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ewmailing

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ewmailing last won the day on December 11 2015

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  1. RT @TerryMWelsh: Thanks to @ewingfighter for some phenomenal Velocidevorium playtesting tonight. Tons of tweaks and new ideas to program no…

  2. Damn it! Why We Loved Sierra Games/King’s Quest review Part 2 has been blocked by YouTube. #WTFUParts 1,3 still uphttps://t.co/PD0Yd0QLLy

  3. RT @BlurrrSDK: Sneak peak video of a cross-platform “Workflow” in Swifthttps://t.co/m21UeDxcwi#SteamOS #OSX #iOS #RaspberryPi#SDL #CMa

  4. RT @codinginswift: Running #swift in multiple platforms including #Linux/ @Steam_games /@Raspberry_Pi https://t.co/8vsp45EqBI #swiftlang #…

  5. Thanks to #digitalgamemuseum @DGMsv for featuring “Why We Loved Sierra Games” in this month’s official newsletter.https://t.co/c2ljGxbtoJ

  6. Silicon Valley Linux Users Group invited me to speak this Wed (Feb 3) about Swift on Linux.https://t.co/rYY3mg6789#steamos #RaspberryPi

  7. I will speak this Thurs at Silicon Valley CocoaHeads about getting Swift running on Linux (SteamOS, Pi 2)https://t.co/XBVFpWjZh7#swiftlang

  8. RT @AndromedaGuys: Dear classic Sierra fans,I highly recommend checking out these videos by @ewingfighter. "Why We Loved SierraGames" https…

  9. RT @codinginswift: ???????????? Swift is now ruining under #SteamOS #swift #swiftlang @ewingfighter ... More to follow. https://t.co/YndrvttqYn

  10. Got #Swift built and running under Steam-Runtime. TODO: write/ship games on Steam/Linux.#swiftlang #SteamOS #SDL https://t.co/uvY94EqMhB

  11. RT @TerryMWelsh: My main gripe about the current VR craze: lazy 2D apps. https://t.co/kfDc3yRrLq #virtualreality #360video

  12. RT @mdoucette: @ewingfighter This engine had an elegant way of handling text parsing games without typing, and fit well on the GameBoy Adva…

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