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Caldric last won the day on February 4 2015

Caldric had the most liked content!

About Caldric

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    Mop Jockey
  • Birthday 04/29/1977

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  1. From a completely selfish standpoint, as a coder myself, I'd love to hear more about behind-the-scenes programming stuff. I'm curious what the really hard parts about building the early Space Quest games were, and how those challenges changed as technology advanced. Culminating in, I suppose, a comparison with which parts of SpaceVenture are proving difficult and why. I know we've heard bits and pieces about this already in previous episodes, but hearing about the progression of programming over time would be fascinating. To me, at least. :)
  2. For me that's true. Don't get me wrong - I love a good movie, but I always connect better with a novel.
  3. I'm catching up on season two - it's great so far! I just listened to the parser vs. point-and-click episode, and I wish I'd had a chance to comment sooner, because I have a specific point to make on that debate. I hope it wasn't already made on the podcast somewhere...I listen while driving, and occasionally the road demands more attention than the podcast. Occasionally. Anyway, I will always prefer the parser interface, because though it can become a stumbling block at times, it will always have one huge advantage. With a parser, the player is interacting with the fictional world itself.
  4. I would love a pre-SQ1 multiplayer adventure where the players are all Sariens. Giving them some depth and mythology would be a treat.
  5. I'm also on 7.1, running on an iPhone 5s. I'd recommend running it on an iPad, though. Playing on the iPhone is an exercise in frustration. It is for me and my fat fingers, anyway.
  6. I just tried Space Quest briefly on an iPhone, and it seems to work. I had to use the "add to home screen" feature after clicking on the Space Quest box, then run it from the home screen icon it created. The resolution isn't quite right, though, so I can't always read the action buttons at the bottom of the screen.
  7. This could be like an anti-Kickstarter, where people would pay to PREVENT a developer from making a game. Kickstopper?
  8. Yeah, sarien.net is interesting, but more from a coding perspective than a playing perspective (for me, anyway). I still think a true co-op adventure game would be a lot of fun. Also, it seems the Realm's server is still running. That is insane!
  9. I'm curious how many of you played the Realm, back when it was a Sierra product. I spent far too much time there, and really enjoyed it. It was by far the most social online game I'd played up to that point, and I had high hopes for it. I was disappointed that it never quite became what I had hoped. It faced a lot of tough competition as massively multiplayer online games exploded. I still think there's an opportunity for an online game that is multiplayer, but not massively multiplayer. I don't think the adventure genre lends itself to hordes of people in the same world at the same
  10. When I watch SF television, I usually expect lighter entertainment. If I'm looking for heavy subject matter, I read SF books. Though some television does do a good job of being meaty - the new Battlestar Galactica, for example.
  11. I'm new here, but I'm doing a replay of the series, and am in SQ6 right now, so I'll chime in. This is my first series replay, and its interesting what memories get dredged up while replaying. In the early stages of SQ6, I really didn't like the recycling of characters and ideas from past games. The rapid fire "Oh look, here's Fester Blatz! Oh look, here's a space bar! Oh look, here's Elmo Pug! Oh look, here's a video arcade!" was offputting, and made me worry that the whole game would be a mash of unoriginal ideas. Luckily that wasn't the case, but it made for a bad first impression on
  12. I second your plea for hard puzzles! One of the reasons I'm so fond of the Space Quest games, especially the early ones, is that I spent days, sometimes weeks, stuck in certain areas. (Give me a break...I was young!) I will never forget the feeling of instant elation in SQ1 (EGA) when I finally found the broken glass outside the crashed escape pod on Kerona and knew I could finally pass those frickin' lasers! Also, all that time spent in "what-did-I-miss" mode helped me to find, and to really appreciate, the myriad little details and descriptions that went into each game.
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