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Everything posted by MusicallyInspired
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Well, seeing as returns are happening
MusicallyInspired replied to Personman's topic in The Rocket Bar
Welcome back, personman. I also remember you! -
Heh. I'm running a 1080p screen so the image isn't big enough! :P
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I'm so psyched for this! I will give them whatever money the ask for! SQ was my favourite game series ever. Still is! I almost want to apply for the sound designer position, but the requirements page seems to be blank or missing. I'm half considering opening a Guys From Andromeda specific subforum sometime in the future on the Janitorial Times. I think it's important enough to make a separate section given that these are the two minds that gave us Space Quest to begin with. What does everyone think of that? Of course, it's too early at this point. But we finally have something new to talk about again which is the main thing!
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http://forum.spacequest.net/viewtopic.php?f=2&t=1963
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I remember stumbling on that a while back. Interesting to see. About the only thing that was carried over from the original games, however, was the violent deaths of Roger. Also, Roger Wilger....what kind of a stupid name is that?
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Hmmm, just noticed in the Kickstarted that they mentioned that a redesign of Larry would be looked at if this/these remakes are a success. It was also mentioned that the screenshots they've been posting for the past few months of the same area were a proof-of-concept creation to pitch the idea to Codemasters.
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Yes, of course it's aged. But there are other alternatives to ultra-cartoony.
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They've only got one license for sure. And that's from Codemasters not ActiVision. They're still "in talks" for the other licenses.
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What worries me about what Replay Games wants to do is that the games look very cheap, way too cartoony, and intended for handheld devices only.
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SPACE QUEST 5: Story Structure and Plot Point Flaws
MusicallyInspired replied to bugle_truffle1's topic in Starcon Academy
Yep. And of course for SQ3 Sierra enlisted the talents of Supertramp's drummer Bob Siebenburg. Not to mention KQ4's score by hollywood composer William Goldstein. KQ5 actually had 4 composers including Chris Brayman and Rob Atesalp, but Seibert and Allen did most of it. -
SPACE QUEST 5: Story Structure and Plot Point Flaws
MusicallyInspired replied to bugle_truffle1's topic in Starcon Academy
Mark Seibert didn't write the music. He played a very minor role. But he was Music Director at Sierra and got his name in there somehow. Credit for SQ4's soundtrack goes to Ken Allen. -
SPACE QUEST 5: Story Structure and Plot Point Flaws
MusicallyInspired replied to bugle_truffle1's topic in Starcon Academy
The credits are in the game manuals and in the games themselves. SQ6 was entirely professionally acted, I believe. As was KQ6 and KQ7. -
SPACE QUEST 5: Story Structure and Plot Point Flaws
MusicallyInspired replied to bugle_truffle1's topic in Starcon Academy
Bad direction is a good excuse. I recall Josh mentioning that he was trying to make Graham's vocal lines fit with the action that took place. Like if he was out of breath he'd be panting, if sad he sounded sad, whatever. And Roberta and the directors and whatever said "No, Graham is always buff." -
SPACE QUEST 5: Story Structure and Plot Point Flaws
MusicallyInspired replied to bugle_truffle1's topic in Starcon Academy
What Collector said. As for SQ5, yeah it's the most cohesive of the entire series. Absolutely. If you gauge your opinion on how good a game is by that then SQ5 totally wins out. However, I still prefer the earlier games. Maybe story-wise they're all over the road, but gameplay-wise I really really enjoyed them. But I did enjoy the plot of SQ4 more than SQ5 at the same time, but I'm such a sucker for time travel. Scott Murphy did say he had a distinct "seat of your pants" design philosophy, designing the game as he went, which could be the defining factor. For SQ5, Mark Crowe (who did it alone) said in an interview that he already had an idea for a story worked out which he then created. Also, you're right that Roger wasn't such a doofus idiot in SQ5. His speech was well-thought out (well...you know what I mean) and eloquent and he seemed to have enough intelligence to handle himself professionally (for the most part, when Beatice wasn't around). But he was still wonderfully and hilariously dim-witted and blonde. But that's a different kind of stupid. SQ6 also portrayed him this way. I will say that I really didn't prefer Roger's voice actor in SQ4, though. That's the only drawback I can think of the game personally. He sounded like a complete numbskull. With the stupid nasally voice and all that. "Hey! How come their bikes can go through the force fields?" Just listen to that line again and you'll know what I mean. -
SPACE QUEST 5: Story Structure and Plot Point Flaws
MusicallyInspired replied to bugle_truffle1's topic in Starcon Academy
It is possible with a little (and when I say little I mean a decent fair amount) of reverse engineering and strategic thinking over the current reverse engineered code we have with SCI Studio VGA and ScummVM combined to modify the current SQ5 by compiling new scripts which add compatibility and utilize extra digital audio sound resources for speech. Unfortunately, there is nobody left in the community with this expertise and knowledge interested in such ventures. Brian has moved on ages ago and everyone who's attempted to fill his shoes has moved on as well. -
SPACE QUEST 5: Story Structure and Plot Point Flaws
MusicallyInspired replied to bugle_truffle1's topic in Starcon Academy
Not surprising as SQ4 was the last one the Two Guys did together as a team. And he had little part in SQ6. I personally believe Scott Murphy to be the original heart and soul of Space Quest. It was his idea initially anyway, wasn't it? -
SPACE QUEST 5: Story Structure and Plot Point Flaws
MusicallyInspired replied to bugle_truffle1's topic in Starcon Academy
All SQ5 needs is voice acting. That's it. Doesn't need a whole remake. Personally, I find SQ6's plot incredibly poor. It was not engaging at all. While SQ5, while some people dislike, is still very riveting and funny. SQ6's story is so far removed from Space Quest and so strange it's fascinating. Yet it's still incredibly funny. I also abhor the whole "innard space" thing. It's Space Quest not Biology Quest! Couldn't stand that that was the focal point of the entire game. -
So I was reading the SQ6 transcript...
MusicallyInspired replied to Akril's topic in Starcon Academy
Hah! Neat. -
Replay have gone on record in saying that they are currently in talks to get licensing rights for KQ, SQ, and PQ as well. They even said that they already have Scott Murphy on board for SQ if it happens, but Mark Crowe is unavailable because he works at another company. The LSL remakes were in development (at least the first one, with plans for the rest of the series) already but they couldn't continue because nobody backed the progress. My guess is that they saw the response to Double Fine's adventure kickstarter campaign and thought that would be a viable alternative.
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Absolutely! I don't really understand how anyone could have thought otherwise. It's plain as day. And SQ excels in sarcastic humour.
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SPACE QUEST 5: Story Structure and Plot Point Flaws
MusicallyInspired replied to bugle_truffle1's topic in Starcon Academy
I don't consider SQ1 dark at all. True, the idea of the premise of SQ1 is indeed dark....on its own. But the way it's presented in the game is very light-hearted. There's an overdose of violence in Space Quest (all of them) with the horrific deaths Roger faces. I don't really consider the introduction that dark. However, SQ4's entire plot is extremely dark and presented as such right from the introduction. Sure there's lots of comedic relief in between at points and other time periods aren't as dark, but it still ends off in SQ12 which is again dark in tone. It's all in the presentation. Also, I think you're reading into it and taking it too seriously if you think the Two Guys took the size of a floppy disk into any consideration at all. It's just supposed to be funny as it represents a floppy disk. That's all. -
Just want to say great posts everyone and great conversation! This is the most action these forums have seen in absolute ages. And it's even with a lot of old-time SQ community members! That's something. Just goes to show all we needed were some more games to keep talking. And we got three great ones all around the same time to jabber about now!
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I can't accept that Vohaul is naturally blue. I've never seen any other blue Xenonians. I really don't believe that he's a clone of Slash and a relative of Quirk's or anything else the Companion has spewed out, but I think it's easiest to assume from the facts of the games themselves that he's a "victim of his own experimentation" and hooked to a life support system, he was "human at one point," he was enraged at his "fellow sissy scientists" from Xenon, he destroyed his home planet of Xenon and took over complete control in SQXII, and he was blue in the hologram because that was his last known appearance before he died and (from a game design standpoint) had to be familiar for people to know exactly who he was. Changing things and assuming facts by turning Vohaul and his family into all-blue aliens just doesn't make sense in my view of the series' canon. It's also a bit like altering things and assuming things kind of like how Curse of Monkey Island completely altered Monkey Island into this Saturday morning cartoon with a juvenile and childish nemesis instead of the fearful and truly evil nemesis LeChuck was in the first two games. Guybrush marries Elaine when Ron never ever saw their relationship as anything but platonic or brother/sister-like. I suppose VSB's standpoint is just as valid as CMI's, however, because much like the MI series there is truly nothing in the SQ games themselves to outright contradict VSB's assumptions and there's certainly enough material to draw valid conclusions from. It's just one of those things we'll probably never really know the answer to as the Two Guys probably never gave it a second thought and if they had continued to develop SQ games they probably would have thrown in some game facts that might have explained Vohaul's origin in some way (albeit intuitively so). So we'll never know. Interestingly, I'm noticing a lot more how VSB's approach to Space Quest is very similar to CMI's approach to Monkey Island.