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Frede

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Frede last won the day on November 6 2015

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About Frede

  • Birthday 03/29/1988

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  • Gender
    Male
  • Location
    Aarhus, Denmark
  • Interests
    Music, programming, films, adventure games

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    https://www.facebook.com/frederik.olsen88
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    frederik.olsen88
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    http://www.sqvsb.com

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  1. VS3; "Vohaul Strikes 3ack".
  2. As far as I'm considered, that's Incinerations. I also kinda consider VSB a one-off. I don't think any of us plan on working on more fan games. But if anyone else wanted to do a sequel, that'd be fine with me.
  3. The attitude is what's important to me. I'd prefer a narrator who just "gets" it - which Gary Owens appeared to do - rather than one who sounds the part to a tee.
  4. I'm assuming you're running the games on a modern system. In any case, it sounds like you may have run into a pair of timer bugs. Space Quest 4-6 (and the VGA remake of the first one) are notorious for those. The games will run fine on an ancient CPU, but attempt to run them on anything faster than what was the norm back then, and all hell breaks loose as soon as you reach a puzzle dependent on timing. If you've gotten the games on GOG or Steam, the timer bugs shouldn't be present, however. But if you've gotten the games elsewhere, you might want to do clean installs using Collector's Sierra installers. They include patches to fix the timer issues. Oh, and welcome! :)
  5. I'm actually leaning towards Incinerations as well. VSB wound up as a comedy game which has more in common with Space Quest 6 and the LucasArts classics. What is said and what happens during the course of the game aren't always supposed to hold any meaning in regards to the plot, but they're nearly always trying to raise a laugh from the player. I like to think it turned out a funny game. But it's not too preoccupied with any relationship with the rest of the series, other than trying not to break canon. The humour in the game also stems from distinctly different cultures. The bulk of it was written by Andres, who's an Estonian. A few of the jokes, references and design ideas in there are mine, and I'm Danish. And Martin, who's Australian, just crammed a ton of sci-fi references into every little corner of all the locales. Most of the people on the team throughout the game's development were also quite young. All of that serves to make the humour more European/British, and overall less subtle than something Scott would write. Incinerations, on the other hand, is indeed a plot-first game, and Chris infused it with a more American kind of humour that is closer to what Scott came up with in the first four games. Like the first Space Quest game, it's a serious sci-fi story at heart, in which the comedy mostly occurs because the main character is so removed from the stereotypical space opera hero. It's a subtle aspect of the series that I've only really come to appreciate quite recently, and Incinerations nails that completely. And hey, let's not forget that the story is actually very well-written. It'd have worked well on its own terms; actually, Chris planned to rename the returning characters, vehicles and locations, should he receive any attention from Activision. I'm glad that didn't come to pass, though. As long as we get no more official instalments of the series, Incinerations is to Space Quest what Fury Road is to Mad Max. So, yeah, Incinerations it is. But I am immensely proud to have worked on both games (though I'd love to beef up my parts of the Incinerations soundtrack), and I'm proud that these two fanmade games were actually deliberately made to fit together - something I still think is unique for fan games...
  6. Yeah, for the next one, we're at least going to try to ensure our webcam thumbnails are on-screen for the duration of it. Until I saw the YouTube stream, I assumed they were, given that I could see them on the computer I hosted the Hangout from all the while. Turns out you can't rely on that, which is odd, cause back in the day, you were pretty certain that what the host saw was what everyone watching would also be seeing. Seeing our faces should at least break some of the monotony, I think.
  7. Noted and appreciated. We ultimately have to work with the cards we're dealt, so not all combinations will be winning. We've seen some fairly boring ones while testing, but even those will spark some interesting discussions. In this particular case, I suppose the easiest thing is to resort to bathroom humour, though. Which I immaturely enjoyed, but it may not be everyone's cup of pee. Sorry, tea. I suppose on-air art sketches wouldn't be completely out of the question, if we ever have a guest who's up for that. At the moment, we'll probably just be encouraging people to submit their OCS-inspired artwork, though. We did actually discuss bringing Kevin in as a "staff artist" who would sketch out characters, locations and situations from the game designs on the air. But we ultimately chose to simplify the concept for the time being to avoid most logistic nightmares. Which I think was a safer route to go, considering we're having trouble even getting audio to play properly... But thanks for watching! Here's hoping the next one will be more satisfactory. Or that you'll be getting drunk while watching, which is always an easy way out.
  8. There is a place where you can use the gardening tool (you've actually been there before), though whether you've reached that point is hard for me to say.
  9. The pilot is now available on YouTube: https://www.youtube.com/watch?v=NFtkzWy_RkY
  10. Nothing will ever top doing chores for the wizard, talking to Cedric, and climbing the beanstalk. Old Ken Williams knew how to get a good game done.
  11. I also finished it today, coincidentially. And I really, really enjoyed it. In my opinion, this is the best "modern" adventure game yet. I do agree with Brandon that more interactions would have made it more interesting, but even though it's highly streamlined (or "dumbed down" if you're a curmudgeon), it plays better than most Telltale games. It still feels like a "real" adventure - partly because of the lack of fast travel. It also has multiple paths. It's been a while since I've seen an adventure game with that, not counting "The Walking Dead" and games like "Quest for Infamy" that features decision-making as more of an RPG element. I wonder if this is going to be a "Mass Effect"-type thing where choices you made in early chapters will be able to affect the later ones? It is also hilarious and wonderfully self-ironic, both of which I find very welcoming. It's one of the funniest adventure games I have played in a while, even if the humour is often rather in-your-face. However, the serious scene Brandon mentioned actually rather moved me. Assuming Graham's life story is gonna contain some darker chapters (the ending of this one does, in fact, hint that the next episode will be off to a more sombre start), I have no doubt The Odd Gentlemen are able to handle those two contrasts very well. I also agree with Brandon that it looks and sounds beautiful. I can't think of other adventure games that have done full 3D this well. And the narration is a stroke of genius - this is where the game actually adds something rather revolutionary to the genre, in my opinion. Overall, this game is well worth the time of any adventure game fan. Trust me.
  12. I think we've yet to see some character development in Graham. Right now, he's just a teenager aspiring to be a knight. He's certainly got little in common with his older counterpart who narrates the game. I can't imagine that he bumbles his way through all the chapters. That said, this is arguably one of the first times Graham has been given a disctinct personality in an official game, and I appreciate that. In the old ones, you could usually sum his personality up with one single word. "Brave", "cunning", or "buff", the latter of which was the only direction Josh Mandel was given for his voice work in KQ5. If you read too much into what is probably caused by technical limitations, he even comes off as a bit of a douche in the earliest games. Like when he literally pries the crown from King Edward's cold, dead hands and sits down on the throne without bothering to have the body removed. I knew they had an agreement, but jeez!
  13. Now, Scott and Mark may no longer be as young as they once were, but that's just damn rude.
  14. Easy there, tiger! Some of us managed to grow up without these games without turning into assholes :P Had he been a teenager, then fair enough. Most of us were a little dumb around that time (yes, you were), which is easily attributtable to puberty. But at age 25, it's a little too late to blame his age. I jump for this argument mainly because I dislike ageism. I'd probably buy it if I hadn't met some many opionated old people who have no idea what they're talking about, "life experience" or "proper upbringing" be damned. Stupidity comes in all shapes and sizes. As far as I can tell from some of the stuff he posted, he has had a ton of real life issues which he has yet to solve, and he's trying to get a kind of acknowledgement out of these places that they're simply not for. It's deeply unhealthy, I have no doubt it ultimately makes you lonelier and it's bound to make anyone blow a fuse, which basically appears to be what happened. And, to a certain extent, I do sympathise with him because I can relate to bits and pieces of that. And I think most people can if they look inward a bit...
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