PurpleTentacle Posted May 6, 2014 Author Report Share Posted May 6, 2014 I am fine with a cliffhanger. It's a good way get people excited for the next game. Of course , I would prefer the cliffhanger at the end of a full game. But, really, I'd just be happy with a good, quality, fun product regardless. I could even live with an episodic release or with the game broken up, though it wouldn't be my preference. Quote Link to comment Share on other sites More sharing options...
Troels Pleimert Posted May 6, 2014 Report Share Posted May 6, 2014 Joking aside, I know Scott and Mark are acutely trying not to repeat what they call "mistakes" of the past. Such as dead-end scenarios, blindsided deaths without the ability to respawn, and, yes, leaving huge chunks of plot un-wrapped and unexplained. (Imagine if there never were any games after The Two Guys went their separate ways the first time. What kind of cliffhanger would SQ4 have been? :D ) Quote Link to comment Share on other sites More sharing options...
Blackthorne Posted July 28, 2014 Report Share Posted July 28, 2014 I am not a fan of episodic gaming at all. As a designer, I would rather cut out large chunks of my design and release a complete game, rather than break it into "episodes". You really test your mettle and creativity by crafting a whole and complete game within (unforseen) boundaries, and any material you cut, well, you can adapt it to the sequel if you're good! Bt Frede 1 Quote Link to comment Share on other sites More sharing options...
Troels Pleimert Posted July 28, 2014 Report Share Posted July 28, 2014 Thanks for your input, SteveBot. Want me to read that out on the next podcast episode? And, also, to respond: Well, how about what I said on the last episode about the even curves of suspense of episodic games versus the potential pitfall of the "bit in the middle" lull? I'm not saying that in defense of episodic gaming per se, but there is, in my opinion, something to be said for forcing yourself as a designer to even out the suspense and not let the narrative get bogged down. Quote Link to comment Share on other sites More sharing options...
drdrslashvohaul Posted July 29, 2014 Report Share Posted July 29, 2014 I've sort of said this on the twitters, but there's not enough room there for nuance, so forgive me. I don't think that episodic anything really works unless one starts the project from the outset to be so. There may be natural breathing points where one could end a "chapter", but if a story arc is supposed to be in one piece it takes an awful lot of work to make it fit to two or more pieces. A game like Space Quest III, for example, couldn't be episodic. The whole exploration thing simply wouldn't work. You'd also have problems with SQ4 and SQ5. Sure, you could instigate insta-death if you go to a world you're not supposed to, or find some other clunky mechanic to get Roger back in his time pod, but I don't think it would really work. Seeing as Spaceventure was - even if only implicitly - "sold" to us as, and no doubt originally intended to be, a "feature length" game, I personally would rather a vastly delayed full game than a still-delayed episodic version. I would also be rather worried. If you're going episodic as an attempt to raise enough capital for the later parts, there's no guarantee that this will actually work. More to the point, if you need extra capital to finish those parts, I can't imagine that after investing in the equipment, coding, art assets, etc. that parts 2 and 3 cost that much compared to getting part 1 out in the first place. In short, I find it doubtful that if the company cannot afford to release all the parts together that it can afford to get out 1, fully-polished and well-crafted opening chapter. However, Troels "devil's advocate" defence of episodic games, coupled with the fact that it was raised on the podcast makes me think that Scott and Mark are seriously considering doing this, if they haven't made that decision already. If that's the case, then I'm sure they'll do the best with what they've got to work with. I can't help but think, though, that something will be lost through such a compromise. And that will always taint the game for me. (Not a rational response, perhaps, but true.) I could be talking out of my arse, here. But to me, it doesn't seem like it can really be justified from an artistic standpoint. Though the economic realities may dictate otherwise. Frede 1 Quote Link to comment Share on other sites More sharing options...
tomimt Posted July 29, 2014 Report Share Posted July 29, 2014 It very much depends on where a split is made and how it is made. Out of the recent adventures I think Broken Sword 5 was a bit too heavy handed in how they handeled the middle part. the whole cinematic part with recap just doesn't sit well in it and it feels especaially out of place now that the game is one piece. Broken Age looks like they've done it a bit better, though I reckon it also depends on how they start the game and if it contais some kind of recap of the first part of the game.Dreamfall Chapters is more interesting case, as it is, from the looks of it, more naturally an episodic game. All that has been said about the different books (which in this case is one book = chapter) makes it pretty clear that despite they in the beginning though they'd be delivering the whole thing as a whole, it would still had been just as episodic in structure, as some time passes between each book and the next one doesn't begin straight from the moment the previous book ended. But in any case Dreamfall will also be made into "one" game with each released book. Quote Link to comment Share on other sites More sharing options...
Frede Posted July 29, 2014 Report Share Posted July 29, 2014 I find myself in complete agreement with Gareth. I support the Guys wholeheartedly and I'm sure no decision is made lightly. But still - watch out. Do the story justice above all. You couldn't turn "The Good, the Bad and the Ugly" into a miniseries either. Quote Link to comment Share on other sites More sharing options...
Blackthorne Posted July 29, 2014 Report Share Posted July 29, 2014 Hahah Troels - I must record more Steve-Bot material. For a potato fueled robot, he sure is chatty. I think your argument for the "lull" in the middle the game is a good one - except, you know, some people kind of LIKE the lull in the middle of the game. I suppose that comes, for me, from the days where playing a game could stretch over weeks and months, not days and hours. Different world. I think the best thing said about Episodic Gaming is that if you're going to do it - start out designing the game that way. Make sure each episode wraps up it's own story, but IS a part of the larger one. Bt Frede 1 Quote Link to comment Share on other sites More sharing options...
Decaffeinated Jedi Posted July 31, 2014 Report Share Posted July 31, 2014 Ditto everything that Gareth said.(I originally wrote a much longer post here, but I'm not sure that my uninformed musings on the economics of episodic gaming are particularly helpful.) Quote Link to comment Share on other sites More sharing options...
Fronzel Neekburm Posted July 31, 2014 Report Share Posted July 31, 2014 I wonder about that recent announcement that the first third of the game is basically finished. Does that mean that a third of the full game is finished or a third of Chapter 1 is finished? Quote Link to comment Share on other sites More sharing options...
Frede Posted July 31, 2014 Report Share Posted July 31, 2014 I do believe that statement refers to the full adventure, but obviously it's my unfounded interpretation. Quote Link to comment Share on other sites More sharing options...
pcj Posted July 31, 2014 Report Share Posted July 31, 2014 I can't speak to whether it'll be released as episodic or not, but Chris was definitely referring to the entirety of SpaceVenture being basically 1/3 finished. The main thing we're hitting in the first third is bugs, right now. They are my bane. Quote Link to comment Share on other sites More sharing options...
PurpleTentacle Posted August 5, 2014 Author Report Share Posted August 5, 2014 Are the remaining 2/3 expected to be finished faster than the first 1/3 was? Quote Link to comment Share on other sites More sharing options...
pcj Posted August 5, 2014 Report Share Posted August 5, 2014 Hopefully. Now that the systems are settling down it should go faster. Quote Link to comment Share on other sites More sharing options...
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