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Sir Procestuous got a reaction from brophyd in To Gary Owens voice match, or not to Gary Owens voice match, that is the question..
Personally, I'd vote for someone who has the same spirit and flare for the sarcasm and sass that Mr. Owens specialized in, rather than someone who focuses more on 'sounding exactly like him'
Speaking of, while I know I could never stand in league with a legend, will there be a chance at an open audition for the position?
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Sir Procestuous got a reaction from Dopefish in Anyone interested in t-shirts?
Awesome shirts my friend! Will have to treat myself to a Christmas gift soon! :D
Didn't you make a few fangames back in 'the day'?
I have a few designs for some shirts I was planning on trying to get made but didn't have the resources...if you're interested in joining forces hit me up..I could send them your way!
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Sir Procestuous got a reaction from suejak in Hero-U Kickstarter: Take Two
I hope it works out for them...I'll def pitch in, I can't live happily ever after having never found my tombstone and/or yearbook entry!
http://hero-u.com/countdown-to-kickstarter/
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Sir Procestuous reacted to Troels Pleimert in Space Quest Historian Season 3
Sorry, not yet. I still haven't gotten quite a good grip on it, and Fred's keeping me pleasantly distracted with that other podcast of ours.
But season 3 is not dead, far from it.
I have some ideas, including putting more focus on the fan community, and actually start to do live content (as opposed to pre-recorded). I'd love to spotlight a fan or someone who was involved with the games, and have them tell their story. Instead of having them mail me a voice file, I would actually get on Hangout or Skype with them and chat for half an hour, then cut out the bits that were interesting and use that on the show.
I'd also still like to do a story arc involving SteveBot, but I haven't figured one out yet. Likewise, I'd like to continue the Musical Interlude segment and I was itching to have the gents Clarke/Stevens from Dynamix talk about their SQ5 soundtrack. But I haven't been able to get a hold of them. Another idea would be to ask interview guests what tune from Space Quest they'd like to hear, and why, and have that be the Musical Interlude.
So, the format in my mind currently is: A "topic" segment (as usual), a live segment (interview with someone), and then whatever voice mails/submissions I've gotten in (Lucky Corner, Pete Toleman, Chuck Clusterbluck, Ken Allen, etc.).
But I have no idea what guests to feature yet, and thus I have no idea when the show will start again. Yet. You will be the first to know, obviously. :)
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Sir Procestuous got a reaction from Atomic_Matter in Space Quest Historian Season 3
One topic I've thought about for 'the lucky corner' or a whole podcast: "Adventure game logic applied to real life scenarios"
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Sir Procestuous got a reaction from suejak in Space Quest Historian Season 3
One topic I've thought about for 'the lucky corner' or a whole podcast: "Adventure game logic applied to real life scenarios"
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Sir Procestuous reacted to Troels Pleimert in Space Quest Historian podcast - season 2
Okay, so ... screw the twangy-ness.
Here's what's up. I'm going to do one final episode for 2014 for Christmas (or whatever holidays you guys feel most comfortable with), and it's going to be about balls-out hard-as-shit puzzles. 'Cos, you know, what says Christmas more than "I needed a WHAT to get past those cave lasers?!"?
Now, to make this extra special, I was hoping I could get a bunch of you to let me know what your favorite HARD, BUT FAIR puzzle of Space Quest was. It can be the official games, or the fan games. I also plan to ask Scott about the origins of some of these puzzles, so the more suggestions, the merrier! (I will, however, cherry-pick. You know how this works.)
Note that I said hard, but fair. No Skate-o-Rama's. No running-out-of-oxygen-while-trying-to-save-Cliffy. I mean honest to goodness hard as balls puzzles. Your rock-in-jockstraps, your dropkicking-Arnoid-in-the-gears, your Super Computer laser grids, that sort of thing.
If you can get something to me by the end of the week, the episode will come out Thursday next week, just in time for Christmas! (Again, your choice of holiday celebration may vary.)
Edit: Of course, the only way this will be really special is if you send it to me as a voice file at troels@pleimert.dk :D
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Sir Procestuous reacted to Troels Pleimert in Space Quest Historian podcast - season 2
Well, I am also sorry to inform you all that there will be no Space Quest Historian episode this week. I thought I would have time to set everything up and record one this week, but then -- a miracle and a challenge occurred, all at the same time. Our lost kitty, who ran away on Nov. 2nd, came back this past Sunday. Which is great news. The challenge has been to acclimatize him not only to home life again (pretty easy, in fact), but to the presence of another kitty which we got in the interim of his disappearance in our very small 2-room apartment (much, much harder). This task has pretty much taken up every moment of my free time. So, sorry, everyone! Real life once again rears its ugly head. But, comparatively, in a much more positive sense this time around!
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Sir Procestuous reacted to Troels Pleimert in Space Quest Historian podcast - season 2
That was a great episode. Got me right in the feels. Jess, Fred and Pope made me laugh, Brandon brought teh rawk and Lucky China dropped some cool perspectives on what was ostensibly the topic. And, really, Gareth deserves a great big man-bear-hug for putting the whole thing together on short notice and being incredibly uncharacteristically sweet about the whole thing.
But we all know it's not about the show or my life troubles. It is about ethics in game journalism.
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Sir Procestuous got a reaction from suejak in Space Quest Historian podcast - season 2
Thank you Josh! I'm glad you enjoyed my segment! I have a few choice words for Pete as well as a few others on the next exciting episode of The Lucky Corner! :D
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Sir Procestuous got a reaction from JDHJANUS in Space Quest Historian podcast - season 2
Thank you Josh! I'm glad you enjoyed my segment! I have a few choice words for Pete as well as a few others on the next exciting episode of The Lucky Corner! :D
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Sir Procestuous got a reaction from drdrslashvohaul in Space Quest Historian podcast - season 2
Thank you Josh! I'm glad you enjoyed my segment! I have a few choice words for Pete as well as a few others on the next exciting episode of The Lucky Corner! :D
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Sir Procestuous reacted to JDHJANUS in Space Quest Historian podcast - season 2
Heart hat, huh, Brandon? :D
Your music piece was fantastic! It sounds pretty awesome!! I look forward to hearing more!
Gareth, Frederik, Jess, Serena, and Alan, it was great to hear your parts as well! Thanks for sharing!
Sorry that I wasn't able to contribute to the most recent podcast. *Apparently* my story wasn't acceptable for Pete Toleman... ;)
(Actually, I legitimately dropped the ball and have been crazy busy and wasn't able to get a recording in on time).
That having been said, my story is continuing, and the next chapter should (barring any random problems that would delay it) be recorded for the next chapter!
Darren, I hope for your sake that Pete Toleman doesn't read these forums as well. Then again, I'm not sure where Priapic would be without you!
Talk to you later!
JDHJANUS
Josh
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Sir Procestuous got a reaction from Troels Pleimert in Space Quest Historian podcast - season 2
We mustn't lose hope people! There's still a chance!!
Hmmm...should we all get together and sing a rousing rendition of "We are the World"?
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Sir Procestuous reacted to JimmyTwoBucks in So, what do YOU want to see??
I would be quite interested in seeing naked ladies, though the rest of the internet appears
to already have that covered rather comprehensively.
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Sir Procestuous reacted to Sledgy in From the Alan Vaults
nice!
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I made this recently on the Soviet PC 'Korvet' :)
On the 'Akvarel' (AKVA.COM)
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Sir Procestuous got a reaction from Sledgy in From the Alan Vaults
I found this old dusty relic on a data CD I'd burned years ago, made this on an ancient DOS Painting/drawing program called 'Splash', circa '95 I believe.
Dosbox was being stubborn and not wanting to take a screenshot, so I snapped this pic!
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Sir Procestuous got a reaction from Troels Pleimert in From the Alan Vaults
I found this old dusty relic on a data CD I'd burned years ago, made this on an ancient DOS Painting/drawing program called 'Splash', circa '95 I believe.
Dosbox was being stubborn and not wanting to take a screenshot, so I snapped this pic!
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Sir Procestuous got a reaction from Troels Pleimert in Space Quest Historian podcast - season 2
Just popping in to not really add anything relevant other than saying I'm glad to see/hear that the podcast is back for another season! Hopefully at some point in the not too distant future I can find another way to weasel my way on...eerr add more enlightening, enriching material to the podcast! :D
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Sir Procestuous got a reaction from pcj in From the Alan Vaults
I found this old dusty relic on a data CD I'd burned years ago, made this on an ancient DOS Painting/drawing program called 'Splash', circa '95 I believe.
Dosbox was being stubborn and not wanting to take a screenshot, so I snapped this pic!
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Sir Procestuous reacted to Intendant S in Al Lowe retires (again), probably due to issues with Paul Trowe
Personally, I feel that there already IS a "Sierra 2.0" going on right now. If not in name, then certainly in spirit. Between Al and Josh teaming up for LSL:R, Jane and Robert with Moebius and GK20, the Coles with Hero-U, Scott and Mark with SpaceVenture, and even Ken Allen's Under the Half Dome album a lot of the Sierra alums already have returned. Hell, I'd even lump the IQ and Himalaya guys with Quest for Infamy and Mage's Initiation (respectively) in this list.
And I actually prefer to see my dev teams spread out instead of under one roof. The Kickstarter regulars know that I've backed dozens of adventure game projects and aside from having to keep track of multiple forums for projects I like it this way. It gives more creative freedom to the people working on these games. Having one person, especially "he-who-shall-not-be-named", in charge kinda ruins the magic we've been seeing over the past couple of years.
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Sir Procestuous reacted to Troels Pleimert in Al Lowe retires (again), probably due to issues with Paul Trowe
Gawd, I hate this new "quote post" system. I can never seem to "break" quotes into small pieces for easy commenting. Oh well.
Re: Larry criticism. I agree, a lot of it came from a mindset that did not appreciate adventure games for the storytelling medium they were, expecting unlockable achievements and a degree of reflex-twitching, since that's what's considered an "adventure" game these days (survival horror, Zack & Wiki, Tomb Raider, etc.).
I don't think the Reloaded game helped matters much, however, by sticking very stringently to the original, going so far as to copy mechanics that were, shall we say, annoying to begin with. The money system where you can get irrevocably stuck in a taxi-cab and have to restore to a previous point? Having to play the slot machines to increase said money count for no other reason than being able to buy some stuff in the convenience store and having enough money to travel around the game world?
Despite the addition of some puzzles that weren't in the original and what I think is a pretty good conversation system, it still really did feel like a throwback instead of a forward move. And I'm not saying that's a terrible thing at all, but in terms of appealing to a larger, more mainstream demographic, a lot of eyes were on Larry to take adventure gaming into the future, and instead it stuck to its nostalgic roots - and perhaps a little too closely. I think that criticism of the game is deserved. There were a lot of things you could've done with a remade Larry 1 that would have kept the spirit of the original but taken it in a new direction (yes, unlockable achievements could have been one of them).
Okay, that's Larry. Re: the comment about "getting over a time when big budget adventure game releases were common." I don't think that's the sentiment Fred and the guys were going for at all. If anything, yes, we do want adventure games to break into the mainstream so we can see them get the same big-budget treatments that current AAA titles enjoy. Not to replace action/strategy/whatever games. But it would be fun to see true adventure games get back into the good graces with the mainstream gaming public, perhaps attract new players that aren't much into "gaming" but would rather read/watch movies, and share the spotlight with whatever the kids are playing these days.
I was recently interviewed for a podcast (in Danish, sadly) about where "gaming" is going these days - it was hosted by a group of cultural intellectuals who preferred reading and watching movies to "playing these video games." So they'd gotten hold of Grand Theft Auto 5 and Flower and played those as "representative of video games today." And they brought me in as one of two guests for a bonus episode (the other was the lead programmer from IO Interactive) to talk about game development today. But it quickly escalated into a talk about how many people are turned off by video gaming because of its lack of emphasis on storytelling and its predelictions towards quick reflexes or technology showcasing. I think modern video games are just coming out of their "puberty" now and we're starting to see a greater focus on storytelling, even in those AAA titles that are still all about blasting everything in sight.
That suddenly leaves a spot open for adventure games to reclaim its heyday before Doom made it all about technology and turned computer/video gaming into a competitive sport instead of a culturally viable alternative/evolution of literature. And that's what I hope to see.
I very much doubt that there are any adventure gamers who feel we should "get over" the heyday of the 90's, but we need to be willing to share the spotlight with other genres and realize that there is an audience out there for every type of game - even people who didn't realize they were "gamers" until someone showed them that it's not all about massacring zombies or driving really fast.
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Sir Procestuous reacted to Frede in Al Lowe retires (again), probably due to issues with Paul Trowe
Too many people are working on "recapturing" something, IMO. I've rambled about this many times, but the 1990's happened and they were good. Now let's get over it and look forward. LSL:R may have sold well enough, but there's a reason it tanked with critics. Few people can just take a game from 1991, slap 2013 all over it and make it work. So "Sierra 2.0" was a lousy idea to begin with, no matter who had it.
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Sir Procestuous reacted to Troels Pleimert in Stellar vs. Beatrice
This is probably the dumbest thing I've read today; pardon my bluntness. Are you actually suggesting that we shouldn't care about racism, sexism, bigotry or homophobia? To me, writing "big four of BS" about these topics is just self-servingly ignorant.
Don't get me wrong. I'm not intent on upholding some PC standard for behavior or to encourage self-censorship in any way. I'm just going to reiterate the point that I already quoted Carlin on in the "damsel in distress" post, which is that it's the intent behind a statement that's offensive, not the words or wordings themselves. Your "intent" here, however, seems to be that anyone who decries racism, sexism, bigotry or homophobia is by default trying to control your thoughts and force you to conform to a certain world view.
Not so. You can tell me a racist joke if you're not racist, because I know it's not coming from a prejudiced mind. You can tell me a sexist joke or a gay joke, too, if you fundamentally believe in gender equality or gay rights. If you don't, however, and tell me a joke on either of these anyway, I'm going to assume that you're just a bigoted a-hole who thinks it's funny to pick on people different than yourself. That's the fundamental difference between being PC and being able to joke about things.
It's not self-censorship. It's not about giving up your freedom to say what you want. It's about having values that don't demean or belittle other human beings.
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Sir Procestuous reacted to Troels Pleimert in Space Quest at its best?
Sadly, I am hard pressed to come up with a better example of "true" Space Questery than Jess' garbage freighter. I agree, that section really EMBODIES Space Quest.
I do want to highlight the Galaxy Galleria in SQ4. Everyone twitches nervously when they hear it, because of the Skate-o-Rama. But actually that whole sequence is perfectly symptomatic of SQ. Even though he's in a crowded mall, Roger is still completely and utterly alone, the threat of mortal danger constantly over his head, and he's wearing a fucking dress to boot.
Also, it bears repeating that the ending of SQ2 - even if it's just one puzzle in the escape pod - is downright poetic.