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BlockMaster last won the day on December 13 2016
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About BlockMaster
- Birthday 11/27/1917
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Male
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Xenon, Earnon System
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Hi there. My name is BlockMaster, also strangely known as "French Fry" or "Frenchy" by some friends. Welcome to my profile on the wonderful website/forum of spacequest.net. Here, I'll be posting lots of stuff about this wonderful game that greatly influenced my childhood, but mostly some technical stuff (findings in the code, unused graphics, etc...). I've also been working on a Space Quest Minecraft adventure map, but that one is currently on hold, until I get my computer replaced. If you ever wish to contact me, for some strange reason (I don't know why someone would want to contact me, but oh well), you can PM me on the forums. I also have a Facebook and a Skype, which I do not want to share openly on the forums, but if someone wants to contact me on those platforms, depending on the person and the reason, I could share some info. Oh, before I leave, one last recommendation : Never forget to open bay doors. ;)
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Awesome! That is really cool! 😄 One of the best Space Quest fan arts I've seen in quite a while.
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I love "Tawmis Vohaul"'s voice. These are great. I don't know how I didn't come across this before.
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He's probably the best villain the Space Quest series had, because he's just as bogus as Roger himself, so they make a good pair. No matter how many times Vohaul thinks he got rid of Roger, Roger is back, and vice-versa. Not only that, but Vohaul has the same weakness as Voldemort, in which he has an ego too large for not being able to get rid of Roger Wilco, and he wants to do it himself. He also has a thing against Xenon, which is Roger's home world. For all those reasons, his war with Roger is personal and I love it. Personal score: 8/10 Quirk was probably my second favorite villain of the series. He is a good opposite to Roger too, for different reasons. Roger is a loser with a good heart, and Quirk was an arrogant winner. Learning about his involvement with Genetix distanced him a bit from the personal war he had with Roger, but it felt like the game was trying to portray him more as an actual "evil" guy. I think he would've done better as simply an arrogant captain. Personal score: 6/10 Now for Sharpei, apart from her weird fetish with transgendering and transaging to a male janitor in his 20's, she never really did anything against anyone but Roger and Stellar. Somehow, for me, this really did not make her feel that she was that threatening whatsoever. An interesting point, however, is that this is what really made me wonder what's up with Roger's luck. After all, she picked HIM out of a whole galaxy. Maybe there is a special reason for it; a genetic reason. Personal score: 4/10 Finally, Elmo. Elmo never had this proximity. He was not against Roger, the janitor just happened to mess with his plans. All he wanted to do is continue scamming people and being rich. He does have some cool factor with his base and his Skull Fighters, so for that he wins a little bit over Sharpei. Personal score: 5/10
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Most of the times he killed were pretty much accidental, unless he had to. In SQ1, he wanted to save his home world from blowing up, and the Sariens had quite a bit of time to escape from the ship. If you count the Orat as a kill, maybe that's 1, unless you went with the Spider Droid choice. Total: 0 or 1 (depending on your decision). In SQ2, he killed Vohaul to save his home world (again), and because Vohaul miniaturized him and was trying to punch him to death (I always thought he may have tried to subdue Vohaul by making him weaker but accidentally killed him because he couldn't turn the life support back on). It didn't even work anyways because Vohaul lived anyways, somehow. He did blow up the asteroid forteress, but only with a large escape time for all his inhabitants. Total: 0 or 1 (depending on if killing Vohaul was intentional). In SQ3, he actually killed people by shooting the Skull Fighters of ScumSoft with the Aluminum Mallard. Although it wasn't exactly a choice since they were... you know... shooting at him first and chasing him in space. The amount of people he could've killed here is moderate, but I don't remember him blowing up more than 3-5 ships. Total: ÂÂ~3-5. In SQ4, he killed absolutely no one except maybe Vohaul. He didn't have to, by some miracle of being Roger Wilco. He never managed to harm the Sequel Police because he never had a viable way to fight them. Cybernetic computerized Vohaul was indeed destroyed, but maybe Vohaul lived anyway or had other copies (SQ: VSB, Incinerations). Total: 1. In SQ5, he didn't directly kill anyone. He saved all of the people who were affected by the Primordial Soup outbreak, and Quirk was trying to destroy his ship. He did blow up his ship while Quirk was inside, but that was to stop him from then going to destroy the Goliath, where his entire crew fled. It was a survival response. Total: 1. In SQ6, he gave fish to Sharpei. After Sharpei went inside the BRAIN of his friend he gave her fish. Does that count as a kill, or the luckiest defense ever? Total: 1. In total, even with the grand maximum for all of these, he killed 10 people, and not a single time it wasn't to save himself or Xenon. So personally, I don't think Roger is a murderer in any way whatsoever. Not canonically, at least (in the fan games I know he did kill more people). I still find the idea of the good guy/bad guy thing interesting, it just doesn't feel like Roger to me. EDIT: Out of all of these, the most "murderer" kill he has is Vohaul's death in SQ2. Removing someone's life support is dark. Maybe he should've given Vohaul fish too.
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Hey Sledgy! Been a long time seeing anything happening on these forums, glad to see you're still around (It's been like, 6 years since my last post on here or something crazy like that). I honestly think it could be fun. An adventure game with multiplayer functionality already sounds kind of cool. It would just have to be made a certain way so it works with two people. For example, when a cutscene is meant to happen, the game should first give the players the incentive to group up, or make it so they can only go through a certain door if they all go together. As for exploring areas, since adventure games are mainly based on "looking" around, both players could look and explore a different section of the current area, or a different screen, to see if either of them finds something interesting. Maybe you could also give inventory items to others, so inventory puzzles would have to be solved together. There are a lot of interesting possibilities with this. I'm surprised I never saw something like this before.
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suejak reacted to a post in a topic: Research SQ
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Space Quest Lego UPDATE : Galaxy Galleria
BlockMaster replied to BlockMaster's topic in World O' Fan Wonders
And I wonder why I used Flickr again, now that I discovered imgur. :/ -
Space Quest Lego UPDATE : Galaxy Galleria
BlockMaster replied to BlockMaster's topic in World O' Fan Wonders
I hope this work, I haven't used Flickr in ages... here is the more recent, and probably last Space Quest Lego project I'll do for a while. Sack's and the Software Store from Galaxy Galleria, remade entirely in Lego! https://flic.kr/s/aHskJgvxzX My original plan was to make the whole Galaxy Galleria in Lego, but I ran out of grey, then with a lot of real life stuff happening I never got to post these here. Here they are, at last! :D -
I think I am starting to understand... maybe. Are you trying to say that Wilco creates his own enemies in his mind, and destroys them to feel like a hero, when he is in reality a simple janitor imagining all of it?
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BlockMaster reacted to a post in a topic: Research SQ
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Space Quest Lego UPDATE : Galaxy Galleria
BlockMaster replied to BlockMaster's topic in World O' Fan Wonders
So what happened with me? you might ask. Where's the project I promised? Did I forget about Space Quest? Neither of those. I would say I'm officially "back". Maybe. Kinda. I finished as much of the secret project as I could, and I realized the project is impossible to complete due to the limited size of my Lego collection, and real life being now a big obstacle to continue making these, so I will post the pictures of the last project of this series soon, but that will probably be the last I will do of this project. -
Forgetaboutme reacted to a post in a topic: Space Quest in Minecraft
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suejak reacted to a post in a topic: Came back here just to share this I found by pure hazard
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BlockMaster reacted to a post in a topic: To Gary Owens voice match, or not to Gary Owens voice match, that is the question..
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BlockMaster reacted to a post in a topic: Came back here just to share this I found by pure hazard
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Hey guys! Been a while. Recently I'm working on a Minecraft map of the new game "Please don't Touch Anything" that recently came out on Steam. The map is just about done, and I mean it's an inch away. The end is still to complete, but there is one thing I find the map lacks. Since the whole game of Please don't Touch Anything is made around references, I thought it would be cool to sneak a Space Quest reference in the map as a "bonus ending". For those who don't know the game, Please don't Touch Anything is a retro, 8-bit game where you are in a room, you have a panel, and through a window you see a city. Depending on what you do with the panel, you can destroy the city and "end" the game 30-ish different ways. Every "ending" is a reference to a popular movie or novel, and when you flick the "restart" lever, the city is back and the world goes back to normal. The problem I'm having : I want to make a custom ending to my Minecraft version of the game that would relate to Space Quest, but I don't have any idea what the ending could be, and how it would relate to Space Quest. I have some limits, by what's and what's not possible in a game like Minecraft, but apart from that, I'm pretty free to try anything. I really wanted to reference Space Quest, since it's one of my favorite games of the past, in the map I'm making, but I lack of ideas on how. If you guys have any suggestions or ideas, please tell me! I would be glad to know. Btw, this is the game on Steam : http://store.steampowered.com/app/354240 - MaitreDesBlocs
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That sounds cool! Please notify me if you make something. :) I always like to see Space Quest and Minecraft related things.
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BlockMaster reacted to a post in a topic: What are you playing?
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I actually started doing YouTube myself, and mainly working on a long-term Minecraft Let's Play, I also played AGD King's Quest 1 and 2. Tried the new King's Quest game, but stopped, because I wasn't satisfied with my marrating on that series. Planning to soon do the Entire Space Quest series, going in this order : Space Quest I VGA, Infamous Adventures' Space Quest II VGA, Space Quest III, IV, V, VI, Space Quest Vohaul Strikes Back, then Incinerations.
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As this project is still on hold, but not out of my mind, I thought I would distract you guys with a little something I made that relates to Space Quest, in Minecraft. I saw simplysarc's video on pop-up graphics in Minecraft (https://www.youtube.com/watch?v=5NTu1uGLROs), and I was disappointed by the lack of tutorial on how to make that yourself, so I decided to make one. To demonstrate the trick, I displayed Ortega's falling into lava death message in Minecraft, with working Restore/Restart/Quit. Here is the video : (https://www.youtube.com/watch?v=kuSKqNreqV8) Anyways, I thought that was interesting to post here, so I did. Enjoy. BlockMaster
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That. Was. Awesome. Period. Great work! That is what keeps a community like this alive! :D Keep up with the good work! - BlockMaster