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Collector

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Everything posted by Collector

  1. I'm with Troels on this. I didn't care that much about Insurrection, but I really detested Nemesis. I think the movies in general don't hold up as well as the series.
  2. Looks like it has pretty high production values. Another thing that caught my eye is that in a number of the Star Trek movies some of the characters come off as almost caricatures of the the ones they played in the series. Tuvok comes off as very Tuvok.
  3. https://www.youtube.com/watch?v=CvVS_5jYgJE
  4. Is it sad that I was able to ID every ship, robot, alien and prop shown on that page and in the clip?
  5. I have gotten to the point that one of the ways to make me lose interest in something is to get too heavy handed in the cliffhanger department. The crap of multiple TV seasons in a single year with each "season" being a half dozen shows or less, making you wait two or three months after each "season's" cliffhanger makes me no longer care about a show. The same could easily apply to a game series as well. Each one should be able to stand on its own merits. It is why I dislike episodic releases. Any sense of wanting more should just be because I enjoyed it so much that I want another one, not because I want answers to cliffhangers.
  6. The Sierra Help Pages now has a Facebook Group https://www.facebook.com/groups/SierraHelpPages/
  7. Not sure that lazy is quite the word, more like impatient.
  8. A big drawback for me with the right click teleport feature is that in Sierra games I am in the habit of right clicking to cycle the cursor through the cursor its various functions. Quite irritating if you reflexively try to change to the hand cursor only to find you had teleported. Yes, Torin's has no multi function cursor, but your brain can be on autopilot from all of the Sierra games that do.
  9. The Longest Journey had a really good way to handle it. One click was walk to the point clicked. A double click was run to the point clicked.
  10. Yep. Watching your character slowly amble across the screen adds nothing to the narrative nor to the challenge of the game. It especially becomes wearing if you need to go back and forth several times to complete a task.
  11. There is also a perception that crime is rising, but according to the Bureau of Justice Statistics statistics crime, especially violent crime, has been dramatically dropping. http://www.bjs.gov/index.cfm?ty=abu and http://www.wanttoknow.info/g/violent_crime_rates_reduction : I suspect that the false perception is because crime is over covered on TV ("If it bleeds, it leads") in this era of 24/7 news cycles.
  12. Ah, yes, the 50s. The age of "duck and cover", the Jim Crow South and poverty rates approaching 20%. Where "Strange Fruit" was still acceptable. I guess that "the greatest time to live in" is all relative, depending on where you lived, the color of your skin and your economic circumstances. But then, "nostalgia ain't what it used to be."
  13. Don't confuse freedom of speech with freedom from consequences. You can say whatever you want, but be prepared to face the consequences when you say something deeply offensive to someone else. As for game developers, the makers of a commercial product have to bear in mind the affect on marketability if they alienate vast swaths of their potential customer base. If they do not mind losing half or more of their potential customers, then by all means, they can blow all of that development money by getting as nasty as they want towards a big chunk of the people to whom they hope to sell the end product. Remember, even if you do not find some name or term offensive does not mean that it is not deeply cutting and offensive to others.
  14. To attract someone to your project may require some sort of "proof of concept". Place holder images may be the best recourse to that end. You might see what you can find online in terms of royalty free images. @MI, the KQ2AGI picture and view resources worked pretty well for place holder images for your KQ2SCI. A few more community contests could flesh out its resources to completion.
  15. I have not paid enough attention to the text adventure fans to say how big of an audience they would be. Another approach you could try is the old Sierra Hi-Res Adventure/Legend Entertainment thing of static images with the text parser. It would at least save you from the work of animation.
  16. You could just make it a text only game. There are still aficionados of text games.
  17. I was not expressing a preference of one over the other, or even if I thought that the parser is "dated". As much as one might complain about the oversimplified GUI of KQ7 or the overly complicated one of GK1, they don't get in the way of the narrative and game play as much as a badly designed parser. That said, I don't mind a parser game as long as the parser is robust enough and the vocabulary complete enough. In fact it would seem like you could do a better parser today, one that could even make sense of typos the way Google can.
  18. A well designed parser game is one thing, but it can be easier for a designer to screwup a parser game. It is never fun to play the "what word am I thinking of, now" guessing game with a poor designer. This can become exacerbated for non-native speakers. Even regional spelling differences can make a game frustrating if that is not accounted for in the game's vocabulary.
  19. I know, but sarien.net is still here.
  20. Of course there is always sarien.net
  21. As I said, I was half kidding when I mentioned that it was not a true KQ. I mean obviously it starts in Daventry and you get to see the petrified Graham, but it is enough of a departure that I cannot see it as a true 8th installment. I still like the game, but for very different reasons than the KQ games. As to being designed by Roberta, she lost control of it as Sierra was changing hands and Ken was no longer CEO. It is probably one of the main reasons that Roberta has washed her hands of any future game design. Ken had a post on his Sierra Gamers about the development of MoE that goes into all of this. By the way, if you still have your copy, I am assuming you know that my installer will get it working on Win7.
  22. Thank you for proving my point. No one ever maintained that it had nothing to do KQ, just that most KQ fans did not consider it a true KQ game for a number of reasons.
  23. You mean MoE, not KQ8 ;). I realize that the German box did say KQ8, but the NA box did not nor any other releases that I know of. I say that only half kidding as it is so unlike a KQ game that many do not consider to be so. I do not dislike the game, but I don't think of it as such myself.
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