February 10, 201511 yr comment_12197 Has anyone here been following it? It think it's pretty interesting view on how he designs adventure games. Even if the game would end sucking hard, at least the process of how he will get there will be very interesting to see, if he keeps up the pace he's been posting stuff of the progress of things.http://blog.thimbleweedpark.com/ Report
May 27, 201511 yr comment_12485 It's a fantastic blog, probably the most inside look I've seen with adventure games -- I've just caught up with it by reading it all over the course of the last few days... What I like as well is that they really narrowed it down to a time frame and scope of game that they knew they could likely deliver and in an art style, etc. that is achievable within that time frame and budget. I obviously love SpaceVenture as well and I don't mind the delays with it and I think it will also be a more forward-looking and revolutionary game than Thimbleweed Park, but it is refreshing to see that Ron and Gary took a measured approach in contrast to pretty much all the other adventure game kickstarters. It also feels like they're going back to the fundamentals of great adventure games and building everything up from there. I'm hoping that with the Thimbleweed Park engine built and with their new company established that we will get more adventure games from them in the future, hopefully some in the same art style as Monkey Island... Report
June 1, 201511 yr comment_12493 Well, looks like my wish was granted, they just hired Mark Ferrari who did the backgrounds for Monkey Island and Loom and already the example they showed looks way better than the Maniac Mansion style they had previously been using... And that is a rough, not-finished background as well... Apparently he's going to be doing most of the backgrounds and so the art style of the game will now be somewhere in between Maniac Mansion and Monkey Island... I'm glad they decided to go in this direction, as I think most people were secretly wishing the art was like this instead of Maniac Mansion style... Report
June 2, 201511 yr comment_12494 WOWWWWW This is easily my most-anticipated title in the works. I kinda want to replay all the good SCUMM games in anticipation :wub: Report
June 3, 201511 yr comment_12496 Ahhhhhh wish I was able to have backed. Can still back it -- http://blog.thimbleweedpark.com/backer Also the blog is open to everyone, you don't have to be a backer to read it... I wonder what would have happened if they had used this art style when they were running the Kickstarter, I reckon it would have got them even more funds. I think while people were excited for a new Ron Gilbert and Gary Winnick game, the basic Maniac Mansion art style was just a step too far back for some people, perhaps. Report
June 3, 201511 yr comment_12499 Interview with Mark Ferrari and new screenshot - http://www.geekscape.net/we-talk-retro-gaming-art-with-thimbleweed-park-artist-mark-ferrari Report
June 4, 201511 yr comment_12501 Yeah, I don't have money, though. :(The new shot looks great! Judging by the interview, Mark is not aware of a little 8-bit art editor called Grafx2, which is a spiritual successor to Deluxe Paint and even replicates the design and interface, but is compatible with modern platforms and image formats. Even has layer support. Report
June 14, 201510 yr Author comment_12512 Hey, that GrafX2 looks pretty neat little app. I started doing digital art with Deluxe paint as well and from time to time get a hankering to use, but I never really have bothered to set it up on Dosbox. Report
June 20, 201510 yr comment_12515 It's not difficult at all to use in DOSBox. Basically plug and play. Touch and go. Drag and drop. Literally. Just drag the DP.EXE file onto the DOSBox shortcut and it'll do the rest. Grafx2 is great, but I've already come across some limitations. It can't do much with gradients beyond rectangles and ellipses, which is very disappointing. There needs to be a flood-fill gradient tool option like Deluxe Paint had where you could pick the direction and style of the gradient, although there are ways around it with stencils and layers. But DP had a neat feature that would shape a gradient flodfill to whatever shape you were filling in in different ways, so it's still quite useful. Using them both in conjunction with eachother yields some great results, though. I've been using both with the newly released SCI Companion 3 which can edit SCI1.1 VGA games. Making a screen that palette cycles is fuuuuun. Report
June 22, 201510 yr comment_12516 It's not difficult at all to use in DOSBox. Basically plug and play. Touch and go. Drag and drop. Literally. Just drag the DP.EXE file onto the DOSBox shortcut and it'll do the rest. You have to be careful using applications other than games in DOSBox. The authors of DOSBox recommend that people not use productivity applications in DOSBox, as there is a strong possibility that files can become corrupted. I've personally had this happen to me before when working on a game project in Klik n Play through DOSBox. There are still ways to run DOS productivity applications safely on modern systems (without the risk of losing your work through file corruption) though, such as a Windows 9x virtual machine or booting up your computer in FreeDOS. Report
July 17, 201510 yr comment_12568 New video with a full scene in action -- http://blog.thimbleweedpark.com/quickiepal Report
July 17, 201510 yr comment_12569 That looks PRETTY. The full scrolling screen reminds me of the beginning of Loom, which I'm sure is no accident. Also a bit of Monkey Island in there. I love 8-bit artwork. The parallaxing is also neat! It's so great to see what modern tech can do with retro 8-bit art. Report
July 18, 201510 yr comment_12570 God, the graphics for this game hit me so hard. I wish I could just dump more money on it to make it grow faster. Report
July 18, 201510 yr Author comment_12572 They are really hitting it off the ball park. It really shows that Ferrari is among the best pixel artists out there and the light and shader tricks Ron is implementing are making it all look even nicer. Report
July 28, 201510 yr comment_12578 Occult book store... not the final colored version (obviously), but looking great so far Report
September 29, 201510 yr comment_12763 New video with the finished bookstore art and new character animation and clothing art... http://blog.thimbleweedpark.com/occultbookstore Report
October 2, 201510 yr comment_12797 I love how he focuses on little things that date the game just right. Neon signs and radio stations. Report
October 24, 201510 yr comment_12851 Gameplay video with new location art for the main street, news room, post office, also with dialogue, characters, etc. -- http://blog.thimbleweedpark.com/thimblenickel Report
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.