Everything posted by MusicallyInspired
-
Predicting the Future
1973?
-
Mass Collaborative Tribute Video *COMPLETE!!*
Finally uploaded here for your viewing pleasure! Thanks to everyone who contributed, it all really made a difference. This video turned out to be something special indeed. SQ fans rock! http://youtu.be/Uy_q4y1LiG0
-
Your backed Kickstarters that have delivered
I know! I loved that game. Chuck's Challenge lives up to its predecessor nicely. Graphics are very appealing and it's even got a level editor. It's trying to get greenlit on Steam, if anyone wants to give it a vote. I've also backed a first person shooter that teaches you how to program games (specifically in Unity, i think) called Code Hero. It looks quite interesting and seems to be a genius concept. However, it's been taking a while. Still gets updates every now and then. Hopefully it gets released and hopefully it doesn't turn out to be very superficial.
-
Your backed Kickstarters that have delivered
Hah nice. Wish I had the money to back more like that. :)
-
Your backed Kickstarters that have delivered
I have backed a total of 6 successfully funded Kickstarters and today marks the first project of my list that I've received my game from. Chuck's Challenge 3D was finally released a few days ago and my Desura key just got activated. List your successful and released Kickstarters here.
- Deleted stuff in Space Quest I VGA
- Deleted stuff in Space Quest I VGA
- Deleted stuff in Space Quest I VGA
-
Mass Collaborative Tribute Video *COMPLETE!!*
Almost done, guys. Just fine tuning some details. I expect this'll be up in a few days.
-
New QfG style game in SCI
Scott had revealed at some point that he said Ken offered them the option to go with P&C or parser for SQ4. They chose parser but Ken later rescinded the choice and enforced P&C all around the board. It was always going to be a VGA game, though. The EGA version of SQ4 was an alternate version for those who didn't upgrade their computers for VGA support. It had converted graphics that were slightly reworked to not be just bad straight conversions. Same with all the EGA SCI1.0 games (KQ5, PQ3, SQ1VGA, LSL5, LSL1VGA, MUFT, etc). Before the days of the dithered hi-res EGA driver in SCI1.1 games. The EGA version of SQ4 had alternate graphics entirely for all the backgrounds that had colour palette cycling enabled (title screen which resembles the SQ1 title screen, the time rip effect, etc). I think it was always meant to be a VGA game, though. Unless I'm wrong about that. But the difference here I think is that the P&C interface was enforced over parser rather than VGA over EGA (which the Two Guys were probably all for). The SCI1+ interpreter could have been more than able to support the parser interface, it was just never added in.
-
Mass Collaborative Tribute Video *COMPLETE!!*
Just spent all day organizing and arranging all these videos together. I think I've finally got this flowing nicely. It really is something special and even more funny with everyone's excellent humour put together. The final video length is just about 25 minutes. I'll do some fine-tuning and adding sound effects, music, and text during the week.
-
Mass Collaborative Tribute Video *COMPLETE!!*
Alright, it's now Nov 3rd. That means submissions are closed. If you were still finishing up, I might consider letting your submission in for a small fee. Otherwise you're out of luck. (Just kidding, send it anyway) I'm working on editing the final set of videos in now. Not sure how long it will take me, hopefully no more than a week. It's looking good, though. You're submissions were all very funny and will work well together. Bsck to editing!
-
Mass Collaborative Tribute Video *COMPLETE!!*
Right now I have videos from: Troels Frede Akril Jason Datadog Serena nockgeneer RogerWilcoFan2015 Tomimt (SQ3 animation) Plus my own contribution.
-
Mass Collaborative Tribute Video *COMPLETE!!*
Last call for sending in your submission for the tribute video! If you need another day or so, that's finw. Let me know here and I'll wait a little longer, otherwise I'll start editing it together for release as soon as possible!
-
Space Quest beta versions
I have the version of SQ1 with Ken. I also had the SQ5 beta...or I thought I did. I never actually tried it and now I can't seem to find it.
- Deleted stuff in Space Quest I VGA
- Deleted stuff in Space Quest I VGA
- Deleted stuff in Space Quest I VGA
-
New QfG style game in SCI
Haha. Imagine if they had made one more EGA game before switching to VGA. That would have been amazing.
-
New Droid
The latter seasons were the best. Especially season six, I think.
-
New QfG style game in SCI
None of them look bad. That's not what I meant. In fact, Sierra was probably ahead of the game as far as EGA graphics are concerned more than most of the other game developers. They just got significantly even better over time.
-
New QfG style game in SCI
SQ3's art was of an earlier type. Made more like an AGI game's art would be. It's not bad, in fact it works quite well for the game. I love it. That's not to Mark Crowe's discredit either. It's just the way it was. Later SCI games started including more detail as thebart process evolved and artists started taking more advantages of the SCI engine's possibilities. KQ4 was the worst contender, being the first SCI game. Especially the first version made alongside the AGI version. Google KQ4 V1.000.111. The backgrounds were quite different to the ones in the version included in the KQ collections.
- Bird and stuff in Space Quest III?
-
New QfG style game in SCI
Yes. Followed closely by KQ1SCI and QFG2.
-
New QfG style game in SCI
There's definitely some neat gameplay ideas and clever programming for visuals in this. Can't wait to play it!