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Posts posted by MusicallyInspired
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Shenmue was awesome.
- drdrslashvohaul and JDHJANUS
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The lead designer has popped up on Facebook and has been answering questions. He can't say much, and we won't know things for sure until we see some actual gameplay ourselves, but he has confirmed that it is "certainly not a platformer or action-oriented," is episodic, is open-world, is able to interact with the environment, "not point & click in the traditional sense but is an updated take on the formula (more details to come)". And we can expect puzzles, exploration (those two alone satisfy me), and a humour-filled wondrous story. He also said we shouldn't be concerned about linear gameplay and expects us to be pleased in that department. He says the trailer was cut more action-oriented because "adventure game mechanics are hard to show in a trailer without making the trailer seem slow for a mass audience." He also says he hopes he can go into more detail about why soon. This doesn't and has never bothered me personally, though. He goes on to say that if this game is successful, it could show the industry that people still want games where charm, storytelling, and using your mind are at the forefront. That's a winning approach in my book. Only time will tell for sure, though.
He also wants to do a straight up AMA in Jan.
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True enough.
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Awesome, I'm going to try to make it to this. Though, without internet it'll be difficult.
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Heh there's still so much we don't know. My standards are already low, so I'm left with just being intrigued at what they come up with. I might actually enjoy it. Regarding the discussion about who this is catered to, maybe it was pressure from ActiVision to rig the teaser a certain way. A teaser doesn't contain gameplay elements, though. It never did. Think back to the teasers for Arkham City. There wasn't a shred of gameplay in that. Or Aliens: Colonial Marines. In fact, they were entirely pre-rendered. At least this is running in the game engine. Granted, one of these games was a disaster and looked nothing like the actual alleged "in-game" footage that was released previously, but the other game turned out to be amazing. One thing is for sure, that video did send one message "adventure". Maybe not the game genre adventure that we're used to, but the actual definition of adventure. Journeying, discovering exotic locations, excitement, characters.
- JDHJANUS and JimmyTwoBucks
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lol I guess I made an error in judgment in thinking that anyone here actually enjoyed DOTT. I did.
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The amount of money you get for the skimmer is entirely inconsequential. You just have to get the jetpack in the deal.
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Wow that is a tall order. I can't even pin down a favourite puzzle, let alone difficult yet fair puzzle. Will have to give this some thought.
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For ActiVision? Cash-in. For The Odd Gentlemen? Acceptance. For some fans? Just getting something called "King's Quest" again. I'm interested. I hope if it is a platformer it's something a little more unique than a straight platformer with TR-like puzzles. I don't know. They've said both that it's an adventure and that it's not the game you played 20+ years ago...I don't know.
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It won't be. At least, that's what they're desperately trying to reassure us of.
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So, yeah...
http://www.pcmag.com/article2/0,2817,2473230,00.asp
http://kotaku.com/day-of-the-tentacle-is-getting-remastered-1667741724
It's unclear whether this is the 80% completed DOTT HD that was being worked on after the MI special editions before LucasArts was axed, but it's coming either way.
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Uh, no. By Tomb Raider-inspired, I'm referring to the original game which was neither cinematic nor QTE-laden. And I don't even think it'll be a carbon copy of that, just inspired by it. I'm thinking something like Alone in the Dark/Indy: Infernal Machine meets traditional puzzle adventure. That's my guess. Could be way off.
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Aww very sorry to hear that. But happy about your cat!
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I just turned 30. :(
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I never said we were smarter. I said we're more impatient now because current technology caters to that mindset more than it used to. We've always had the same potential we have now, it's just easier not to indulge it.
- suejak, penguinfan and drdrslashvohaul
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Lol re: the snake, yeah there's something you can do to him that's definitely a best-case solution. Always assume that violence isn't the best answer in King's Quest (except for Dracula, you can kill him, though he's already dead I guess). Also, it's apparently from a very obscure fairy tale or myth. You get something out of it that helps you elsewhere later on. Congrats, though!
I'm trying to remember if the sword actually has a use...
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Lol you don't agree? It's too easy to just look up a hint (or worse, a walkthru) online when you get the least bit stuck. At least you were forced to rough it through if you didn't want to pay for a hint book or hint line.
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Yeah, and that approach works great. I loved LA's games. Just not as much as Sierra's.
Is it worth playing...
in The Rocket Bar
Posted
As Collector said earlier, there WAS still a way to make it to the ship even after they had set sail. It can be quite frustrating and/or time consuming to get there, though.
Good luck with KQ4!