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Decaffeinated Jedi

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Decaffeinated Jedi last won the day on July 15 2015

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About Decaffeinated Jedi

  • Birthday June 15

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    http://wiw.org/~jess/roger.html

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  1. So, if Incineration is essentially VSB 2, does that mean the next entry in the series will be Vohaul Strikes Back 3?
  2. Hey, folks! Nominations for the AGS Awards are open now through March 15. If you'd like to nominate Late Last Nite for Best Short Game (or Chadwick the Owl for Best Character), we'd definitely appreciate your support. You can find the nomination form here: http://www.adventuregamestudio.co.uk/site/awards/nominate/ Thanks again! Jess
  3. Thanks for the kind words! "Mind candy for your drugs" might be my favorite description yet. :)
  4. In case anyone is interested, we recently released Version 1.2 of Late Last Nite. What's new? Lots of stuff! Version 1.2 of Late Last Nite: Looks Better! We’ve added new animations, updated sprites, and tweaked existing backgrounds! In earlier versions of the game, you might have asked yourself, "Is that talking owl’s trailer made out of cake, or what?!" Well, in Version 1.2, you can cast all doubts aside. Yes, that trailer is absolutely made out of cake, and you’ll know it just by looking at the screen with your eyeballs. Sounds Better! Not only have we added more sound effects, but we’ve also remastered the Late Last Nite soundtrack for your listening pleasure. Not impressed yet? What if we also threw in a brand new rock tune that plays over the closing credits? No? Well, what if I told you that original rock tune was written and performed by guitar legend Carlos Santana? Okay, that last part is a lie, but the rest of it is pretty cool, right? Plays Better! New puzzles? New characters? New dialogue? New Easter eggs? How is this even possible?! Well, we signed a pact with a certain Dark Lord who will remain anonymous until a predetermined Day of Reckoning, at which time all will be revealed while we roast in the Pit of Suffering. Until then, let’s just say we worked really hard on adding more cool, weird, and funny stuff to the game. We’ve also improved the interface for an overall smoother puzzle-solving experience. Have you played Late Last Nite before? Well, there’s lots of new content to discover in the latest version. Never played it? Well, you made all those people who suffered through earlier versions of the game look like a bunch of suckers. Kudos! Seriously, though, give it a spin. We'd love to hear your feedback. Jess
  5. Is there anyone out there who has experience doing Mac ports of AGS games? The LLN team would love to release a Mac version of our game, but we haven't had any luck getting one working yet.
  6. There's just one day left to vote for Late Last Nite in the AdventureJam competition! The team would definitely appreciate any votes you could throw our way. You can download the game here. If you enjoy it, you can vote for it in various categories here. Here are a few screenshots -- just for fun. Thanks! Jess
  7. Greetings! As you may have seen elsewhere on social media, several members of the Space Quest/adventure gaming fan community participated in the recent Adventure Jam event and created an original point-and-click adventure in just two short weeks. The end result is Late Last Nite, an adventure in excess -- available for download now! I'd provide some details on the plot, but I hate to spoil the surprises. Let's just say that things get weird. As for the familiar faces who worked on the project, there's Akril, Datadog, drdrslashvohaul, Frede, Resulka, Troels, and me. We invite you to play the game and let us know what you think! Oh, and if you feel inclined, leave a rating for us on Late Last Nite's Game Jolt page. Take care! Jess
  8. Needless to say, I'm saddened by Mr. Owens' passing. Even before he came on board as the narrator in Space Quest 4, I was a huge fan of his work on Laugh-In and Space Ghost. As I said on Twitter last night, his performance as the Space Quest narrator was so good that you could retroactively imagine him providing voiceover for the earlier games in the series. Plus, if I'm going to screw up in an adventure game, there's nobody I'd rather hear admonish me for my stupidity than Gary Owens. It's a shame we'll never get to hear Mr. Owens' dulcet tones in SpaceVenture; I'm certain he would have knocked it out of the park yet again. That said, we're lucky to have some amazing performances to look back on and enjoy. Jess
  9. If at all possible, I'd like to use Season 3 as a platform to air out my grievances with Pete Toleman concerning Secret Quiches of the Luftwaffe. Jess
  10. I've trademarked the Professor Jess™ character. You owe me 75¢ for that mention. In the meantime, my condolences for all the crap that's fallen into your life recently. Here's hoping for a speedy recovery on all fronts! Jess
  11. Space Quest 1 EGA holds a special place in my heart as my first Space Quest (and my second adventure game after King's Quest II). When I think "Space Quest," Roger wandering through the 16-color corridors of the Arcada is still one of the first images that springs to my mind. That said, I like the B-movie style of the VGA remake quite a bit; it always seemed like a good fit for the overall tone of the series. It also made the remake feel markedly different from the original, which I would argue is a good thing. The rather unfortunate King's Quest I remake didn't achieve that. Also, as others have mentioned, the SQ1VGA soundtrack is outstanding. If you asked me to choose a favorite, SQ1EGA is the obvious choice. I think it's bogus that Sierra didn't involve the Two Guys in the VGA remake, but I can still appreciate it as a new spin on an old favorite. Also, I wanted to come back to my favorite quote from this entire thread: The Wilco World Wide Web: European and Confused Since 1995. Jess
  12. I've had similar thoughts about the viability of an episodic SpaceVenture. Are there really enough people out there who haven't already pledged to the SpaceVenture Kickstarter -- backers are essentially receiving "free" copies of the game -- who would be interested enough in the project to purchase half a game, thereby funding the second half? I imagine it would require the first half of the game to get amazing reviews and attract a huge audience. Of course, splitting the game is likely to impact its quality (since, presumably, it wasn't designed from the ground up with a clear Part 1/Part 2 delineation in mind), which could generate negative reviews, damage sales, and decrease the likelihood of Part 2 getting the funding it needs. Of course, this is all uninformed speculation on my part about something we have no real reason to believe is actually going to happen. I've never gone wrong before placing my faith in Mark and Scott.
  13. Ditto everything that Gareth said. (I originally wrote a much longer post here, but I'm not sure that my uninformed musings on the economics of episodic gaming are particularly helpful.)
  14. That's a soccer thing, right? #murica
  15. You're gonna let the PCJ Police boss you around? ;)
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