/sq2remake/ Space Quest 0: Replicated is available here: http://wiw.org/~jess/replicated.html Space Quest: The Lost Chapter is available here: http://frostbytei.com/space/ ScummVM will run up to SQ5, I believe, but not SQ6.
  6. Probably from that nasty fall after being carried by the pterodactyl on Estros. Certainly not what you're thinking. :P
  7. VSB was more of a comedy-first game (more akin to SQ3 or SQ6), and Incinerations wanted to tell a story (more akin to SQ5). I really respect and love the immense effort that went into both games -- VSB because the team went through so much to get the game out, and Incinerations because it was basically a one-man job. Personal preference? Probably Incinerations. But don't tell Fred that. ;)
  8. I'm holding off doing Let's Play's of Space Quest games until I've actually gotten somewhat good at this stuff. My first couple of LP's were, let's say, quite amateurish. They're not much better now, but at least I've fixed the weird mic audio and the frame rate problems that were bothering me during my latter Normality episodes and the first couple of Broken Age episodes.
  9. Before I started that, I played Gone Home during my summer vacation, and I ... was ... floored. That game will stay with me for a long-ass time-- nah, fuck it. Probably forever.
  10. I've actually started my own YouTube Let's Play series, entitled #SQHPlays. Yes, I'm now one of those annoying YouTubers who sit around playing games with a little facecam obscuring part of the game window, snorting and snarking at the game. Points for originality, I know. I'm currently playing and . In the past, I've played , , , and .
  11. Thankfully, only three people have actually signed this petition.
  12. Hangouts have become increasingly fickle bitches since we did our first Superfan Hangouts. Your points of critique are all valid; just know that we thought of them first. ;)
  13. Ryan Nicotera has created a Facebook group called "We Want a New Space Quest Group." It can be found at http://facebook.com/groups/wewantanewspacequestgame The purpose of the group is to show the rightsholders to Space Quest that there is still a vast interest in continuing the series. With The Odd Gentlemen's King's Quest reboot coming out soon, and hopefully being quite successful, the hope is that Sierra Games (owned by Activision) will be looking to revive the Space Quest brand next. If that happens, it is of course imperative that The Two Guys From Andromeda are involved, and not (no offense to TOG) a completely unrelated indie developer. The Guys are already indie developers now, with their own indie studio! So, do consider joining the group, just to show Sierra Games/Activision that there is a great number of fans who want a new Space Quest. Think of it like signing a petition or something. Who knows, it may do nothing to prove anything. Maybe Sierra Games/Activision are already painfully aware of how much we want a new SQ game. Who cares. It can't hurt, can it?
  14. Haven't been around for a while, sorry, but I had to come back and tell you, Flashman85, that this ... is ... genius!
  15. Aw, man, that is totally sweet! Yeah, my favorite bit was the "III" falling to the floor as well. Although I think your recreation of the garbage droid looking around his control center was pretty bad-ass, too! I added this to the Two Guys Tumblr because, well, it's awesome.
  16. The "backstage pass" cheat sounds familiar somehow. I think I was aware of it back in the FAQ days. Whether or not I remembered to actually put it in the FAQ is another matter. And I didn't find it on my own, that much is certain. Then again, my memory could just be fabricating shit at this point. I'm just saying that cheat looks very familiar.
  17. Not that I necessarily disagree about the particulars, but, overall, I find it ironic that people say SQ6 had a weak story -- when it clearly has the most story of any SQ game (SQ5 being a close contender). At least, it feels like more of a "beginning-middle-end" thing, rather than the "seat-of-their-pants" story/writing of The Two Guys' games. Okay, so I actually prefer the SOTP approach, because I felt it gave SQ1-4 an impetus and wild, reckless abandon that you just don't get with a story that's been meticulously planned out (SQ5+SQ6). But that's neither here nor there.
  18. I don't think it has helped. I think there was always something off about SQ1VGA, but I'll readily confess I don't actually hate it. I've played it a ton. I think it has many great points. In terms of recreating a parser game for a point-and-click interface, I think it succeeds admirably. I even actually like the art style -- the giant skeleton in the desert; the seediness of Ulence Flats ... But, beyond its visual appeal (which I guess is debatable) and its absolutely phenomenal soundtrack (which is not debatable at all), is it Space Quest-ey? As in, is it in keeping with the vision of The Two Guys for what they intended Space Quest to be? Definitely not. Did it not bear the Space Quest name, and was it not a remake of an older game, I think SQ1VGA would enjoy much more respect and admiration than it does today. But that would mean the first three games never happened and that would be a weird world to live in.
  19. We really should do something about those download pages, btw. Maybe remove the versions that GOG/Steam sells, and only retain the obscure versions / alternate system versions.
  20. I know the fan-SQ7 had planned to get rid of the DeepShip 86 characters early on in their game, and Josh Mandel was on board for that plot development, so if Josh had been allowed to continue the series in an official capacity, I have a feeling he'd have done the same. As to what Roger's next mission that Stellar mentions at the end of the game, I really have no idea. And I strongly suspect neither Josh nor Scott had, either. I'd love to have seen Space Quest return to the more "futuristic comic book" style of SQ3, SQ4 and SQ5. (Well, SQ5 was maybe a little too "pretty" and not grungy enough for my tastes, but I can't deny it looks friggin' gorgeous.) SQ6 kind of tread this weird line between Disney-ish animation and gritty backgrounds, which didn't feel cohesive. And neither do I think a "Curse of Monkey Island" type aesthetic would work for Space Quest. For my money, it has to be dirtier and grimier.
  21. Hey, that's pretty cool. :D Gonna add that to the Two Guys Tumblr.
  22. Also, I appreciate what they were going for with SQ6's art style, but on the whole I think it was pretty atrocious. I'm sorry, Mike Hutchison and the art team, if for some reason you're reading this!
  23. What MusicallyInspired said. The cartoony comic book look of SQ4 and SQ5 was (supposed to be) futuristic and imaginative. SQ1VGA went in the completely opposite direction. Objectively, I guess the SQ1VGA art isn't bad, per se. It just goes fundamentally against the unspoken art credo of the Two Guys' games.
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