Everything posted by MusicallyInspired
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New SQ7 beta thread
They should release it as a fanfic instead so we can at least experience it in some way.
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SQ Smiles
I can look into adding them. I can't promise anything soon, though. Not that it matters much, though, because as you said, it's dead.
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buggy graphics
True, you don't have to adjust CPU cycles, but this also leads to a negative point where on all SCI1.1 games ScummVM runs the game too fast at some points. Nothing game-breaking, but fast enough to seem jarring and unfinished (which it is). For instance, the opening of SQ5 when the training simulator shuts down and opens up. It opens way too fast and the rats just vanish in the blink of an eye. This is a cycles problem and ScummVM doesn't emulate it properly yet. SCI1.0 games and earlier run at proper speeds, but those SCI1.1 games are still glitched. I've never had any audio glitches in DOSBox. Ever.
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Apple IIGS Versions for teh Win
Indeed. Many of the Apple IIgs Sierra games have extra music that the DOS versions lack. The credits music in Space Quest II is a creative parody of the Star Trek IV movie theme that weaves the SQ theme in it instead, much like the way SQ1VGA parodies the Star Wars credit theme at its end. King's Quest has an actual theme besides Greensleeves as well.
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Where in Space Quest is Roger Wilco?
Roger SQ3? (when Arnoid has him)
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Where in Space Quest is Roger Wilco?
The Orat?
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Where in Space Quest is Roger Wilco?
Is that Roger's uvula when he's flying through time in the intro and outro sequences of SQ4?
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Where in Space Quest is Roger Wilco?
Why don't you wait and see if that's correct before posting a new image.
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Where in Space Quest is Roger Wilco?
Nice, I was going to say Kerona in SQ1VGA.
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Where in Space Quest is Roger Wilco?
We appreciate your attempts to liven up the forums, AnasAbdin, but try not to tick people off while doing it. After all, it isn't just for no reason that this place isn't as lively as it used to be anymore.
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The Stanley Parable
Guys, this is truly fascinating. You must play it. It's a free MOD for the Source engine. So if you have Steam all you need is the "Source SDK 2007" from the tools section in Steam (which is free) and you can play it. Truly brilliant game design. It's an experimental narrative-driven first person game surrounding the philosophies of choice. I don't even want to say anymore lest I give it away but if you love good writing you should play it. Also, there are multiple...paths you can take. I won't say anymore, but the writing is genius and the voice acting/narrating is very well done. PLAY IT. The Stanley Parable There are installation instructions included if you can't figure it out. It should be simple enough, though.
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SQ on the big screen
I just think the love triangle thing is unnecessary for a Space Quest.
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MISSING SQ FAN STUFF
Nice! Those are awesome!
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SQ on the big screen
I didn't like the whole notion of Stellar existing at all seeing as Beatrice was supposed to be Roger's one true love. Seems like a lot of unnecessary drama. I never really had an opinion on Stellar as a character because she just plain uninteresting.
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A Question Regarding: Space Quest 4 Time Codes
Yes, I knew about the copy protection. But the hint book acts as if the copy protection is the Estros code in the floppy version. Just strange wording that can possibly confuse people. Otherwise it's exactly the same as the CD-ROM version; the second random code you type in takes you to Estros.
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A Question Regarding: Space Quest 4 Time Codes
Weird. Then what's the hint book talking about?
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A Question Regarding: Space Quest 4 Time Codes
So the Estros code was actually copy protection in the disk version? Aside from the actual copy protection?
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O.U.I.V.P.P.P. Document
Aw that must have been awful. :P Incidentally, I just realized that the letters on the top and the sides spell out Latex Babes across and Roger Wilco down. Never noticed that before lol.
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A Question Regarding: Space Quest 4 Time Codes
I think Estros was trial and error, but there were a few easy combinations that would work and send you there (like the whole top row from left to right and then down or something). Or maybe it was always the third combination you attempted automatically or something. I don't remember. Everything else was supplied. The code for SQXII is right there as soon as you get in the pod which you have to write down right away (or make a save so you can load back and see it). The SQ1 timecode is a puzzle inside the game (half on a gum wrapper you find on a dead sequel policeman and the other half is in the SQ4 hint book). The Galaxy Galleria code is inside the time pod that appears when the sequel police track you in the arcade which you also have to write down if you ever want to go back there (which you do, since you need to figure out which Pocket Pal terminal jack converter to buy). Any other time codes are easter eggs (SQ3 Ortega and whatever else there is I forget). And I always figured that the sequel police just didn't notice Roger get into the time pod until he travelled through time. Of course, if you got the wrong time code apparently the pod makes a lot of noise and sequel police still do nothing, which doesn't make much sense. But maybe they walked off somewhere while Roger was sitting in the pod.
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Adventure: All in the Game
Nice, congrats for the mention, Akril! :P
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Space Quest for Glory: Trial by Plunger
He's not whiny.
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Space Quest for Glory: Trial by Plunger
You do know what snivelling means, right?
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Space Quest for Glory: Trial by Plunger
In what way is he snivelling?
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Moa pervaa igra po space quest!
Don't waste your time with this, guys. It's an AGS game. A rather horrible one at that. Please try to contribute something worthwhile and at least somewhat relatively serious instead of nonsensical wastes of time like this.
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King's Quest II SCI in your browser
Must be maintenance going on about that feature on the website then. It was working.