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Posts
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Days Won
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Everything posted by Dat Engineer
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I got the impression that LordKaT wasn't impressed, and that's why he didn't join. He seemed a bit disgusted. :mellow:
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If we have to push it to next week, we can... but so far Sunday looks good.
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That will do nicely.
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It may be difficult for me to attend this one after all...
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One last gauging of interest for a Hangout this Saturday?
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I think you could say that about a lot of old Subchan threads.
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The only way I see how is to have several one-player games going simultaneously.
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Anybody else?
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Well, the last one was extraordinarily early to accommodate Mr. Allen.
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Should we have a Hangout this Saturday? Or the Saturday after?
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It'll be great to see someone play through KQ5. In my opinion, that's a game that's fun to watch someone play (e.g. ShadyParadox)... not nearly as fun to play it by one's self. I don't know if that's a schadenfreude thing. Hey, that's a perfect fit. And yes, I know that's what she said.
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Tentatively, I'm looking at Colonel's Bequest, King's Quest 6, or Conquests Of The Longbow. Maybe a quick glimpse at The Incredible Machine...
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I made suggestion on yonder Google Plus page that the next hangout could be either about maybe the Sierra adventure game series as a whole (both music, story, and gameplay) or the Space Quest minigames/arcade sequences... though I suppose the SQ Olympics already covered that. As an avid Sierra gamer, I'd quite like to do justice to Conquests Of The Longbow and Colonel's Bequest.
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I was about to shoot her an E-mail to ask if she could attend. Most fortuitous.
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I think we ought to expand it to Sierra music in general (and maybe even find an excuse to squeeze in Beneath A Steel Sky). I've been experimenting with soundfonts a bit and I've managed to come up with some interesting arrangements for some of the songs from the various games.
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Will join for sure.
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No argument over the definition of art ever ends well. My theory is that there are two ways to look at something - from a utilitarian perspective, or from an artistic perspective. Here's a door: From a utilitarian perspective, it serves as an egress; a means of passing through, or keeping out. You appreciate the fact that it's a door, and it does what it's supposed to. From an artistic perspective, you could analyze the architectural aspects of the door - the handles, the design of the metal spirals, the coloring, etc. The fact that it's a door doesn't matter so much as the feelings it may conjure up. Art is not a property that some objects have and others don't; it is a perspective that one takes in observing something, and it varies from person-to-person. An artist like Kandinsky can conjure up an abstract image and explain what he was feeling when he drew it, or what it represents, but a second observer may tell an entirely different story based on the painting. Yet it also makes sense that people deride post-modern art as not being "artistic", simply because they cannot perceive how such things could possibly be appreciated from an artistic perspective. My point is further made when we realize that art appreciation is distinctly a human quality. While we may admire our Van Gogh collection, the bear that breaks into our house and inadvertently knocks the paintings off the walls while foraging for food obviously doesn't.
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All that proves is that not all art should be subsidized. ;)
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Finish something creative. Whether it's a written novel or a new set of level edits for my favorite games. Last year was very creatively dry for me, and I'm hoping to change that. I just played and finished Beneath A Steel Sky recently for the first time a month ago. In fact I've been trying to chase you down, Troels, to babble about how great the game was. I think it's reinvigorated my creative senses.
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It's a bit hard to top Shadows Of Darkness, albeit even that game would have been much better if the game had been optimized. It seemed like a lot of background sounds and music were missing (there are certain areas in the Dark One's Cave, for instance, where there is nothing save for total silence) and the plot progression seemed jerky.
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I liked it at the time. :mellow: I know it wasn't exactly Half-Life, but still...
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A quick little update I got in the mail from Corey Cole: I don't know about anyone else here, but I love isometric art styles, e.g. in Roller Coaster Tycoon or Age Of Empires 2. I know that Dragon Fire received a bad rap for its art as well, but I feel more confident in the game given this change. By the way, in spite of what I said in a different thread, I did in fact contribute to this game (I think to the tune of $50). Quest For Glory was the Sierra game series that left the second greatest impression on me, first greatest of course being Space Quest - not counting Gabriel Knight since I only played the first game, as gripping and intense as it was.
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I hate to say it, but I've been Kickstarted out -- I've donated to three Kickstarters this year, of which SpaceVenture was by far my most expensive donation. I would love to give more, but I have a little mutual fund to maintain...
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Heh.