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MusicallyInspired

Sarien Sanitizers
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Everything posted by MusicallyInspired

  1. The proper way to have said it would have been "It makes me think of what it must be like". ......I go grammar cop sometimes ok...
  2. Mark Crowe designed (himself) the game with the characters you missed so much from SQ6. Mark Crowe designed SQ5 not SQ6. Josh Mandel designed SQ6 and then left Sierra halfway through its development, Scott Murphey and Leslie Balfour (I believe) finished it off. Mark is one of the classic Two Guys From Andromeda. You need to get your facts straight, man.
  3. At least its animation is better than KQ7.
  4. Really need to get back to STO. I've been wanting Romulans for a long time. They're my favourite Star Trek aliens.
  5. Josh Mandel is no Phony Guy From Andromeda. He's the honourary Third Guy in my opinion. He missed the mark a bit with SQ6, but he is a great game designer and a hilarious writer. SQ6 has some of the funniest lines in the whole series. Josh has said that he feels very badly that SQ6 wasn't as well received by fans. He respected SQ very much and tried to do the series justice. He took it hard that it wasn't considered very SQ-like by fans and that some people hated it. He DID leave halfway through it and that hurt it quite a bit. He said he wanted to bring it back to its roots, so he made Roger a janitor again. He also wanted it to have some of the non-linearness from SQ3. He tried hard to bring back the feel from SQ3. Even Fester Blatz returned. Odd that it turned out so different.
  6. "You slide the pre-moistened stogie between your lips, apply a lit match, then proceed to nearly hack of a lung!" Gary Owen's over-enthusiastic delivery just throws it over the top lol.
  7. Right now I'm going through the Monkey Island games again. Breezed through 1 and 2 but slowed down at Curse as I've only beaten it once.
  8. SQ2 is actually my second favourite. Probably because I spent so much time on it as a kid. SQ1 after that.
  9. Riiight! I remember that. So it was twice the copy protection for some games. Lol I remember trying to crack that as a kid. I owned the disks but I wanted the games to run on the HDD without the disks because I was afraid of the disks failing after a while.
  10. It's ok to be awkward. It just makes it funnier. The whole point is the message anyway.
  11. Definitely Space Quest IV. Time travel gets me every time. The idea of traveling back and forth between adventures you've already had and some you hadn't already had was fantastic to me. The humour was great, the narrator was great, the locations (time periods) were great, loved traveling back to Space Quest I and III, loved Ken Allen's masterful score. My favourite Sierra soundtrack and, in my opinion, Ken Allen's best as well. I also loved that the EGA version of the game altered the title logo to look like the old Space Quest I box cover (black with the red outlined 'Space Quest' with the nova burst starfield inside it). The EGA version is all we had on our Tandy 1000 back then. My friends had the VGA version and I remember being in awe of the cycling rainbow colours of the time rip. I didn't get the VGA version for myself until the late 90s when my parents bought me the Space Quest Collection Series deluxe set for my birthday. I also love that the game doesn't actually ever take place in SQ4 besides the opening unplayable sequence. :)
  12. Yeah, if you didn't mind going through all the cool stuff in the box, that sort of copy protection was more fun. Similar to the Conquest games, whose copy protection taught a lot of the mythology or whatever with it. Anything that's more intelligent than just "what is the seventeenth word of the third line of the second paragraph?" The KQ3 spellbook was another decent way to do it.
  13. Yep! That's the one! Though, I seem to recall it had some problems refreshing after a while.
  14. Perfect! "Nobody" it is! :D Also if that's the Kickstarter Tracker program I'm thinking of, I used that thing at length last year during the mass Kickstarter Fever. Thank you for that!
  15. That is a shame. :( Are you sure? You don't have to record much. And the quality does not matter. You could even record a simple 5-second clip just saying "thank you" along with everyone else at the end. Seems wrong not to have you in there somewhere.
  16. SQ5 had a lot of great lines. lol
  17. True. What copy protection doesn't?
  18. Who all are the SpaceVenture interns anyway? I'd definitely want to include that.
  19. Yeah, I know of it. But they weren't the hieroglyphs. :P :P Unless he's calling the math formulas from the actual copy protection hieroglyphs, which in that case I suppose is accurate enough.
  20. It's all good. Like I said, it was a page or two back now so maybe newer members haven't seen it!
  21. If you're talking about the time pod codes, those hieroglyphs weren't copy protection :P. They were used as such in SQ1VGA, though. Although, I don't believe there were really any dead ends in SQ4 as you could always go back to a certain spot to get what you missed. You can go from the end of the game at the Super Computer right back down to the city streets or the sewers if you wanted to. Or SQ1. Or Estros. Or the Galaxy Galleria. Anywhere was just a time pod code or a space shuttle stowaway ride away.

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