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Everything posted by JenniBee

  1. There's also GamersGate and Fireflower Games (the latter especially seems to be receptive to small indie games such as this). Plus, there's always itch.io.
  2. There's definitely a lot of neat things you can do by blending a 3D engine with adventures. People have even blended text adventures with a 3D engine to make a game that deals primarily in sensory immersion. Have you tried the Winter's Wake demo by Cheeseness yet? It shows off the possibilities of a sensory based text adventure in a 3D environment perfectly.
  3. I usually don't post my opinions on games until after I complete them, but I made an exception since this one is long (it's said to be around 4 to 6 hours, hence it's price of $10 dollars per episode as opposed to the now standard $5). I played through the intro and the first trial for Graham's knighthood, and I loved it so much so far I had to share my thoughts. I was wondering if they would go the route of modern Telltale games, as that seems to be a market that Activision would want to tap into. The result is a little bit Telltale, a little bit classic Sierra, and a whole lot of fun (the hu
  4. It was linked in the latest update, but the direct link is here: https://www.youtube.com/watch?v=B03tRjudNzM
  5. At least the original King's Quest games are still available on GOG.com. Plus, they have Mask of Eternity over there too, and they never had that on Steam.
  6. You have to be careful using applications other than games in DOSBox. The authors of DOSBox recommend that people not use productivity applications in DOSBox, as there is a strong possibility that files can become corrupted. I've personally had this happen to me before when working on a game project in Klik n Play through DOSBox. There are still ways to run DOS productivity applications safely on modern systems (without the risk of losing your work through file corruption) though, such as a Windows 9x virtual machine or booting up your computer in FreeDOS.
  7. That's one of the main drawbacks of Kickstarter. Projects often go in directions not planned in game development, which leads to delays. Normally, this is not a problem, as the development is completely behind the scenes, and once the game is released most people wouldn't even be aware of the problems the development team faced. But, with Kickstarter, most backers expect at least some updates on the development, and they get antsy when it takes several years for the game to be released. Just about every Kickstarter game that's taken a long time to release, from Broken Age to Hero-U, to Sp
  8. This is really sad news. That video tribute by Amayirot Akago brings back found memories, as Gary's narration in the Space Quest games have always been among my favorite part of the games that had them (so much so that I wished that the others had it as well). He'll truly be missed.
  9. Nice update (I really liked the video they uploaded). I'm really looking forward to this game, as Space Quest was always my favorite Sierra series and from what's been released so far it seems the Guys From Andromeda still have that ol' Sierra spark. :) And Ken Allen definitely still has it as well (can't wait for Under The Half Dome!)
  10. Thanks for the kind words. :) I've decided not to do a write up about this new mess. The last time, Paul directly contacted gaming news outlets, and they ran with the story before confirming it with Al Lowe, so I posted my article to try to shift the tides a bit. This time people are realizing that Paul is posting things with no proof to back it up, so they're not taking it seriously. In this case, he's really hurting himself more than the Guys From Andromeda.
  11. I really can't believe he's still antagonizing the Guys From Andromeda. I really thought we were past this after Paul Trowe apologized last year. :(
  12. Fantastic news! I can't wait for the game! :D
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