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PurpleTentacle

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Everything posted by PurpleTentacle

  1. Even the game is split, we would still have the option individually of waiting to play anything until the whole thing is finished. It would take a lot of self-control, and I don't think I could do it. :-( I would break down and play it immediately. Basically, I just want whatever would lead to the best game possible and the best chance for it to be a lasting success. My own enjoyment and any personal inconvenience of having to take a break in the middle isn't really something I'm too concerned about. The game is going to be around for a long time, and if they choose to release it in stages in order to deliver the best product possible, then I would totally support them. I have a feeling this game is going to hit the bull's eye and be very well-received.
  2. Maybe some of the scenes we've been shown seem a bit sterile, but it's hard to say at this stage. For comparison, I remember loving how almost every new scene or location in SQ4 had that "wow, cool!" factor. I think there will be plenty of impressive scenes in this new game, though, if the art shown in the attached image file is any indication. Really, the quality of the SpaceVenture art we've seen so far has surpassed my expectations.
  3. Why must everything be politically correct? If we want blandness, then we could apply a politically correct standard and "make a few simple changes" over and over to works until there is finally nothing "offensive" to a particular narrow way of thinking. And it would still never be enough. Please, all you developers out there, resist the urge to comply with the free speech-chilling, politically correct rules. I find it refreshing when games and other works show irreverence to the PC sensibility. Make the games the way you want to make them, and remember that there's nothing wrong with a little fan service. If you're worrying about whether your game will be perceived as classist or sexist or whatever-ist, and you're self-censoring yourself as a result, then you've already started the slide down a slippery slope with no end. Anyway, I loved AGDI's KQ2+. It was brilliant how they tied everything together and improved upon the original. It still felt like the original, but augmented, as someone said earlier. I enjoyed every minute of that game, and after I finished it I told myself I would download or buy anything that team did in the future. That team clearly understands the classic Sierra adventure spirit very well. I hope they become hugely successful in the future and get to retire with private yachts just like the Williams have. AGDI/Himalaya are my heroes. As for The Silver Lining by Phoenix Online Studios and what they did with the story and that game's overall quality, I thought it was atrocious, amateurish dreck.
  4. Yeah, splitting it in half sounds a lot better. I don't know why I keep describing it as episodic. Hopefully there is enough action in the first half, if it's split. I found the first released part of the latest Broken Sword game to be a tad slow. I like it when the pace picks up right away, like in SQ1. Pulls you in immediately.
  5. That's also how I feel. Though I have no inside info, I can't imagine our pledges not entitling us to all episodes, it they go that route. Not guaranteeing backers the full game would be unthinkable. My worry, if they do go the episodic route to get additional funding to complete the game (and this is all hypothetical, since, for all I know, money isn't a problem), is the possibility that they don't make enough from the first episode's sales to finish the game. That was my worry with DFA (still can't get used to saying Broken Age), but apparently DFA Ep.1 sold enough. I just want to see this game do well. Even if I hadn't pledged anything, I would still have wanted to see this project succeed. And I have liked what I have seen so far. Granted, we haven't seen a lot, but what has been shown looks and sounds great, sometimes exceeding my expectations. I trust the Two Guys to make the right decision. They really are working with a small budget, which can't be easy, and if they have to make some tough calls that may not always be we want to hear, then I'm fine with it. What matters to me is getting the final game, even if I have to wait a long time. If they are going to go the episodic route, then I hope they make sure the statement explaining the decision is clear, complete and near PR pitch perfect, since that statement would get reprinted far and near.
  6. My first thought was "episodic" when I saw the latest update where they mention upcoming news about the release. And my first reaction was to want to protest and say how displeased I would be about that. But then I thought about it and realized that they likely would not have hoped to have to go episodic, and a tough situation would have led them to this point, if that's the point they're at. That is, it wouldn't be something they'd have arrived at lightly. *IF* there is an episodic announcement, I think they're going to need all the support from fans they can get. There will be negative comments, if such an announcement happens. We all know it. Remember DFA/Broken Age? The comparisons to that would be inevitable. But maybe the DFA situation got people used to the idea of a middle-of-development announcement about an episodic release. Of course, the announcement could be that they got some great new distribution deal or something. But I just doubt it's something good because Chris didn't hint that it was good news, but instead only that it was significant. I would imagine if it was something good he would have indicated that, even if he didn't want to get into details yet. Makes me wonder: how did the Tesla Effect people do it with that budget? Isn't FMV supposed to be especially costly to produce? Seems that many adventure Kickstarters have struggled, but not that one, apparently.
  7. Not sure if this has been discussed already. Sorry if I'm duplicating another post. Have the Two Guys confirmed whether SpaveVenture will be episodic, or whether it will be released only as a full game when it is ready? My preference is definitely for a full-game only release, but I guess I could deal with episodic.
  8. This is EXACTLY how I feel. If I am indifferent to a game, I'll just look up hints in order to quickly finish it. But, when I am really liking a game, I avoid doing so. Some games are more fun than others when you're stuck, though. When I'm trying to figure out how to proceed in a game, I like being able to take my time and walk all over and examine all kinds of things and talk to characters at my own pace. (Still, it can be helpful when the game, through dialogue or narration descriptions, gently reminds me of the direction I'm supposed to be going or what I'm supposed to be doing.) This is one reason I often prefer Sierra-style games to LucasArts games; when I get stuck, exploring all over the place (and trying to get "unstuck") in Sierra-style games can be fun because more of the virtual world is examinable. With LucasArts games, often the worlds seem like movie sets with dead props (not enough "hotspots"). And now with non-adventure game, interactive movies from Telltale, there's next to no exploration possible, and the weak puzzles wouldn't keep people stuck for very long, anyway. And I feel like I'm cheating myself out of a fun experience when I look up hints. It's like when you're talking to someone and trying to remember something or figure something out, you might say, "don't tell me, don't tell me!" And then they tell you. And then you feel kind of pissed off and disappointed because you wanted to see if you could figure it out yourself and they robbed you of the opportunity. I hate that! :-)
  9. I don't agree with this. Back when these games were newer, I remember some people looking over my shoulder as I played and not "getting it." They'd say, "you're just standing around watching the guy talk. When does the game start? This is boring." (and of course you'd want to slap them but you don't.) Their "not getting it" was more a function of their individual gaming tastes and not necessarily a product of the time period. So, I think different kinds of games just appeal more to certain people. Today you have A LOT more people involved in gaming, which is way more mainstream and enjoyed by a wider age range than it was in the past. You will have many people that just aren't into adventure games, and the proportion of overall gamers that likes adventure games is likely smaller than it used to be, but it's not because "you can't take the games out of" a particular era.
  10. I just listened to the podcast in the latest SpaceVenture update. When were those recorded? Are there recordings of the complete stories? They were great! As for the question of male or female reading voice, I listen to a lot of audio books, and I definitely prefer male readers, in general. Female voices can be fine, as long as they use a lower register. Deeper, more rounded voices are more soothing and sound more authoritative.
  11. I am going to sit down and play this all the way through this week. I hardly remember anything from it before, and it will be like starting afresh. I feel like I should play through all of the space quest games again before spaceventure comes out. On repeat play-throughs, I usually appreciate and enjoy the Sierra games even more, especially when playing years later. So much detail and love was put into these games.
  12. Wouldn't be surprised if linking the article here triples the amount of readers that person usually gets. Hope they weren't paid for that self-obsessed schlock. That isn't an "ode" to anything. Let's be honest. It is a long set-up to an insult and an opportunity for the writer to try to sound clever and superior.
  13. PurpleTentacle gives that trash article two suction cup thumbs WAY DOWN! What pretentious, self-superior nonsense. This person sounds like they're in love with the sound of their own voice. And their cliched, high school-level writing sucks. Did they post that here? Looks like trolling to me. The key point of that article is the totally uncalled for personal attack on Mark and Scott. That's really what the whole post hinges on.
  14. One reason I'd like to see them do a new Space Quest is because of all the attention it would receive. And also to play it, of course. But I feel like they've come up with an excellent solution... as others have said, SpaceVenture will be like its spiritual successor. And it has the word "Space" in the title and every article about the game will mention Space Quest (often no further down than the sub-headline), so it will get noticed. I bet many people will assume it's a new Space Quest. It has a good combo of newness and nostalgia. Go SpaceVenture! I want to see this game be a wonderful success. Those Two Guys have magic together, and everyone loved Space Quest, and they can give us something fun and thrilling again. I really hope it catches on among new adventure game players. We need to spread the Space Quest fandom to ever more players. It would be cool if they could strike some deal and get the game included with a new tablet model or something. I just know that people will enjoy it once they play it, but they just gotta get it out there in front of new players' faces in addition to the existing adventure fans.
  15. Did Larry Reloaded even sell that many copies? I'm really curious. Anyone here have any idea?
  16. I remember Josh Mandel saying somewhere that the Sierra Online remakes usually didn't sell as well as the company had hoped they would. Apparently there were plans to remake even more titles, but those plans were scrapped. I'm sure people here have read similar things. Anyway, I just wonder whether adventure game remakes in general have a tendency to not be great sellers. How well did the Monkey Island Special Edition games sell? Or are those not good comparisons to other remakes? Also, I know it's not an adventure game, but didn't that Ducktales remake do very well? I also don't think the Gabriel Knight remake is going to be a hit. I really think new titles in a series are the way to go. Hearing "remake" lessens the excitement for lots of people. With a new game in the series you get the familiar characters, but at least it is still a new experience with new gameplay, locations, element of surprise, etc. For example, I am a lot more interested to get my hands on the new Tex Murphy game than I am the GK remake.
  17. I'm trash-bashing, regardless of how much wealth the trash has or what color its skin is. What I also am is firmly on the side of getting dressed before going out in public.
  18. This is the only one I didn't finish. And I haven't played it at all in many years. I remember it just didn't grab me like the earlier games did, and I didn't stick with it very long. Seemed quite different from the others. I need to finish it. Wasn't another possible title, "Where in Corpsman Santiago is Roger Wilco?"
  19. Also, did they make the "Skin Quest" (I think it was) magazine cover in that way to resemble a Sierra game or "Kings Quest" cover? When I first saw that magazine I thought it said "King's Quest." Am I the only one who thought that?
  20. Yeah, I'm sure there are people who like the first one best. I was just kidding. SQ3 was the first one I played, followed by 4. Come to think of it, I might have gotten both around the same time. To be clear, I did enjoy SQ1, though I absolutely loved 3 and 4. I have a particular fondness for SCI0 games with the parser, like Colonel's Bequest and Larry 3. They feel more polished and have the look that I most associate with Sierra games. And, though 4 didn't have the text parser, it had the best art IMO and was especially entertaining.
  21. Who are these alleged people? :-p I guess I find myself remembering the third game much better. I remember dying a lot in SQ1 and vaguely what the different locations looked like, but from the third game I remember some truly inspired sequences. The part with the grabber at the start and Monolith Burger and Scumsoft offices and the robot fight with Elmo were all so perfect.
  22. Serena is definitely a game you'll remember playing. I really liked the concept. Kind of Twilight Zoney or 6th Sense-ish.
  23. Discovering AGDI's games was like experiencing Sierra 2.0 for me. At the time Oakhurst Sierra was no more, and I had thought I'd never have a new Sierra game experience again, but then came games that felt just like new Sierra games. Honestly, I consider those AGDI people saints for what they have accomplished.
  24. I would love to see something like this, especially if the result would be a polished product like the Monkey Island special editions. But would the remakes start with the first one? I feel like Space Quest hit its stride in the third game, and that people usually think of 3 or 4 when they fondly remember the series today. Would there be enough interest for a remake of the first one?
  25. Thank you, Tesco! I am sorry, but that woman should be ashamed posing for that photograph and complaining about being told she can't go around like a slob in their store. Where is her sense of shame? I love her quotes in the article where she says, basically, that she's entitled to do what she likes and that others should be glad she's even shopping there. The article doesn't mention, though, if she's spending money she has earned or if she's on welfare, which was my first thought. A commenter on that story: "The sign in Tesco asking people to get dressed before doing their shopping is as depressing as the ones you see in the Post Office stating that staff won't tolerate abusive behaviour. In a civilised society these things shouldn't need to be said. EdgeOfReason, St Albans, UK" Exactly, person from St Albans. It's bad enough going into Walmarts around here and not finding an employee who speaks English, and then you have to shop around people who look like recently-released prisoners with their underwear all hanging out and others who smell and appear to have just crawled out of bed with eye boogers still in tact. I think dress codes at Walmart (guess Tesco is the UK equivalent) would actually increase business overall if it keeps away the trash, since I bet that a lot of people don't even want to go to those stores when they think about the kind of people they would have to shop with.
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