-
Posts
761 -
Joined
-
Last visited
-
Days Won
54
Everything posted by Frede
-
It's official: The Two Guys from Andromeda are back
Frede replied to Troels Pleimert's topic in Andromedan Spaceport
I'm glad to know that, having read your G+ post which I, overall, found very sympathetic. Man, is this getting sentimental or what? Someone should invite the_wilco back so we can get that daily dose of hate too :wink: -
It's official: The Two Guys from Andromeda are back
Frede replied to Troels Pleimert's topic in Andromedan Spaceport
Now the band is back! :P -
It's official: The Two Guys from Andromeda are back
Frede replied to Troels Pleimert's topic in Andromedan Spaceport
Hey, if Scott and Mark can bury the hatchet... :P I still stand by the Facebook message I sent you while we were still in the beta phase. And as far as I know, so does everyone else who were responsible for that mess. Hope you'll enjoy the game, man! -
It's official: The Two Guys from Andromeda are back
Frede replied to Troels Pleimert's topic in Andromedan Spaceport
I'm applying because Chris urged me to - I reckon it's worth a shot, even though I'm not professional by any means. I probably won't get it, but at least I can use my work on VSB and SQInc for something here :) -
About as stupid as Larry Lovage.
-
That's amazing. Kinda thrilled to hear SQ hasn't ended up at Telltale, cause judging from the released LSL material, these guys seem rather interested in preserving the legacy. It's a shame that Mark can't be involved, but at least Scott is in, so that counts for something. Kinda funny how this happens after the release of four fangames. Not sure whether that has anything to do with it, but until proven otherwise, I'll have to pride myself as being part of the movement that resurrected Space Quest ;)
-
Thankyou, Johnathon - I do my best. Though looking at some of my early posts on the SubChan, that sadly wasn't always the case :wink:
-
Yeah, we also had a lot of fun with that back then, didn't we? Even though lots of scripts inevitably changed, working out jokes for the various areas was still a great way to spend your time. Man, I'm digging this thread. It's like being 14 again, except I actually know English this time around.
-
That's very true. We were cramming a lot of references and in-jokes in there. Even the basic story itself was heavily inspired by the "Terminator" films. Fortunately, we killed off all of the KISS-related jokes ;) Actually, for a lot of the rooms, Marty would just add all these references to his backgrounds. I mean, check out the number of click events in the beach resort shop. Virtually none of those items were conceptualised before the room was drawn. Again, there probably is somewhat of a pattern to this, cause as far as I remember, Marty is a huge CMI-fan as well.
-
Whoa, this discussion escalated quickly. While a very small part of me feels we're wasting our time on a non-issue, the larger part of me is quite excited. We're actually having a long-winded discussion about "Space Quest" again! ;) Okay, let's see if I can get up to speed here... I normally am as well. I like when a series connects well. So I do get your point. But again, you're free to look at Vohaul's mental projections as just that - vague memories that may be incorrect. If you explore the environment a bit, it's pretty clear that he mainly remembers the people from his past as overplayed stereotypes. So he may just be blue because that's how he's come to know himself. I could also make a bad pun here, involving his mood, but I won't :wink: I also see the points you're bringing up in the rest of your post. And I'm looking even more forward to your game now; with VSB, we were probably a lot more concerned with creating a new world for Roger to explore, rather than elaborating on a previously known one. And that probably made us take some decisions that may be considered controversial. But, as Troels mentions, the SQ series was never that big on continuity in the first place. Certainly, young Vohaul and his family being depicted as blue isn't as major a plot element as the aforementioned Gippazoid mail fraud. Your dedication to create something that fits within - and builds upon - this mess is commendable! ;) NOOOOOOOOOOOOOOOO!!! :cry: Great. That's 15 pages of notes down the drain. Heh, yeah, I've read that article. Truth be told, the concept probably isn't very original. It's just that "Inception" did it so well that it seemed all fresh again. It's a shame Mary is blue-ish as well (she is, isn't she?). Otherwise, again, my alternate explanation would be young Wilby's chemistry set. Hmm... nah; we didn't really nail the part where it sucked.
-
Eh, well... to me, he was just always blue. Your mileage may vary, and in fact, I'll even say that it should. That's the privilege of fan fiction ;)
-
That's true. As far as I remember, that line specifically says that he points at his life support apparatus. If you think of it like that, then his blue skin doesn't make a lot of sense, no. But like you're saying, it's just a mental projection. If he indentifies himself as someone with blue skin (and I guess he does, since he's blue in SQ4), that's probably also how he'd remember himself. Oh, and while we're talking about VSB... did you know that we had planned the entire "Roger goes into Vohaul's mind and alters his personality"-sequence around 2003? Years before "Inception" (which is, of course, a kickass film) would pretty much go down the same route. Blew my mind when I realised it ;)
-
Yes, I always interpreted his blue skin in SQ2 as a result of the coloured lighting around him. Interestingly, he is blue in the SQ2 manual comic. And of course, in SQ4 there's no question he's blue; we see his face on the PocketPal monitor. Now, I don't know who actually decided that Vohaul should be blue as a child in VSB, but here's something to consider that may give that some validity... if we assume that Vohaul's blue skin is the result of some gruesome self-experiment, why would he want his virtual self in SQ4 to look like that? Sure, he may have grown accustomed to that look, but still. Makes a lot more sense if he was blue to begin with. Of course, and this is pure speculation, there's also the possibility that Vohaul's family weren't always blue-skinned to begin with. Vohaul's dad could have a reason for loathing the chemistry set. And that way, the blue skin is still a result of Sludge's experimentation :wink:
-
Now, there's a subject that needs clarification. The description of Sludge's relations in that "Space Quest Companion"-book is just cringeworthy. I had no idea Quirk is supposed to be Sludge Vohaul's nephew, or that Slash Vohaul is a clone of Sludge. In retrospect, I'm glad we just retconned the two Vohauls into blue-skinned brothers for VSB. Screw Quirk and the Arcada scientist; fun sci-fi storytelling is all about expanding the universe. Not shrinking it. I keep using "Star Wars" as an example, but George Lucas made the same mistake with the prequels. When everything's connected, everyone keeps going to Tatooine (originally an outer rim dump; now it's the center of everything) and everyone knew each other all along, there's a lot less drama to the proceedings.
-
SPACE QUEST 5: Story Structure and Plot Point Flaws
Frede replied to bugle_truffle1's topic in Starcon Academy
I agree that SQ4 was way darker. The zombie and the post-apocalyptic atmosphere are just plain nasty. Beneath all the garish colours, slapstick comedy and Star Trek-spoofs, SQ5 may have a somewhat dark plot, but it's underplayed to an extent where I don't think of the game as "dark" at all. I also agree with the sentiment that this is the game where Roger is on top of things throughout. Sure, there are still a lot of jokes made at his expense, but he comes across as more of a buffoonish space hero rather than a dimwitted slacker. SQ5 actually continues to be my favourite game of the series. SQ3 and 4 are both quite short, and there aren't even a lot of puzzles in the latter. I was never fond of it. The game doesn't know whether it wants to be a comedy or a dark, serious adventure and it relies very heavily on the time travelling aspect. The graphics and music are wonderful. It's a beautiful game, but whenever I go below the surface, it just doesn't cut it, in my opinion. -
I agree completely, Brandon. But, you know, I think stuff such as the hilarious "ass-jokes" makes it very clear where the foci of certain "Space Quest"-fans lie :roll:
-
All very true. Regarding the whole Bea-is-a-bitch-thing, I hope Menbailee won't mind me quoting one of his posts from Chris' forum. Spot on in my opinion. I admit, this is a generalisation which may wind up offending someone, but I'm willing to bet that a lot of the people who are complaining about Bea being a "bitch" haven't tried being in a longer relationship, or been through a painful break-up.
-
As I wrote to you earlier, I don't think you're a bad guy, but I do suggest you evaluate your own posting style before calling someone else a troll. Just saying.
-
Wow. Honestly, this is unbelievably unfunny. There, I said it. You've really outdone yourself. You've taken a joke I happen to like ("Hey, rabbit, do you have a problem with shit in your fur?") and turned it into... well, never mind; I'm speechless. Call me serious again - I just like to think I have a slightly more sophisticated sense of humour. Also, considering the fact I spent ages on the music I did for Chris, I'm frankly a bit insulted by the notion that SQInc is "shit". Nope, it's not my game, but still. Someone made this for you to play for free. You may not like it, but at least show some damn respect. If you don't know any other English words than "shit" that'll cover it, don't write it, cause you're bound to piss someone off. Even if it's supposed to be a "joke." Really, it's kinda bittersweet, cause obviously, I'm also glad you like VSB. But if this is representative of the humour among you guys, I'm sort of afraid you're digging the game for all the wrong reasons. Viscum's review didn't help matters much; I can tell you that I'm not homosexual, and the "kunz" in Furkunz is not meant to be read as slang for female genitalia. Oh, and by the way, this post isn't meant to reflect the opinions of Chris or Team VSB. It's all my personal opinion; I just can't bear this anymore.
-
That's an old one, as far as I remember. You may also want to alert people that unlike SpaceQuest.Net, that site is kinda not-safe-for-work :P
-
Yay, this time I get to mock Andres for being slow! Sslaxx did beta testing on Incinerations. So I think he knew about the release. Before you told him, that is :P Odd... that wasn't very satisfying...
-
It's going to be great to see the other project I've contributed to being released. Having had the honour to play it, trust me. You're gonna love it. Make no mistake, this game is Chris' baby. But the music I did for the game means a lot to me. It was a monumental task, perhaps too large for me at the time I applied for the job. But I cut my teeth on some of those cues, crude as some of them may be. So on a personal note, I hope you dig the music as much as you'll dig the game. And heck, not just my music. The other guys who contributed wrote some rather cool stuff :)
-
Thanks :) I don't think so, no. It was probably intended to make the point-and-click interface as versatile as the parser regarding exploration.
-
Good point, Sslaxx. We ended up doing what felt natural for this game. And interestingly, if you go back and look at some of the earliest scripts from 2002-2003, the game was very much a direct imitation of the classic Sierra-style. It even had "taste" and "smell"-icons and mindnumbingly unforeseeable deaths :)
-
That and the dialogue system. The LucasArts dialogue system was always superior anyway, I think. To me it has always seemed odd that the classic Sierra-games, including Space Quest, never really allowed you to carry out conversations with other characters as such. Roger somehow always knew just what to say.