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Mop Jockey

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Reputation Activity

  1. Like
    Mop Jockey got a reaction from JimmyTwoBucks in "We Want a New Space Quest Game" Facebook group   
    Hey, I just wanted to say that I'm the admin of the We Want a New SQ group, and yeah, I was quite an asshole on SG. For that I'm sorry, but I'd hope that me as a person wouldn't, as some have suggested here, disassociate from the group due to me personally. That's why I made a number of respectable Sierra-fandom related people co-admins, I wanted to bring together a group of people who are both well-liked and well-versed in Sierra and Space Questy stuff. I really doubt anyone from the "Sierra" brand or Activision know who I am. But that's besides the point...

    I made this group as yes, a vocal petition. I figured now would be the best time to try to get as many people together to say they wanted a new SQ as possible given that Sierra-related stuff is kind of in the spotlight again. I would not however want The Odd Gentlemen to design a new SQ unless they hired Scott as Creative Director and Mark as Art Director on it. Ideally, I'd want Scott to design and direct the game, Mark to co-design and lead the art team, and Josh Mandel to write a lot of the narration. I think I can speak for a great deal of SQ fans when I say an SQ game that didn't feature either all or at least Two of the Three Guys wouldn't be acceptable.
     
    While I would ideally love a hi-res 2D, retro style SQ7, I think we all know that will sadly never happen. But I think out of all the Sierra properties, Space Quest has the best chance of working really well as an episodic series; it already had that 'old sci-fi serial' feel to it, and it was the most intelligent of Sierra's series IMO - It was their Monkey Island and a revival stands a good chance of being a success. I think if we speak loud enough and SpaceVenture does well enough, it could happen. Space Quest was a big hit for Sierra way back when and Sci-Fi is as big as it ever was, given the popularity of nuStar Trek and Doctor Who. That said, I would ideally like a theoretical SQ sequel to be, for one, a sequel rather than a "reimagining" and to have more traditional game mechanics than the new KQ game did. KQ was always a testing ground for new formulas and styles; SQ on the other hand always had a set style of gameplay which demanded a high level of interactivity, and outside of hiring a professional Sci-Fi writer or Matt Groening, no one can match Scott/Mark/Josh's humor.

    And to sum this all up, once again, I apologize for having been such an asshole, the community had just gotten really divided and really ugly and there were a lot of bad vibes and I guess I was in a bad position (RL wise) where I was much more susceptible to it. Wish I could take things I said back and repair my standing with some of you but c'est la vie. I just hope you don't think of me as "Paul Trowe 2.0", and I hope some of you would be willing to join and help the effort to get a final Roger Wilco adventure out there. It's been 20 years, the guy's had enough naptime.

     
     
     
  2. Like
    Mop Jockey got a reaction from Frede in "We Want a New Space Quest Game" Facebook group   
    Hey, I just wanted to say that I'm the admin of the We Want a New SQ group, and yeah, I was quite an asshole on SG. For that I'm sorry, but I'd hope that me as a person wouldn't, as some have suggested here, disassociate from the group due to me personally. That's why I made a number of respectable Sierra-fandom related people co-admins, I wanted to bring together a group of people who are both well-liked and well-versed in Sierra and Space Questy stuff. I really doubt anyone from the "Sierra" brand or Activision know who I am. But that's besides the point...

    I made this group as yes, a vocal petition. I figured now would be the best time to try to get as many people together to say they wanted a new SQ as possible given that Sierra-related stuff is kind of in the spotlight again. I would not however want The Odd Gentlemen to design a new SQ unless they hired Scott as Creative Director and Mark as Art Director on it. Ideally, I'd want Scott to design and direct the game, Mark to co-design and lead the art team, and Josh Mandel to write a lot of the narration. I think I can speak for a great deal of SQ fans when I say an SQ game that didn't feature either all or at least Two of the Three Guys wouldn't be acceptable.
     
    While I would ideally love a hi-res 2D, retro style SQ7, I think we all know that will sadly never happen. But I think out of all the Sierra properties, Space Quest has the best chance of working really well as an episodic series; it already had that 'old sci-fi serial' feel to it, and it was the most intelligent of Sierra's series IMO - It was their Monkey Island and a revival stands a good chance of being a success. I think if we speak loud enough and SpaceVenture does well enough, it could happen. Space Quest was a big hit for Sierra way back when and Sci-Fi is as big as it ever was, given the popularity of nuStar Trek and Doctor Who. That said, I would ideally like a theoretical SQ sequel to be, for one, a sequel rather than a "reimagining" and to have more traditional game mechanics than the new KQ game did. KQ was always a testing ground for new formulas and styles; SQ on the other hand always had a set style of gameplay which demanded a high level of interactivity, and outside of hiring a professional Sci-Fi writer or Matt Groening, no one can match Scott/Mark/Josh's humor.

    And to sum this all up, once again, I apologize for having been such an asshole, the community had just gotten really divided and really ugly and there were a lot of bad vibes and I guess I was in a bad position (RL wise) where I was much more susceptible to it. Wish I could take things I said back and repair my standing with some of you but c'est la vie. I just hope you don't think of me as "Paul Trowe 2.0", and I hope some of you would be willing to join and help the effort to get a final Roger Wilco adventure out there. It's been 20 years, the guy's had enough naptime.

     
     
     
  3. Like
    Mop Jockey got a reaction from JimmyTwoBucks in Why is SQ6 (generally) disliked?   
    But it's just the Inner Space element of it, is that your only qualm?
    I love SQ6. It usually occupies the spot of my favorite SQ. But my qualm with it is it drags around the Information Superhighway Part. 
    Polysorbate is one of the best segments (IMO) of any SQ game. I also love DeepShip 86 and inside Stellar.
    But I'd have much preferred that the story concern Roger having to save Beatrice--I mean, same story, same 'inner space' angle, just with Beatrice. I don't know why Josh introduced Stellar or what his aim was with her. I mean the game references Beatrice a lot so it's not like SQ6 ignored the SQ4-5 saga.
  4. Like
    Mop Jockey got a reaction from MusicallyInspired in SQ1 - Rocket Bar - Metal version   
    Thought you guys might appreciate this, found it on youtube:
    https://www.youtube.com/watch?v=pEI4m8-m854
  5. Like
    RPS did a great job on the article. In the end I think Paul is just a very deluded mentally ill person. He had a good thing going, but his actions destroyed it all. I can only feel sorry for him for not realizing that his actions would have an adverse reaction. At this moment I think the "announcement" in January will not happen. A LSL game without Al's support is just not going to happen. 
     
    I'm hoping for a new Josh IP game! I'd back that in a heartbeat!!! 
  6. Like
    I'm bored and tired of him. Go away, Paul. Go away. You're not fun anymore. Even you disgracing yourself over and over again is no longer amusing.
  7. Like
    Mop Jockey got a reaction from suejak in Why is SQ6 (generally) disliked?   
    Perhaps that's why I like I VGA and 6 so much (which now thanks to your post I know were the products of Josh more than anyone else, it seems)--Both have that vibe where the Narrator isn't just attacking Roger, it's attacking you as well; an acidic level of cynicism present in both games. It makes sense that Josh had a hand in both SQ6 and SQ1 VGA--They had the same feel. I never minded the narrator fighting with Roger/you, just the pacing issues in SQ6 are what bothered me.
  8. Like
    Mop Jockey got a reaction from MusicallyInspired in Why is SQ6 (generally) disliked?   
    I didn't say you hated it. I agree the soundtrack wasn't the greatest. The only SQ game I feel that had a totally great soundtrack all the way through was 3. 
  9. Like
    Mop Jockey got a reaction from MusicallyInspired in Scariest scenes in Sierra games   
    The Realm of the Dead (the parts of the Isle with the zombies) was terrifying to me as a child. Even now it's still kind of disturbing. You see a Zombie woman with torn clothes and a limp; another female zombie with a butcher knife sticking out of her back; a male zombie with it's arm torn off. As someone who enjoys horror, it's easy to imagine any number of horrifying stories surrounding how these zombies came to be deceased.
  10. Like
    Mop Jockey got a reaction from JDHJANUS in Some Sierra questions for y'all   
    Some Sierra questions for y'all. I'll give my own answers first.
     
     
    1) When do you feel was Sierra's peak? Creatively, and in terms of their relevance/impact on the industry?
     
    Creatively, I feel they reached their peak between 1991 and 1995. SQIV, KQVI, Laura Bow II, Conquests series, Gabriel Knight in late '93, GK2, SQ6 and Torin's Passage in '95. I'd argue they started slipping in '94, though.
     
    Impact on the industry wise, I feel they hit their peak in 1997. They were the market share leader in PC gaming for several years in a row, and in 1997 were a massive conglomerate and had made what would be their final two purchases of smaller developers. They had studios and subsiaries all over the world, were backed financially by a (seemingly) unstoppable parent company, were still led by Ken Williams--In 1997, Sierra was the King of PC Gaming.
     
    2) What do you feel caused their decline and collapse?
     
    3) Who was your favorite Sierra designer or design team and why?
     
    Mine would have to be the Three Guys (Scott, Mark, Josh), and Roberta.
     
    4) What do you think will become of the newly reborn Sierra? Do you think it will be respectful to the Sierra of old and become a household name? Will it last long, or will we see the name disappear again in just a few years? Could it grow to rival Telltale?
     
     
  11. Like
    Mop Jockey got a reaction from Frede in Sierra may be coming back (New KQ Game)   
    I think adventure game fans are their own worst enemies.
    They supposedly want the genre to survive, they supposedly want it to rise again. They claim to want a new era of glorious adventure titles--but only if it's in a format exactly like the '90s, except with hi-res graphics of course.
     
    The massively negative reaction to the new KQ game revealed to be not a pure "point and click" game is evidence enough that for one, this game is damned no matter how good it is, and two, that the adventure genre will remain a niche genre--and it's because of adventure gamers.
     
    The guys working for Sierra to make the game have alread clarified that it's still going to be an adventure game, you're just not going to simply use the mouse--and that still wasn't enough. The game is pretty much DOA because of one little statement--that is how rabid adventure gamers and Sierra fans are.
     
    What people seem to forget is that the Sierra of old was changing the adventure genre all the time. In 1980, when Mystery House came out, it introduced graphics.
     
    If that was today, you'd have adventure gamers on social media damning this new company called Sierra for dumbing down the genre with graphics. "The whole point of adventure games is that it's an interactive novel, we play it out in our minds, and now this company Sierra is forcing the images on us."
     
    When KQ came out, it introduced non-static animation and more accessible controls.
     
    When King's Quest V came out in 1990, it made the genre even more simplified---
     
    Imagine how adventure gamers of today would react to point and click "You've taken away the challenge! The fun! The parser, oh the parser!"
     
    And relying on the old Sierra team as if they were Gods.
    If Roberta Williams isn't involved, it's not KQ!", oh, you mean the Roberta Williams who spear-headed KQ8?
    If the Two Guys or Josh Mandel aren't involved, it's not SQ! - Oh, like, Space Quest 5 and 6, which have the most mixed reactions of the series?
     
    I'm not trying to downgrade Roberta, Scott, Mark, or Josh. I'm saying they aren't Gods. They're great, creative people. But there are much younger minds out there who could really do series like King's Quest and Space Quest justice. We're in a time where it's ripe for games like KQ and SQ. Look at the success of Frozen and Guardians of the Galaxy. People want light hearted, good old fashioned fun fantasy and sci-fi again.
     
    But, no, let's all get pissed off because the new King's Quest isn't purely point and click.
    Let's all boycott Sierra because Ken Williams isn't the CEO and the original gang isn't designing the games.
     
    Adventure gamers lie in the bed they made and helped make themselves. And the adventure genre--once the leading genre when it came to innovation and revolutionizing gameplay--suffers and has grown stagnant for it, because of the loud voices of the purists.
  12. Like
    Mop Jockey got a reaction from JimmyTwoBucks in Sierra may be coming back (New KQ Game)   
    The official press release:
     
    http://www.businesswire.com/news/home/20140812005879/en/Sierra-Back!!!#.U-o05ONdVoM
    Sierra Is Back!!! The New Sierra Launches with an Exclusive Focus on Indie Game Development
    The Epic Return of King’s Quest and Geometry Wars3: Dimensions
    Headline the List of New, Fan-Favorite Titles Planned to Launch Under the Sierra Brand
     
    August 12, 2014 11:31 AM Eastern Daylight Time KÖLN, Germany--(BUSINESS WIRE)--With a renowned history that’s served as the origin for many nostalgic video game characters, worlds and experiences, Sierra™ continues on today in a return to form that fans of great games will love. A part of Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), Sierra’s focus is on indie studios developing innovative, edgy and graphically unique games, including new IPs and contemporary reimaginings of beloved Sierra classics. Headlining Sierra’s slate of indie games is an all-new King’s Quest™experience in 2015, and a new Geometry Wars™ game planned to launch this holiday season. Additionally, the Sierrateam is well underway exploring other indie projects to potentially launch later this year, and in 2015 and beyond.
    “In addition to Lucid Games and The Odd Gentlemen, we’re in talks with a large number of other indie devs, and can’t wait to share more details with fans in the near future.”
    In development by the beloved and quirky studio The Odd Gentlemen (The Misadventures of PB Winterbottom), King’s Quest is a fully reimagined version of the fan-favorite Sierra game fit for both the old and new generation of King’s Quest players. Huge fans of the original King’s Quest series, The Odd Gentlemen are crafting a charming new adventure with an awe-inspiring art style, engaging puzzles, and a wondrous interactive narrative brimming with humor. In the new story, King Graham – revered as the greatest adventurer to ever live – shares his life’s adventures with his curious granddaughter, Gwendolyn. It is through these tales that Gwendolyn discovers the true greatness of her grandfather. King’s Quest is expected to make its heralded return in 2015.
    Today’s news about the future of Sierra was met with excitement from its original founder, Ken Williams. “We’re very proud of what we created all those years ago with Sierra Online, and today’s news about carrying Sierra forward as an indie-specific brand is very encouraging,” said Williams. “We look forward to seeing Sierra’s independent spirit live on, and are especially excited to see what The Odd Gentlemen will do with King’s Quest.”
    Sierra began in 1979 with a single 8-bit Apple II microcomputer, and founders Roberta and Ken Williams’ love for storytelling and new technology that drove a revolution in the adventure game genre, and forever changed the industry. Today, a new wave of independent artists and entrepreneurs are using the same inventive attitude and latest tech to create amazing gaming experiences, and that’s where Sierra comes into play. With the popularity of digital platforms like Xbox Live, PlayStation Network and Steam, the new Sierra will cater to the unique needs of each indie studio, ranging from aiding in game development and first party relations, to PR, marketing and digital/retail distribution. Sierra will help foster today’s talent to create amazing video games as it has so many times before.
    “Sierra’s goal is to find and work with talented indie developers working on their own amazing projects, or passionate about working on great Sierra IP, and leverage our expertise to aid them in bring these fun and exciting experiences to gamers with the level of visibility and awareness they deserve,” said Bob Loya, Sr. Director of External Development. “In addition to Lucid Games and The Odd Gentlemen, we’re in talks with a large number of other indie devs, and can’t wait to share more details with fans in the near future.”
    The first title set to launch under Sierra is Geometry Wars3: Dimensions from the team at Lucid Games. Geometry Wars3: Dimensions is an exciting new evolution of the fast-paced, frenetic Geometry Wars gameplay fans love, and will introduce full 3D action and both cooperative and competitive multiplayer for the first time in the franchise. In addition to a full single-player campaign with 50 unique challenges and over 10 battle modes – five of which are brand new to the series – Geometry Wars3: Dimensions features dynamic and persistent progression, offering players a consistently new experience each time they play. Geometry Wars3: Dimensions is planned to launch later this year.
    “Thanks to Sierra, we’re planning to release Geometry Wars3: Dimensions on more platforms than ever before,” said Pete Wallace, Studio Head, Lucid Games. “We’re thrilled to work with the indie team at Sierra to bring the next generation of Geo Wars gameplay to our passionate and loyal fans, and look forward to seeing you all online!”
    For the latest information on Sierra, including additional details on King’s Quest and Geometry Wars3: Dimensions, be sure to check out the official Sierra website at www.sierra.com.
    About Sierra
    Developer-lead and player-focused, Sierra publishes highly curated titles that embody best-in-class efforts from indie developers. From providing development funding and deep first-party relations to marketing and retail distribution, Sierra caters to the individual needs of each indie studio. Sierra will primarily publish on digital distribution platforms including Xbox Live, PlayStation Network and Steam for PC.
    About Activision Publishing, Inc.
    Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
    Activision maintains operations in the U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, South Korea, mainland China and the region of Taiwan. More information about Activision and its products can be found on the company’s website, www.activision.com.
    Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about Sierra and the expected launch dates for Geometry Wars3: Dimensions, King’s Quest and other potential indie projects are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
    ACTIVISION, SIERRA, KING’S QUEST and GEOMETRY WARS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.
  13. Like
    Mop Jockey got a reaction from suejak in Sierra may be coming back (New KQ Game)   
    The official press release:
     
    http://www.businesswire.com/news/home/20140812005879/en/Sierra-Back!!!#.U-o05ONdVoM
    Sierra Is Back!!! The New Sierra Launches with an Exclusive Focus on Indie Game Development
    The Epic Return of King’s Quest and Geometry Wars3: Dimensions
    Headline the List of New, Fan-Favorite Titles Planned to Launch Under the Sierra Brand
     
    August 12, 2014 11:31 AM Eastern Daylight Time KÖLN, Germany--(BUSINESS WIRE)--With a renowned history that’s served as the origin for many nostalgic video game characters, worlds and experiences, Sierra™ continues on today in a return to form that fans of great games will love. A part of Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), Sierra’s focus is on indie studios developing innovative, edgy and graphically unique games, including new IPs and contemporary reimaginings of beloved Sierra classics. Headlining Sierra’s slate of indie games is an all-new King’s Quest™experience in 2015, and a new Geometry Wars™ game planned to launch this holiday season. Additionally, the Sierrateam is well underway exploring other indie projects to potentially launch later this year, and in 2015 and beyond.
    “In addition to Lucid Games and The Odd Gentlemen, we’re in talks with a large number of other indie devs, and can’t wait to share more details with fans in the near future.”
    In development by the beloved and quirky studio The Odd Gentlemen (The Misadventures of PB Winterbottom), King’s Quest is a fully reimagined version of the fan-favorite Sierra game fit for both the old and new generation of King’s Quest players. Huge fans of the original King’s Quest series, The Odd Gentlemen are crafting a charming new adventure with an awe-inspiring art style, engaging puzzles, and a wondrous interactive narrative brimming with humor. In the new story, King Graham – revered as the greatest adventurer to ever live – shares his life’s adventures with his curious granddaughter, Gwendolyn. It is through these tales that Gwendolyn discovers the true greatness of her grandfather. King’s Quest is expected to make its heralded return in 2015.
    Today’s news about the future of Sierra was met with excitement from its original founder, Ken Williams. “We’re very proud of what we created all those years ago with Sierra Online, and today’s news about carrying Sierra forward as an indie-specific brand is very encouraging,” said Williams. “We look forward to seeing Sierra’s independent spirit live on, and are especially excited to see what The Odd Gentlemen will do with King’s Quest.”
    Sierra began in 1979 with a single 8-bit Apple II microcomputer, and founders Roberta and Ken Williams’ love for storytelling and new technology that drove a revolution in the adventure game genre, and forever changed the industry. Today, a new wave of independent artists and entrepreneurs are using the same inventive attitude and latest tech to create amazing gaming experiences, and that’s where Sierra comes into play. With the popularity of digital platforms like Xbox Live, PlayStation Network and Steam, the new Sierra will cater to the unique needs of each indie studio, ranging from aiding in game development and first party relations, to PR, marketing and digital/retail distribution. Sierra will help foster today’s talent to create amazing video games as it has so many times before.
    “Sierra’s goal is to find and work with talented indie developers working on their own amazing projects, or passionate about working on great Sierra IP, and leverage our expertise to aid them in bring these fun and exciting experiences to gamers with the level of visibility and awareness they deserve,” said Bob Loya, Sr. Director of External Development. “In addition to Lucid Games and The Odd Gentlemen, we’re in talks with a large number of other indie devs, and can’t wait to share more details with fans in the near future.”
    The first title set to launch under Sierra is Geometry Wars3: Dimensions from the team at Lucid Games. Geometry Wars3: Dimensions is an exciting new evolution of the fast-paced, frenetic Geometry Wars gameplay fans love, and will introduce full 3D action and both cooperative and competitive multiplayer for the first time in the franchise. In addition to a full single-player campaign with 50 unique challenges and over 10 battle modes – five of which are brand new to the series – Geometry Wars3: Dimensions features dynamic and persistent progression, offering players a consistently new experience each time they play. Geometry Wars3: Dimensions is planned to launch later this year.
    “Thanks to Sierra, we’re planning to release Geometry Wars3: Dimensions on more platforms than ever before,” said Pete Wallace, Studio Head, Lucid Games. “We’re thrilled to work with the indie team at Sierra to bring the next generation of Geo Wars gameplay to our passionate and loyal fans, and look forward to seeing you all online!”
    For the latest information on Sierra, including additional details on King’s Quest and Geometry Wars3: Dimensions, be sure to check out the official Sierra website at www.sierra.com.
    About Sierra
    Developer-lead and player-focused, Sierra publishes highly curated titles that embody best-in-class efforts from indie developers. From providing development funding and deep first-party relations to marketing and retail distribution, Sierra caters to the individual needs of each indie studio. Sierra will primarily publish on digital distribution platforms including Xbox Live, PlayStation Network and Steam for PC.
    About Activision Publishing, Inc.
    Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
    Activision maintains operations in the U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, South Korea, mainland China and the region of Taiwan. More information about Activision and its products can be found on the company’s website, www.activision.com.
    Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about Sierra and the expected launch dates for Geometry Wars3: Dimensions, King’s Quest and other potential indie projects are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
    ACTIVISION, SIERRA, KING’S QUEST and GEOMETRY WARS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.
  14. Like
    Mop Jockey got a reaction from JDHJANUS in Sierra may be coming back (New KQ Game)   
    I do hope Sierra does a new SQ game. Done right, it could be a massive hit, actually.
     
    Look at Guardians of the Galaxy. That film is VERY SQ in spirit--yes it was based on comics,
     
    But let's see:
    Loser-ish underdog hero, interesting worlds, having to save the galaxy. Sort of a parody of the Han Solos of the world, but more of an average Joe. Sounds like our Rog.
    Funny plotline, humor, pokes at the sci fi genre and the '80s in general
    A soundtrack of Rock N' Roll songs from the 1970s and early 1980s--Hello, SQIII Soundtrack, anyone?
     
    And it's proving to be a big hit. A new SQ game, if marketed correctly, which would have to be a bit different from the original games--similar to Incinerations perhaps--could be a hit even among non-Sierra fans. SQ has that sci fi thing which is big now, and is just good fun--something missing in a lot of mediums. That's why Guardians of the Galaxy is a hit--it's given cinema a fun ride that we've been missing for a while.
     
    We're basically in the late '70s or early '80s again. A new world of games is opening before us, a fun, goofy sci fi film is a summer hit giving the world a reprieve from the dark and gritty, realistic films of earlier in the decade. And this little company called Sierra is starting up and making a game called King's Quest.....Different yes in many ways, promising just the same.
  15. Like
    Mop Jockey got a reaction from JDHJANUS in Sierra may be coming back (New KQ Game)   
    If we're being technical, this could potentially find a LOT of Sierra's old designers operating under the Sierra banner again--albeit in a much different way than in the '90s.
     
    Sierra's focus now is indie games and developers. Well, the Two Guys are Indie developers. Jane Jensen is an indie developer. Al Lowe has worked with indie people in the past few years--The Paul Trowe Experience. Really, if the old Sierra guys want it, we could potentially see things like SpaceVenture and the Gabriel Knight remake come out as Sierra games. I think that would honestly depend on the alumni wanting to work with Sierra, rather than the other way around; They'd be a perfect fit for the Sierra of today.
     
    Then you factor in companies like Phoenix Online and Infamous Quests--indie developers who are small, digitally focused and greatly inspired by Sierra's past. I could definitely see them developing games which are published under the Sierra label down the line, if they are interested in that.
     
    We'll never get the Sierra empire we had back in the 1990s, with an office in Oakhurst focused on adventure games. I don't think Sierra will grow to be one of the leaders of the industry that they were in the '90s. But that's OK, because it's a different world, and being so big is what led to Sierra falling so hard. And the Sierra of yesterday--with it's twenty different subsidiaries all over the globe, the way it was managed, couldn't work today even if it was tried. That's not a knock on Ken Williams--The gaming industry is just very different than what it was in 1996. 
     
    This Sierra could become an empire of a different kind, though--a small empire with 'provinces' of indie developers. It's a new world. I could see them being a direct rival to TellTale...Who are basically the LucasArts of today.
     
    This is a new Sierra, for a new era, with acknowledgements to the past and a look forward to the future. They're not the same company we grew up with--but they're a reborn company with a lot of potential to have success in this digital age.
     
    I say we give them a chance.
  16. Like
    Mop Jockey got a reaction from Fronzel Neekburm in Sierra may be coming back (New KQ Game)   
    The official press release:
     
    http://www.businesswire.com/news/home/20140812005879/en/Sierra-Back!!!#.U-o05ONdVoM
    Sierra Is Back!!! The New Sierra Launches with an Exclusive Focus on Indie Game Development
    The Epic Return of King’s Quest and Geometry Wars3: Dimensions
    Headline the List of New, Fan-Favorite Titles Planned to Launch Under the Sierra Brand
     
    August 12, 2014 11:31 AM Eastern Daylight Time KÖLN, Germany--(BUSINESS WIRE)--With a renowned history that’s served as the origin for many nostalgic video game characters, worlds and experiences, Sierra™ continues on today in a return to form that fans of great games will love. A part of Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), Sierra’s focus is on indie studios developing innovative, edgy and graphically unique games, including new IPs and contemporary reimaginings of beloved Sierra classics. Headlining Sierra’s slate of indie games is an all-new King’s Quest™experience in 2015, and a new Geometry Wars™ game planned to launch this holiday season. Additionally, the Sierrateam is well underway exploring other indie projects to potentially launch later this year, and in 2015 and beyond.
    “In addition to Lucid Games and The Odd Gentlemen, we’re in talks with a large number of other indie devs, and can’t wait to share more details with fans in the near future.”
    In development by the beloved and quirky studio The Odd Gentlemen (The Misadventures of PB Winterbottom), King’s Quest is a fully reimagined version of the fan-favorite Sierra game fit for both the old and new generation of King’s Quest players. Huge fans of the original King’s Quest series, The Odd Gentlemen are crafting a charming new adventure with an awe-inspiring art style, engaging puzzles, and a wondrous interactive narrative brimming with humor. In the new story, King Graham – revered as the greatest adventurer to ever live – shares his life’s adventures with his curious granddaughter, Gwendolyn. It is through these tales that Gwendolyn discovers the true greatness of her grandfather. King’s Quest is expected to make its heralded return in 2015.
    Today’s news about the future of Sierra was met with excitement from its original founder, Ken Williams. “We’re very proud of what we created all those years ago with Sierra Online, and today’s news about carrying Sierra forward as an indie-specific brand is very encouraging,” said Williams. “We look forward to seeing Sierra’s independent spirit live on, and are especially excited to see what The Odd Gentlemen will do with King’s Quest.”
    Sierra began in 1979 with a single 8-bit Apple II microcomputer, and founders Roberta and Ken Williams’ love for storytelling and new technology that drove a revolution in the adventure game genre, and forever changed the industry. Today, a new wave of independent artists and entrepreneurs are using the same inventive attitude and latest tech to create amazing gaming experiences, and that’s where Sierra comes into play. With the popularity of digital platforms like Xbox Live, PlayStation Network and Steam, the new Sierra will cater to the unique needs of each indie studio, ranging from aiding in game development and first party relations, to PR, marketing and digital/retail distribution. Sierra will help foster today’s talent to create amazing video games as it has so many times before.
    “Sierra’s goal is to find and work with talented indie developers working on their own amazing projects, or passionate about working on great Sierra IP, and leverage our expertise to aid them in bring these fun and exciting experiences to gamers with the level of visibility and awareness they deserve,” said Bob Loya, Sr. Director of External Development. “In addition to Lucid Games and The Odd Gentlemen, we’re in talks with a large number of other indie devs, and can’t wait to share more details with fans in the near future.”
    The first title set to launch under Sierra is Geometry Wars3: Dimensions from the team at Lucid Games. Geometry Wars3: Dimensions is an exciting new evolution of the fast-paced, frenetic Geometry Wars gameplay fans love, and will introduce full 3D action and both cooperative and competitive multiplayer for the first time in the franchise. In addition to a full single-player campaign with 50 unique challenges and over 10 battle modes – five of which are brand new to the series – Geometry Wars3: Dimensions features dynamic and persistent progression, offering players a consistently new experience each time they play. Geometry Wars3: Dimensions is planned to launch later this year.
    “Thanks to Sierra, we’re planning to release Geometry Wars3: Dimensions on more platforms than ever before,” said Pete Wallace, Studio Head, Lucid Games. “We’re thrilled to work with the indie team at Sierra to bring the next generation of Geo Wars gameplay to our passionate and loyal fans, and look forward to seeing you all online!”
    For the latest information on Sierra, including additional details on King’s Quest and Geometry Wars3: Dimensions, be sure to check out the official Sierra website at www.sierra.com.
    About Sierra
    Developer-lead and player-focused, Sierra publishes highly curated titles that embody best-in-class efforts from indie developers. From providing development funding and deep first-party relations to marketing and retail distribution, Sierra caters to the individual needs of each indie studio. Sierra will primarily publish on digital distribution platforms including Xbox Live, PlayStation Network and Steam for PC.
    About Activision Publishing, Inc.
    Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
    Activision maintains operations in the U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, South Korea, mainland China and the region of Taiwan. More information about Activision and its products can be found on the company’s website, www.activision.com.
    Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about Sierra and the expected launch dates for Geometry Wars3: Dimensions, King’s Quest and other potential indie projects are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
    ACTIVISION, SIERRA, KING’S QUEST and GEOMETRY WARS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.
  17. Like
    Mop Jockey got a reaction from Frede in Sierra may be coming back (New KQ Game)   
    I do hope Sierra does a new SQ game. Done right, it could be a massive hit, actually.
     
    Look at Guardians of the Galaxy. That film is VERY SQ in spirit--yes it was based on comics,
     
    But let's see:
    Loser-ish underdog hero, interesting worlds, having to save the galaxy. Sort of a parody of the Han Solos of the world, but more of an average Joe. Sounds like our Rog.
    Funny plotline, humor, pokes at the sci fi genre and the '80s in general
    A soundtrack of Rock N' Roll songs from the 1970s and early 1980s--Hello, SQIII Soundtrack, anyone?
     
    And it's proving to be a big hit. A new SQ game, if marketed correctly, which would have to be a bit different from the original games--similar to Incinerations perhaps--could be a hit even among non-Sierra fans. SQ has that sci fi thing which is big now, and is just good fun--something missing in a lot of mediums. That's why Guardians of the Galaxy is a hit--it's given cinema a fun ride that we've been missing for a while.
     
    We're basically in the late '70s or early '80s again. A new world of games is opening before us, a fun, goofy sci fi film is a summer hit giving the world a reprieve from the dark and gritty, realistic films of earlier in the decade. And this little company called Sierra is starting up and making a game called King's Quest.....Different yes in many ways, promising just the same.
  18. Like
    Mop Jockey got a reaction from Frede in Sierra may be coming back (New KQ Game)   
    The official press release:
     
    http://www.businesswire.com/news/home/20140812005879/en/Sierra-Back!!!#.U-o05ONdVoM
    Sierra Is Back!!! The New Sierra Launches with an Exclusive Focus on Indie Game Development
    The Epic Return of King’s Quest and Geometry Wars3: Dimensions
    Headline the List of New, Fan-Favorite Titles Planned to Launch Under the Sierra Brand
     
    August 12, 2014 11:31 AM Eastern Daylight Time KÖLN, Germany--(BUSINESS WIRE)--With a renowned history that’s served as the origin for many nostalgic video game characters, worlds and experiences, Sierra™ continues on today in a return to form that fans of great games will love. A part of Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), Sierra’s focus is on indie studios developing innovative, edgy and graphically unique games, including new IPs and contemporary reimaginings of beloved Sierra classics. Headlining Sierra’s slate of indie games is an all-new King’s Quest™experience in 2015, and a new Geometry Wars™ game planned to launch this holiday season. Additionally, the Sierrateam is well underway exploring other indie projects to potentially launch later this year, and in 2015 and beyond.
    “In addition to Lucid Games and The Odd Gentlemen, we’re in talks with a large number of other indie devs, and can’t wait to share more details with fans in the near future.”
    In development by the beloved and quirky studio The Odd Gentlemen (The Misadventures of PB Winterbottom), King’s Quest is a fully reimagined version of the fan-favorite Sierra game fit for both the old and new generation of King’s Quest players. Huge fans of the original King’s Quest series, The Odd Gentlemen are crafting a charming new adventure with an awe-inspiring art style, engaging puzzles, and a wondrous interactive narrative brimming with humor. In the new story, King Graham – revered as the greatest adventurer to ever live – shares his life’s adventures with his curious granddaughter, Gwendolyn. It is through these tales that Gwendolyn discovers the true greatness of her grandfather. King’s Quest is expected to make its heralded return in 2015.
    Today’s news about the future of Sierra was met with excitement from its original founder, Ken Williams. “We’re very proud of what we created all those years ago with Sierra Online, and today’s news about carrying Sierra forward as an indie-specific brand is very encouraging,” said Williams. “We look forward to seeing Sierra’s independent spirit live on, and are especially excited to see what The Odd Gentlemen will do with King’s Quest.”
    Sierra began in 1979 with a single 8-bit Apple II microcomputer, and founders Roberta and Ken Williams’ love for storytelling and new technology that drove a revolution in the adventure game genre, and forever changed the industry. Today, a new wave of independent artists and entrepreneurs are using the same inventive attitude and latest tech to create amazing gaming experiences, and that’s where Sierra comes into play. With the popularity of digital platforms like Xbox Live, PlayStation Network and Steam, the new Sierra will cater to the unique needs of each indie studio, ranging from aiding in game development and first party relations, to PR, marketing and digital/retail distribution. Sierra will help foster today’s talent to create amazing video games as it has so many times before.
    “Sierra’s goal is to find and work with talented indie developers working on their own amazing projects, or passionate about working on great Sierra IP, and leverage our expertise to aid them in bring these fun and exciting experiences to gamers with the level of visibility and awareness they deserve,” said Bob Loya, Sr. Director of External Development. “In addition to Lucid Games and The Odd Gentlemen, we’re in talks with a large number of other indie devs, and can’t wait to share more details with fans in the near future.”
    The first title set to launch under Sierra is Geometry Wars3: Dimensions from the team at Lucid Games. Geometry Wars3: Dimensions is an exciting new evolution of the fast-paced, frenetic Geometry Wars gameplay fans love, and will introduce full 3D action and both cooperative and competitive multiplayer for the first time in the franchise. In addition to a full single-player campaign with 50 unique challenges and over 10 battle modes – five of which are brand new to the series – Geometry Wars3: Dimensions features dynamic and persistent progression, offering players a consistently new experience each time they play. Geometry Wars3: Dimensions is planned to launch later this year.
    “Thanks to Sierra, we’re planning to release Geometry Wars3: Dimensions on more platforms than ever before,” said Pete Wallace, Studio Head, Lucid Games. “We’re thrilled to work with the indie team at Sierra to bring the next generation of Geo Wars gameplay to our passionate and loyal fans, and look forward to seeing you all online!”
    For the latest information on Sierra, including additional details on King’s Quest and Geometry Wars3: Dimensions, be sure to check out the official Sierra website at www.sierra.com.
    About Sierra
    Developer-lead and player-focused, Sierra publishes highly curated titles that embody best-in-class efforts from indie developers. From providing development funding and deep first-party relations to marketing and retail distribution, Sierra caters to the individual needs of each indie studio. Sierra will primarily publish on digital distribution platforms including Xbox Live, PlayStation Network and Steam for PC.
    About Activision Publishing, Inc.
    Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
    Activision maintains operations in the U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, South Korea, mainland China and the region of Taiwan. More information about Activision and its products can be found on the company’s website, www.activision.com.
    Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about Sierra and the expected launch dates for Geometry Wars3: Dimensions, King’s Quest and other potential indie projects are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
    ACTIVISION, SIERRA, KING’S QUEST and GEOMETRY WARS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.
  19. Like
    Mop Jockey got a reaction from Frede in Sierra may be coming back (New KQ Game)   
    If we're being technical, this could potentially find a LOT of Sierra's old designers operating under the Sierra banner again--albeit in a much different way than in the '90s.
     
    Sierra's focus now is indie games and developers. Well, the Two Guys are Indie developers. Jane Jensen is an indie developer. Al Lowe has worked with indie people in the past few years--The Paul Trowe Experience. Really, if the old Sierra guys want it, we could potentially see things like SpaceVenture and the Gabriel Knight remake come out as Sierra games. I think that would honestly depend on the alumni wanting to work with Sierra, rather than the other way around; They'd be a perfect fit for the Sierra of today.
     
    Then you factor in companies like Phoenix Online and Infamous Quests--indie developers who are small, digitally focused and greatly inspired by Sierra's past. I could definitely see them developing games which are published under the Sierra label down the line, if they are interested in that.
     
    We'll never get the Sierra empire we had back in the 1990s, with an office in Oakhurst focused on adventure games. I don't think Sierra will grow to be one of the leaders of the industry that they were in the '90s. But that's OK, because it's a different world, and being so big is what led to Sierra falling so hard. And the Sierra of yesterday--with it's twenty different subsidiaries all over the globe, the way it was managed, couldn't work today even if it was tried. That's not a knock on Ken Williams--The gaming industry is just very different than what it was in 1996. 
     
    This Sierra could become an empire of a different kind, though--a small empire with 'provinces' of indie developers. It's a new world. I could see them being a direct rival to TellTale...Who are basically the LucasArts of today.
     
    This is a new Sierra, for a new era, with acknowledgements to the past and a look forward to the future. They're not the same company we grew up with--but they're a reborn company with a lot of potential to have success in this digital age.
     
    I say we give them a chance.

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