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Help with the janitor closet and the vent


tomimt

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Ah, okay it took me a while to figure it out thanks to the bug that makes Rooter walk when he's closed and that the hotspot I needed to click didn't have any indicator that it was clickable. It seems that Ace can pick up the closed walking Rooter some of the time, but not all the time.

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Still trying to figure that one out too. One thing to mention is that these pop-ups (close-ups) shouldn't close automatically. It's annoying to have to open it everytime you click with something wrong on it. Just have an X on it to close and maybe make autoclose if Ace gets a certain distance away from it.

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  On 7/17/2013 at 5:22 PM, 'tomimt' said:

Is there some trick with Rooter head with the socket when using it on the vent? I just don't get it opened despite I look at the vent and try to use Rooter or it nor does Ace use it outside the close up.

 

Having the same trouble - can't tell whether I'm missing something (maybe with the clamp on the workbench?), just not getting the sequence right, or missing with the hotspots (on either the inventory item, or the socket).

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I wanted to note that there is a known issue with the work bench persisting it's state from when you first see it (and interact with objects), and when you come back. Eerything -should- be where you left it, however the bug is preventing this. We've logged it and are working to correct that.

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  On 7/17/2013 at 4:50 PM, 'tomimt' said:

Ah, okay it took me a while to figure it out thanks to the bug that makes Rooter walk when he's closed and that the hotspot I needed to click didn't have any indicator that it was clickable. It seems that Ace can pick up the closed walking Rooter some of the time, but not all the time.

 

I still can't find the hotspot in the supply closet. Fandangled Rooter needs a leash too! LOL. I too am having issues with what to do with the vent that has a close-up.
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Right I figure out where the glue remover is for, but those extra sockets just weren't any help. Then I managed to walk to the end of the demo by walking through the steam with Rosster. Ace followed unharmed and I got to the lab having bypassed the main puzzle of the demo.

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  On 7/18/2013 at 6:58 PM, 'Troels Pleimert' said:

I was stuck on this too, until I remembered to read the manual. ;) The inventory is visible if you move the mouse to the bottom of the screen.

 

There's a manual? I accidently stumbled upon this. My inventory is full of Rooter heads for 2-3 pages.
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  On 7/19/2013 at 2:39 PM, 'pcj' said:

No swipe there, just a click of the keycard on the door.

 

where on the door? I must have clicked almost every piece of the door, and nothing happened. I even went over the keycard reader mashing my mouse button all over the place and nothing happened
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  On 7/19/2013 at 4:51 PM, 'Terezar' said:

where on the door? I must have clicked almost every piece of the door, and nothing happened. I even went over the keycard reader mashing my mouse button all over the place and nothing happened

 

Make sure you've moved the last crate ( says "4" on the side ).
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  On 7/19/2013 at 5:10 PM, 'Torch' said:

Make sure you've moved the last crate ( says "4" on the side ).

 

It has become apparent that it's not easy to tell that the last crate in the puzzle is a hindrance. I will suggest to the team that we make such obstacles more apparent in the game's feedback during interactions.

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Here's a methodical walkthrough if you're stuck:

 

 

  Reveal hidden contents

 

 

I hope this helps anyone still having problems solving the demo.

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