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pcj

Sarien Sanitizers
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Everything posted by pcj

  1. Nah, the old stuff still works. We can switch over to the new system as needed or just leave the existing stuff in.
  2. Well, I understand the point where the problem was that Chris's updates were mainly "still working on the game, we've fixed some bugs!", which is not terribly exciting but certainly a necessary part of the game development process. I'm not going to comment much on anything that isn't otherwise public/widespread knowledge. (No specific order here, just mentioning things that seem relevant/timely) Unity 4.6 just came out, something which I'm excited about because it gives us a lot more freedom/control with the GUI, and makes it simpler to design rich interfaces. Scott's mother has Alzheimer's and it has been bad recently - which means he has been offline a lot as he takes care of her. Sad situation there. GFA is not out of money, we have just had to tighten our belts. This slows us down because we can't retain as many programmers/artists/etc, and some of us work day jobs to make ends meet. Honestly, Chris has stepped up a lot with helping with the programming which is great because that leaves me to focus more on systems/overall game stuff than setting up rooms. Behind the scenes, though, I've seen a lot of things, especially recently, that particularly excite me and which I think directly address some issues fans have made about the SpaceVenture they saw so far. I think that when SpaceVenture does come out, it will be well-received. As a backer, I do wish that the Guys did more with the SVRewards site but I can understand some of the reasoning.
  3. I meant scene-wise. So if you went into another scene there was a good chance it was right behind you. Which means they could show the orat moving from scene to scene if they wanted to without it looking weird.
  4. I don't think the NES could pull SQ1 VGA off...
  5. Still need to get the black SQ1 box signed:
  6. They should have shown the orat leaving his cave or something, to give the players the idea of where the orat might be and also explain his absence (if they saw him leaving). Perhaps they were limited by the technology at the time, though they did have the spider droid moving in what seemed to be a controlled manner from scene to scene...
  7. It makes sense story-wise, perhaps they wanted you to encounter the events in a certain order. Playing through, though, it can be a bit annoying.
  8. The most points is the spider droid + orat so I think it is probably "canon". On speedruns I usually use the water method because it is obviously faster.
  9. Cool, is the exe just the video or is there something more to it? (I don't see an attachment)
  10. The guys and I are doing a jam session working together in person this week so there will likely be enough new stuff for an update soon. Chris is recording a video for the behind the scenes stuff, but not sure if that will be released sooner than later.
  11. Next time, try reading the manual. ;)
  12. I don't think anyone wants to see that.
  13. This isn't getting into the old "Xenonians reproduce the same way humans do" debate, is it?
  14. SQ1 is so short that basically this is just added replay value.
  15. Hmm, does "CHEAT" on SQ2 count?
  16. That plugin is just an interface for an IRC client. Not really the optimal experience for a game with lots of different interactions between players.
  17. The acid drips are easy :P
  18. Uh, root maze.
  19. There's a lot about black holes that is still theoretical, for obvious reasons.
  20. I know it's an obscure site, but you could try SpaceQuest.Net.
  21. Someone should open up SQ2 in AGI Studio and edit that in.
  22. "HOLY SHIT" (v2.2).
  23. Yeah more fun please.
  24. The SQ1 EGA is the classic. SQ1 VGA may have the resolution but I still like the EGA design (Sarien ship, etc) better.
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