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vega

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Everything posted by vega

  1. I recently read this interview Al Lowe gave: http://www.stickytrigger.com/products/interview-al-lowe/ and if you scroll down to the comments section we have a comment left by someone who signs his name: Josh Mandel. The comment is: "Ask him this... Ask Al who REALLY did all the work on Leisure Suit Larry: Reloaded, because it certainly wasn't him!!" Now this is either really Josh Mandel with a friendly jab at Al Lowe, although it seems unlikely, or, and to my mind the most likely option, that this is really mean old Paul back to his "tricks". If we recall a similar comment left in a thread on this forum which goes as follows: "Ask them a hard question. Ask them why they didn't join up with the folks at Replay Games to create Sierra 2.0 and instead chose some guy they've never heard of, Chris Pope, to run a company they don't own." You can notice a similar pattern in the writing. It seems like a comment trying to stir up some bad blood between Al and Josh. Just thought someone who is on more friendly terms with Josh Mandel could ask him if he is the who left the comment.
  2. Given Paul Trowe's erratic behavior last year I found it highly unlikely we were going to see LSL2 under his supervision. It's unfortunate, but things were going to fall apart sooner or later. If it's definitely true that Josh Mandel left, it's more than certain that we're not gonna see another Leisure Suit Larry adventure game. Maybe in about 10-20 years we'll see somebody else attempt a revival. I wonder how long Al Lowe is going to be a part of this wreck though. I'm not exactly sure if he is aware of Paul's actions from the past few days or of some of his previous outbursts since he probably doesn't spend that much time online. He should know about Mandel's departure though and I'm pretty sure it was related to Paul's behaviour in one way or another. We'll just wait and see how things turn out, popcorn in hand of course.
  3. I didn't see this mentioned, but I, for example, would like to upgrade to a higher level and I didn't see an option for that.
  4. Have they said how long the paypal option will be open?
  5. I have asked the Two Guys about this a few days ago but haven't received an answer yet so I thought maybe you guys can help me out. I've seen they've set up the paypal option on their website. My question is how long will the paypal option remain open and will it by possible for existing backers to up our pledges to a higher tier? Will all the items be available (the buckazoid for example is emphasised as a Kickstarter incentive. I have the bronze buckazoid so far but I was hoping I could maybe snag that silver buckazoid also after the kickstarter was over)?
  6. I'm enjoying the optimism, however for this to really gain momentum especially in the last days, serious media coverage is needed and so far I haven't seen anything and I'm starting to be a bit pessimistic about the whole thing. Does anyone know when we can expect all the articles and interviews to appear?
  7. Not an Apple user either and don't plan on getting one. It's getting a bit hot in here, isn't it, StellarSoul? :)
  8. If SpaceVenture is successful that can only mean that the IP for Space Quest will be even more expensive. Chances of them getting the IP are close to nil. People shouldn't be getting their hopes up because they'll only be disappointed. The only realistic outcome is that they can get the rights to develop a new game in the series under Activision's control.
  9. It is appealing, but the whole thing could backfire horribly if it was added to the 30$ tier. Double Fine had the exclusive forum+all the programming and design updates at the 15$ level. And they have reopened the 15$ tier on their website to allow the so called slacker backers.
  10. The truth is as much of a fan as I am of the Two Guys, I need an incentive to raise my pledge. I work for my money and I need a reason to give them more. As much as I appreciate them as designers and as much as I would like to see a new game from them, my priorities will always lie with in my personal affairs. For example I love the LSL series to death, but I didn't pledge beyond the 100 tier because I didn't find the rewards interesting. I might have gone to as much as 250$ with the right incentive. I'm at the 150$ level right now for the Two Guys but I might raise my pledge to 250$ if they added another interesting reward. For Tex Murphy I pledged 250$ because their awards are awesome. That's just the way Kickstarter works. It's not a charity, people expect something in return, even if they are huge fans.
  11. The prototype looks great. Can't wait for the next one and hoping to see that parser in action ;) It's pretty clear by now that people weren't waiting on the sidelines just to see the prototype before pledging. I don't think we have raised more than 1k since it has been released and some have even pulled their pledges. Let's hope those promised interviews and articles deliver the goods and the backers. There's still time to turn this around.
  12. My preferences in orchestral VST: for strings: LASS 2 for brass: I use Orchestral Brass Classic (oldie but goodie), however I tried CineBrass and it sounds amazing (it is the next thing I am buying) for solo brass: the SampleModeling series are as good as the real thing for a more casual brass sound: Mojo Horns is the best for percussion: Elite Orchestral Percussion. True Strike is another alternative for exotic percussion: World Impact for pianos: I prefer the Galaxy Pianos series for harp: CineHarp for woodwinds: I prefer the Westgate series, although Wallander Wivi might be something to look into EastWest Symphonic Orchestra is a good backup for most of the sounds, however there are better alternatives in the above and now I use this very sparely.
  13. What a wonderful video. Gives me a warm feeling inside. I'm so glad the Two Guys are back.
  14. It's hard to judge since were only about 14-15 hours in the Tex Murphy kickstarter, but compared to SpaceVenture which got 733 backers in 24 hours and almost 50k, it does seem that Tex Murphy will fare better. Psychologically the Tex Murphy campaign managed to invoke more nostalgia from people, me included. I pledged 270$ on the project, compared to the 165$ I pledged on SpaceVenture. It's not that I enjoy Tex Murphy more, I think they're on the same level preference-wise, but somehow the video touched a certain cord emotionally, that I now realize the two guys didn't achieve with their video. I didn't see the problem at first since I really enjoyed their pitch but when you compare the two it doesn't pack the same punch and I really don't mean production values. Tex just achieved the required emotional impact. Maybe it's something to ponder. I really can't offer any additional advice since it's not my expertise, I can only tell what I felt.
  15. Certainly didn't meant it as a negative thing against Paul, but it would be great if they could direct the backers' attention towards the two guys like Josh Mandel did in the last video with Jane Jensen. It can be a short written update to acknowledge this kickstarter's existence. It could certainly help things now. We're in a bit of a slump unfortunately.
  16. It really needs to be an official Reddit AMA. Jane Jensen's AMA wasn't featured on the right side where there's the schedule of upcoming AMAs and thus the only people who asked questions were the people who already pledged. As a consequence the kickstarter didn't get any kind of boost. Al Lowe's for example was a featured AMA and got a lot of new backers. And another thing, why hasn't this kickstarter been announced in an update on LSL's project. I think that would be a nice gesture.
  17. Well, Tex Murphy certainly took the life out of this project today. Hope we can get back on track tomorrow. The next prototype really needs to attract people who don't know the Space Quest games or never played them. They certainly have time to get it done.
  18. I had a hunch HTML5 was more capable, which is a very good thing. Not a lot of people will understand this though. Even if some of them played commercial flash games, they didn't know they were flash games. I think the only thing to do to convince people is to provide the next prototypes in an executable form which can be launched from the desktop. The discussion on the comments section has quieted down for now, but I'm pretty sure we will see them again after the next prototype.
  19. Whoa, that comments section really wears me out. There is a certain stigma attached to browser based languages. But if HTML5 is as capable as Flash there is really no need to worry, after all Machinarium was done in Flash and I think not a lot of people know that. That game handled itself beautifully. However for marketing reasons and I think all these negative discussions could be hurting the project a bit, they should state that they are not going to use HTML5 for the final product. So far they said they are undecided on the engine. People are going to freak out at the possibility of HTML, even though I think it is a perfectly viable choice, and now is not the time to change those mentalities.
  20. The pledge rate has really slowed down. I think more coverage is needed. There have been articles on Eurogamer, Joystiq and RPS but that's about it. It would be nice if the Larry guys would give an update telling their backers about the Space Quest guys. I hope this campaign has a few surprises to offer otherwise we will only reach 200k next weekend. Am I getting a bit too anxious? The same thing happened to me during the Larry campaign, but things eventually worked out. The thing is somewhere in the future there will be a kickstarter with a large fanbase that will fail. We haven't had a big failure so far and I hope it's not this one or Tex Murphy. I expected Republique to be the first, but somehow (I really wasn't impressed with their game) it succeeded. PS: I have a problem copy-pasting when posting on this forum. Is it just me?
  21. TEXT PARSER PLEASE! LSL7 is I guess the only adventure game that while mostly point and click, managed to give a nod to the old text adventures and implemented the parser masterfully. I would love to see something similar in SPACEVENTURE.
  22. Well, I've read the whole threads on Jane Jensen, LSL and Space Quest Kickstarters (quite a lot of reading material) and from what I gather some of the more childish (and negative) responses are either by people who are big fans of Jane Jensen, who are envious (as some explicitly state) of the others success. Jane Jensen has a very vocal but smaller fanbase than the other Sierra series. I personally really like her Sierra games, but I would have liked her to try a different game with this Kickstarter campaign (I really liked the Anglophile adventure concept). This would of course have alienated a lot of her fans. I guess it's a problem with fans in general. We except the same thing from the our favourite artists. I, for one, would've loved Scott and Mark to try out something completely different (a medieval adventure or something). But, I'm very excited either way about their new game. To come back to the AG forums, their attitude however is completely baffling. People complain for years that adventure games of the last decade are mediocre (and unfortunately they are) and when there is finally a strong revival of the genre they complain about the pitch video not being good enough, that they are keeping features hostage (!?) or about other trivial things. I guess it says a lot about human nature :)
  23. Backed this thing for 150$ + 15$ shipping. Even more than LSL, which I backed for 115,69$, simply because the rewards are more attractive, even though LSL was my first adventure game and still one of my favourites. It's a bit unfortunate financially that all these great adventure games are all asking for money at the same time, but a very fortunate thing for the adventure scene. As consequence I will have to pass on Jane Jensen's campaign, because I can't afford another 115$ (I can't pledge without getting a big box) and I will have to save some money for good ol' Tex.
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