Everything posted by MusicallyInspired
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SQ1 - Kerona Underground HL2:EP2 Map
I may get to it at some point. I have literally dozens of little "projects" like this that I've started in my spare time and never finished. Just messing around with, you know? To see if I can be any good at it. Someday I may go back to it. This was really my first HL2 map ever.
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AdventureGamers' forums' thoughts on the Two Guys' Kickstarter
AdventureGamers is a truly bizarre community. I don't go there much as I don't agree with any of their reviews or their look on the adventure genre as a whole.
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KICKSTARTER IS LIVE!
HTML5 is far more capable than Flash. Flash is antiquated and needs to die. The final game in EXE form, even if it's in HTML5, will run just as smoothly as anything else. You won't even notice the difference. A game is a game. If people can accept Flash games as commercial (Machinarium, The Binding of Isaac, etc) then certainly they should be accepting of the far more versatile and capable HTML5.
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SQ1 - Kerona Underground HL2:EP2 Map
I forgot all about this. I attempted to make a map in HL2:EP2 of the Kerona underground tunnels. Never got very far. Still have the source files, though. I started working on the next room after this with the acid pool but I had trouble getting water to work. http://www.youtube.com/watch?v=1UXQ7z6H4NQ
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Your Current GOG.com Collection?
GoG should have a way of viewing other member's game collections like Steam does. That would be handy. My GoG games: Gobliiins Pack realMyst The Last Express Broken Sword - Shadow of the Templars (Director's Cut + Original) Broken Sword 2 - The Smoking Mirror (Remastered + Original) Broken Sword 4 - The Angel of Death (aka Secrets of the Ark) Psychonauts Outcast Alone in the Dark 1-3 One Unit Whole Blood Blood 2 - The Chosen Painkiller: Black Edition Descent 1 + 2 Descent 3 + Expansion Freespace + Expansion Freespace 2 Crusader: No Regret Battle Chess Games I got from GoG that are free: Teen Agent Beneath a Steel Sky Treasure Adventure Game Ultima VI Tyrian 2000 Lure of the Temptress Dragonsphere Games I got from GoG that were free at one point: Fallout Jagged Alliance - Deadly Games Empire Earth: Gold Edition
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So...what about THAT game?
The graphics in all three Microprose adventure games were fantastic. Especially the animations. Very smooth and fluid. Prisoner of Ice also had very smooth animation like this (though that was prerendered, actually the Microprose games may have been pre-rendered as well, I don't know, but it didn't look like it).
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Ken "your music pal" Allen says "HI"
Wow! Would you happen to know which tracks you did specifically? I have the soundtracks to both Descent games up on a website I created for SC-55 music packs. http://sc55.duke4.net/descent.php
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AdventureGamers' forums' thoughts on the Two Guys' Kickstarter
No, Sierra never did. But a lot of games nowadays do. For instance, a slew of first person shooters have object highlighting so you can notice them in the world. At least there's the option to turn it off, though. Even Telltale's The Walking Dead game has object highlighting. Ridiculousness, if you ask me. Even KQ7 had this to some degree, though. When you hover over objects that are intractable the wand cursor starts glowing and animating, while earlier games wouldn't tell you one way or the other if an object was interactable or not. This gave you much more narration and descriptions on areas. KQ7's non-animating cursor might as well be the big annoying red X from SQ4, SQ1VGA, and KQ5 when you can't interact with something. That's a slightly different issue, though. I was specifically talking about objects in the game world lighting up to show that you can interact with them (without even hovering over them).
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Your Covers of Ken Allen's Game Music for YouTube
Awesome! I'd love to hear them.
- I drew some things (several years ago)
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Your Covers of Ken Allen's Game Music for YouTube
Thanks, guys. Go ahead, Troels.
- I drew some things (several years ago)
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Your Covers of Ken Allen's Game Music for YouTube
Oh yes! I forgot about that one! :) That one's even older. I need to update these sometime. They are painfully showing the lack of quality I had back then!
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Your Covers of Ken Allen's Game Music for YouTube
Lol I remember those tracks by Hydrasphere. It was always fun to hear what he would come up with next! I'm glad you liked the track, Ken. That means a lot!
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Vohaul Strikes Back!
My soundtrack for KQ3Redux was up for best music. That's kinda nice. Congrats to all those that won, though!
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AdventureGamers' forums' thoughts on the Two Guys' Kickstarter
A hardcore mode would be awesome! No object highlighting, no pop-up hints/tips, and no Retry button.
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Your Covers of Ken Allen's Game Music for YouTube
I made this humble cover in rock/metal form of a medley of SQ4 themes a few years back. It was for a video game remix competition called Dwelling of Duels and it actually won 4th place. Looking back, I can do much better now with the recording knowledge and education I've acquired since, but it's still fun to listen to. Here's the link to the MP3, but I'll throw it on YouTube as well. Will add the link when it's done. I always wanted to put more music on my YouTube anyway, what a perfect excuse! EDIT: YouTube http-~~-//www.youtube.com/watch?v=s8Soxl_OzMQ
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AdventureGamers' forums' thoughts on the Two Guys' Kickstarter
Yeah, I want to be penalized for my failures in an adventure game. It means I've been too careless. I imagine we'll end up with a try again function and that's fine. I just wish it wasn't the way of things.
- SpaceVenture Prototype #1
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Calling all fans! ITS VIDEO TIMEZ!
Webcam. Built into my monitor, at that.
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Quest for Glory 1-5 now available on GOG
Nice! Finally.
- SpaceVenture Prototype #1
- KICKSTARTER IS LIVE!
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AdventureGamers' forums' thoughts on the Two Guys' Kickstarter
I totally agree with Mad_C33. Sierra games were difficult but it's hard for me to say they were unfair. I'm a seasoned Sierra adventure gamer so I know what to expect and I know how to avoid situations. When it catches me off guard I applaud the developers for being able to do so. I don't want my games to be entirely predictable, after all. The whole point is to present a challenge worthy to the player. A new list of tasks and challenges to overcome. Something he/she hasn't experienced before. It's understandable that some others don't like adventures this way and don't agree with this philosophy, but deaths were not design flaws. In the least. It's why I prefer Sierra games to LucasArts. And I do love LucasArts. I'm of the smaller minority that believes a Try Again button is too easy and destroys the entire point of deaths. In Space Quest's case, it's not so bad because the deaths had a second purpose; to be funny and outrageously entertaining.
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Calling all fans! ITS VIDEO TIMEZ!
My silly camera isn't working properly. I've never actually tried capturing with it before. Can't get anything over 5 FPS. Terrible. Oh well.