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Troels Pleimert

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Everything posted by Troels Pleimert

  1. Ah yes, Future Wars ... If there was ever a game that deserved a bullet in the head for the dreaded sin of "multiple punishment deaths," that's the friggin' one! I have had many a drunken altercation with a fellow adventure game fan from university who has actually beaten Future Wars on his own; the crux of which usually revolving around me saying, "What the fuck possessed you to finish that game?!" I'm pretty sure there is no CD-ROM version of Rex Nebular. At least, not one with a speech pack. It is a pity, though, because, really, I enjoyed the hell out of Rex Nebular, and really wish there was more of it. And thumbs up to them thumbing their nose at Space Quest -- that's the attitude I loved about Space Quest in the first place! :)
  2. Also, I was under the deluded conviction that Jane Jensen was doing absolutely fine -- I mean, Gabriel Knight's a friggin' chick magnet ... er, sorry -- and that we were the underdogs. But if the reverse is the case, then damn it, I'm all up for giving Jane any plug she needs, Josh Mandel-style.
  3. :o Oh, and for the record, I'm going to file this image under "heartbreaking."
  4. What made Space Quest special for me was that it showed me you don't have to take things so seriously; in fact, it's better to lighten up and have a laugh, even if things are going miserably, because then at least you still had a laugh. (Yes, it took me a long time to come to that conclusion. ;) ) Space Quest literally was an indelible part of my upbringing and personality. It sounds ridiculous to think that a computer game series in blocky 16 color EGA graphics could have a profound impact on an adolescent (who probably shouldn't have been playing these games in the first place, morality concerns being what they are) ... but they really did. I frequently mention Tex Murphy and Beneath A Steel Sky as other games that have influenced me as a child and onwards into adulthood, and they have also been incredibly important in my so-called "development," as have The Hitchhiker's Guide to the Galaxy books, Orwell's 1984, the Red Dwarf tv-series and Futurama, but Space Quest was the genesis of all that. Space Quest taught me the fundamental joy of not giving a fuck.
  5. Don't forget, the fan-tasticness is your chance to let loose and drivel on in filibuster fashion, if you want. Chris wants you to pipe down after 60 seconds, because it has to sit next to ten or fifteen other people with Twinkies on their noses. I just wanted to offer you the side-option of letting loose and really pour your heart out, regardless of length, at the G+ page. :)
  6. Happily and luckily, there is no ill beef (now there's an image) between LucasArts and Sierra ... and frankly, there never was. I've been privy, as have everyone who befriends Scott Murphy on Facebook, to see pictures of a softball tournament in the late 90's between LucasArts and Sierra On-Line. Even when they were the top competitors on paper, they still found time to whack things with sticks in a neighborly fashion. If I was to say anything negative about the AG forum denizens' reaction, it would be that it's a shame the fans aren't as open-minded as the progenitors of all this wonderful entertainment.
  7. You're the sort of "above-and-beyond" brand of cool, right? :) Thanks!
  8. Oh, hell. I thought twitpic allowed for-- oh, never mind ...
  9. Holy ape-balls, that's awesome! Mind if I toss that up on the G+ page as well? Edit: "Holy ape-balls" doesn't cut it. This stuff is pure genius.
  10. 400pxhttp://jamiesharpe.info/image/comics/haters/haters_gonna_hate3.jpg[/img] I'm sorry, I really wish that picture was smaller.
  11. Aaaahhh yes, good point! I'm sorry for the confusion. I have no submission date. Chris does, however. Thank you for clarifying that! That could've been a real mess. ;)
  12. Long story short, there's no submission deadline, but you can tell your friend whatever the hell you want and I'll cover for you. ;) Sir, you made me soil myself with laughter! (Don't worry, it was coke.) :D
  13. Man, a "hardcore mode" would be awesome. Maybe in hardcore mode, some of the puzzles would also require you to use the parser; whereas in "easy" mode the entire game can be solved with point-and-click.
  14. Awesomeness deserves rewards. http://www.spacequest.net/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=46 This means I'll have to write myself a letter.
  15. The first SpaceVenture Prototype demo is live! The link to the Chrome Web Store doesn't seem to be working at the moment, but hopefully it will soon. I took the liberty of adding the news to the front page. Please let me know if I'm overstepping my boundaries.
  16. I think it's abandonware now. Feel free to shoot me in the foot and delete this post if I'm mistaking.
  17. Oh, those were in the script. ;)
  18. Another cruel element -- one that I found is easier covered if you have some game footage you can stick over the "uuh's" and the "damn it's." ;)
  19. I totally get what you both are saying. Getting Roger killed on purpose over and over again for laughs was one of those liberating, rewarding elements of adventure game satire I am constantly on about, that I found so refreshing when I was a kid. At their best, they were poking fun at their ridiculously over-serious contemporaries *cough*King's Quest*cough*, where the game would punish you like a harsh parent if you didn't mind your p's and q's. At their worst, however, a perilous sequence would obstruct your progress, forcing the same death joke down your throat again and again until it wasn't funny anymore. The Two Guys would probably chalk the latter category up to "bad design decisions." Their objective, I think, was purely to make us laugh. Frustrating players on purpose wasn't on their agenda. Or so they say. ;)
  20. Cool! Yeah, now you know how it feels. ;) At least you kept your eyes on the camera for most of it. I can't remember lines worth crap, so I always make sure there's a light reflecting off my glasses so people can't see I'm reading off a script in Notepad.
  21. I was going to "like" Jess' post, because it basically said it all, but the system says I've used up my "like" quota. ;) All this said, I have to admit, I didn't think they were THAT harsh. I've skimmed through the thread, and while some were decidedly flamebait, I thought there were some very level-headed responses in there as well, addressing these issues from a calm and rational perspective, and not just from this community. The fact that the Kickstarter has already reached the first $100.000 goal must mean there is a good chunk of interest, despite these perceived "failings."
  22. For good measure, I just want to point out that we're not actually making the game. We're just discussing how they are making the game. ;)
  23. :D Thank you! That means a lot to me, coming from the guy who actually WROTE it! Many's the time I have banged my head against my keyboard, wishing I had come up with that tune.
  24. Colin, I still have the SQ7 soundtrack I did as MP3, if you want to add that to your site.
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