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Do you think SQ would have followed continuity?


SteveHNo96

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We all know Sierra disbanded adventure games circa 1997, but if The Two Guys From Andromeda were allowed to continue, do you think they would have followed continuity or do you think they would have abandoned the idea?

 

Specifically speaking, Space Quest IV had Roger going to SQ XII and SQ X, which had their own titles. Do you think that they would have used said titles for a prospective 10th and 12th game in the franchise, or do you think they would have deviated since y'know, Roger could have screwed up the future?

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Well, the bad thing about time travel as a sci-fi plot device is that you might wind up painting yourself into a corner because you've established something that has to happen. On the other hand, "time travel stuff" works as an excuse for just about any retcon or plot hole you can run into, so I think the issue is two-fold.

 

I can easily imagine future Space Quests finding a way of dealing with this to take the series out of the predefined path in which Roger has to be on Estros by SQ10. In fact, start off with Roger breaking the space-time continuum by accident and you've got a game that practically writes itself. Take a look at Space Quest: Incinerations if you want a look at a Space Quest fangame that treats time travel in exactly the right way.

 

Heck. Take a look at it anyway; it's a great game.

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Roger's future was always vague and easy to interpret in many ways. You could deviate from said future to put a twist on an old story, or you could just continue the series without ever exploring that far into the future. "Futurama" explored the future of Fry and Leela's relationship in several different ways without ever technically breaking continuity. So likewise, when you're dealing with science-fiction, parallel universes, and the seventh dimension, Space Quest could have ended up anywhere.

 

Or, in Doctor terms, people assume that time is a strict progression of cause to effect, but from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly wobbly... time-y wimey... stuff.

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