Spikey Posted June 21, 2012 Report Share Posted June 21, 2012 Hey folks, Cool new fix from NewRisingSun, the man behind the timer fixes. From the man himself: This patch for SQ5 allows for using all sixteen MIDI channels on General MIDI, so that the Glockenspiel and the Reverse Cymbal no longer get cut off by the Alert sound during the flight simulator sequence in the introduction. And drum map changes are now sent to the output device. New compared to the version I sent out privately is automatic remapping of illegal drum map numbers to the ones recognized by GS level 1, which is required to get them to sound right on later Sound Canvases. 4.PAT adds a voice reserve sysex to better make use of the sixteen MIDI channels, and ADL.DRV is the stereo FM driver. In plain English, you get stereo sound instead of mono for Adlib/Sound Blaster, and if you have General MIDI you get upgraded sound by way of less note dropouts and that one intro sound effect, and if you have a General MIDI Roland device, you get GS drumkits too, like 'Orchestra' and 'Jazz'! Get it while it's hot at: http://www.sierramusiccentral.com/assorted/sq5NRS.zip Quote Link to comment Share on other sites More sharing options...
MusicallyInspired Posted June 21, 2012 Report Share Posted June 21, 2012 Wonderful! I love NRS's work. Quote Link to comment Share on other sites More sharing options...
Frede Posted June 21, 2012 Report Share Posted June 21, 2012 That is rather cool! Thanks for sharing, Alistair. I love NRS' patches as well. The timer bug patch for SQ4CD was a needed stroke of genius. Quote Link to comment Share on other sites More sharing options...
Troels Pleimert Posted June 21, 2012 Report Share Posted June 21, 2012 This is really cool! Thanks for sharing that. That needs to go on the G+ page, too. Will share asap. (Phones + G+ = teh suck.) Quote Link to comment Share on other sites More sharing options...
PsyckoSama Posted June 22, 2012 Report Share Posted June 22, 2012 Okay... somebody record the Roland of this and post it! :D Quote Link to comment Share on other sites More sharing options...
Troels Pleimert Posted June 22, 2012 Report Share Posted June 22, 2012 Yeah, Spikey's not busy enough as it is. ;) Quote Link to comment Share on other sites More sharing options...
Spikey Posted June 23, 2012 Author Report Share Posted June 23, 2012 Actually, because I had access to the source Roland Sound Canvas MIDI files when creating my SQ5 soundtrack, you can hear bits and pieces of this, including the full intro music, and the drumkits mentioned, in my soundtrack, here: www.sierramusiccentral.com/sq5cd Some examples: "Space Bar" uses the GS drumkit "Jazz" Closing, Final Countdown, Goliath Attacks, Intercepting Transmssion, parts of the Intro, WD-40 on KU and WD-40 The Bust all use the Orchestral drumkit. Of course, in my soundtrack quite often I've mixed them alongside a MT-32 drumkit or something else, but you can compare to the original in-game recording that's on SpaceQuest.Net and hear the difference. it does have a great Orchestral feel. Troels Pleimert 1 Quote Link to comment Share on other sites More sharing options...
Troels Pleimert Posted June 24, 2012 Report Share Posted June 24, 2012 Also, did I mention Spikey kicks ass at mixing music? Wait 'till you hear what he did with my SQ7.org soundtrack. I hope Colin releases it soon. Quote Link to comment Share on other sites More sharing options...
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