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penguinfan

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Everything posted by penguinfan

  1. PCJ, speaking of contests can you remind the Guys that the twinkie nose entries never got acknowledged? They need some sort of prize, for sure.
  2. I'm getting a little tired of this monologue-ing, but the Andromedan post has a new article relevant to this thread Original Quest for Glory artwork offered as rewards http://guysfromandro...red-as-rewards/
  3. That was a pretty cool AMA, sorry I missed most of it while at work. I got in one minor comment before it closed, and then of course thought of several more... maybe I'll remember them for the *next* time! The Coles had fun as well, and are planning to do a second session in a couple weeks since not everybody who wanted to participate were able to make it.
  4. Where did you hear that?? I have been looking for the Thrawn Trilogy in used bookstores, but may need to give up and order it online because not many people seem willing to give up their copy... Timothy Zahn is an excellent writer of action-packed sci-fi, so if he has an actual role in writing the script for the next Star Wars movie (i.e. they didn't obliterate his story and just keep the names of characters, in a "loosely inspired-by" manner), this could be a great turning point for the series!!
  5. And here is the exact link, reddit IAmA still going on for now...
  6. Lori and Corey Cole have scheduled an IAmA for today http://www.reddit.com/r/IAmA According to Corey, the starting time will be "6pm EDT on Halloween, which should be 10 pm in England, 11 pm in Central Europe, 3pm here in California, noon on Thursday in Melbourne, and... well just ask Google for "Current time in New York" and they'll tell you when it is. :-)"
  7. I hope Mark & Scott are taking notes, so they know what to do when we send them out on this mission. That scene with the CEO was particularly awesome.
  8. The Coles are putting on a google+ hangout for all you googley type people (of which I am not one) http://www.hero-u.net/leaders/spooktacular-start/ It appears to be going on now, and again periodically over the next few days through Halloween.
  9. It would be interesting to know how Chris got on the team; we got to see the... er, touching, Two Guys reunion, but not the momentous occasion where Chris came on the scene. Was it analogous to Andrew Brawsome and the Coles, where he was a big fan who proposed teaming up and the Coles eventually took him up on it when the time seemed right?
  10. http://www.kickstarter.com/projects/1878147873/hero-u-rogue-to-redemption/posts/335644?ref=activity Yes, this vital update answers key questions such as "will Hero-U be a floor wax or a dessert topping?" It's a Floor Wax AND a Dessert Topping :D
  11. Excerpt from discussion this morning about Hero-U combat approach: speedster: "DreamFall adventure game had some awkward fighting sequences that I could have done without, but I've enjoyed a range of other "combat" styles -- everything from classic party-based RPG combat (Bard's Tale, Might and Magic, Baldur's Gate II) to FPS (Doom, Hexen, Quake, Unreal...) to army-based strategic combat (Hero's of Might and Magic series) to skills click-fest (Diablo II, WoW) and even a bit of JRPG turn-based combat (Chronocross). The Hero-U combat sounds like a new variant that is more suited than that other stuff for an adventure-game setting -- single character to keep it personal, turn-based to use thinking instead of reflexes, and combining of items and environment along with a portfolio of skills to "solve" battles against monsters rather than just adding up various kinds of points to be "tougher" and overpower the monster with higher points in some attribute (higher damage, more hit points, whatever)." Lori: "@speedster - precisely! Although in the end, some of the combats in Hero-U will probably boil down to having the right magical doohickey or potion to make a monster vulnerable and then beating them on the head with a stick until they fall over, many of them will take some serious puzzle solving to defeat. Combat won't be as much of an adrenalin rush as it was in QfG or WoW, but it won't be boring, either. No "hit the rat, kill the rat. Hit the next rat, kill the rat, Hit the next rat, kill the rat" kind of tedium. Find a way to block up that stupid rat hole! Sort of the bush of infinite Goblins in QfG1, only this time, you can block their tunnel."
  12. Lori has been hanging out at the comment thread quite a bit lately, and we've been having fun talking with her. Maybe some of you fence-sitters should sign up for a buck just to have a nice time chatting about QfG days and ask a few questions to get a better idea of whether or not the new Hero-U series will include the aspects that you enjoyed.
  13. Wow that's tough -- no insurance because self-employed? For several years my other half had no insurance, but then we finally managed to get group insurance through the small consulting company in which I am a partner. Another colleague of mine with a 1-man consulting company has insurance through a professional association (IEEE in this case) so that sort of thing might be worth looking into...
  14. There has been some discussion of gameplay in the interviews that have been coming out, for example: "We will have an Action Point system so that you can choose between doing a single, powerful action during your "turn" or a couple of smaller actions (such as stab and dodge) or move to improve your tactical position. I won't allow combats to turn into 10-minute marathons, but there will be more choices than in Quest for Glory. The main feature of the Rogue character will be item use – Your Rogue will supplement his basic skills with a variety of items that let him do some unusual actions. We plan to keep the same basic interface for each game in the Hero-U series, but each character type will have a different flavor in combat." http://www.rpgcodex....ent.php?id=8549 "For the Rogue, we decided it’s going to be an item-heavy experience. You’ll be working with poisons, traps, learning how to set traps in classes, and running around to get monsters and so on. That’s the point we’re making with the Rogue – he’s a trickster. He’s got to be able to survive even though he’s not the best fighter, and he does it by being smart." http://www.rockpaper...on-going-rogue/ "To fight monsters and people both in the catacombs and elsewhere, you'll use a turn-based, "action point"-driven combat system. You can use points to move around, activate special abilities like World of Warcraft-ish poisons, or find ways to trap, split, and disable enemies using what Lori calls 'a thinking person's way of dealing with combat.' " http://kotaku.com/5953028/the-creators-of-quest-for-glory-want-to-make-a-western-version-of-persona
  15. The story sounds sounds pretty cool to me, with alternate paths http://kotaku.com/5953028/the-creators-of-quest-for-glory-want-to-make-a-western-version-of-persona "As you progress, you'll be able to choose whether to play your hero—Shawn O'Connor, a dirt-poor burglar—as a noble rogue or a nasty thief. You can learn how to become a hero, or you can go totally evil and try to take over the thieves guild, Corey said."
  16. Hopefully the facebook link above just repeats the info on their real homepage, which is here: http://www.hero-u.net/ Countdown: T minus 3 (days)
  17. I like the official PledgeQuest lol-cat too: "In case you're curious, Brodie is just like Vohaul -- only slightly more evil and slightly less technologically adept. " http://www.pledgequest.net/images/conceptart/brohaul.jpg
  18. With the youtube streaming, Matt should be able to post the link later. Sounds like a good solution.
  19. Poor guy, you just need to find the right set of friends. My two best friends are still happy to play zany adventure games together and laugh alongside me. We played Zork rather than SpaceQuest, but looking forward to trying SpaceVenture next year.
  20. Either of you guys gonna make it to Matt's appearance on the kickstarter hangout tomorrow afternoon 4pm PST? I'll still be at work, aside from whether I could watch without a google account. If yes, would it be possible to record it?
  21. That was great! Can somebody tell me where to turn in my AdventurePoints for "Streets Ahead"??
  22. My count was of SQnet inhabitants as opposed to the full set of over 10k people who backed SV, which is why Juanita, Lurker, and Ritechezfire weren't in my count... far as I know they're not into forums. Of course I could be wrong, if any of them just use different nicks here. Not like I know anyone who does that *whistles innocently* Anyways, there is a veteran set of Heroes of the Adventure Game Revolution backing Papier, but we are much fewer in number than we'd like to be. Hope there is a successful relaunch of Papier in the future, since it is just not going to make it this time around.
  23. Yes, you were counted. But I refuse to count you as 2 backers, so go talk somebody else on SQnet into being this rumored 6th backer ;)
  24. You, me, Nockgeneer, S.D, and Riggo would be 5. Know of any others? There are a few more Papier backers who also pledged SV but I don't think they hang out here at all (more Pinkerton Roadies): Sio, Matt, Astrid, A.A. Even if it is 6 of us, 6 out of 10k adventure fans seems rather skimpy turnout!
  25. Ok so Papier has fantasy rather than sci-fi plot, aren't there still more than 5 of us who dig fantasy adventure games in addition to sci-fi adventures? Hm...?
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