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MusicallyInspired

Sarien Sanitizers
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Everything posted by MusicallyInspired

  1. So great to see this updated, thanks for your very hard work, troflip!
  2. Heh. Seth MacFarlane would be fantastic. He has that similar classic announcer voice and his sarcasm knows no bounds. Getting him would probably be quite difficult, though.
  3. Actually, I heard he blew it, got messed up in drugs again, and lost everything all over again. That was a while ago too now.
  4. This is great. It could be a nice homage to the SQ4 hintbook!
  5. Indeed. There definitely needs to be sarcasm. Something like Owens' but unique. It probably wouldn't be great to try to carbon copy Owens unless he was really really really really close.
  6. This was a great and well put together video. A lot of love and effort here. I don't agree with every point exactly, but it's nice to see such a strong expression from my corner of the "adventure debate" for once. I highly recommend watching all 3 parts! Even if you're not a fan of King's Quest or fantasy (looking at you, Troels :P), there's a lot of points here about Sierra adventure design in general, much of which you and Frede talked about at length in the BSD podcasts. Give it a view!
  7. Really? I thought it was rather lackluster. Early to mid-90s for me.
  8. Some third party interpreters for DOS claimed to have had more memory available to run more advanced fangames. I once tried the same thing you are with third party interpreters but couldn't get them to work woth any game, let alone SQ0. Won't work.
  9. Yeah, there are no versions that work in DOS.
  10. Technically that's not what you intentionally set out to do, but as a result of your sabotage to another system, her cloaking device gets damaged and she can no longer hide. It had to do with the bananas.
  11. Once she enters the cave you exit the upper cave and then you should push the rock right away. The idea is that you're dead if she makes it out of that cave and miss your chance. I guess it's not actually a death if she never comes up....which is disappointing as I always rush to get it done to ensure the rock hits her because if she's in the cave she's got no where to go. It's the illusion of danger that causes panic. This seems obvious to me. I guess you didn't experience this. Lol EDIT: The proper sequence should have her shooting at you from the foreground while you head up the cave, then she flies down and follows you. Did you destroy her cloaking device yet? Maybe that's it...
  12. It's not my name I'm worried about. It's my content. Besides that, I just don't like using it for anything but friends and family.
  13. See, I don't agree with any of that. I like the anonymity of forums most of all. I don't like the idea of linking my social media which I consider private to all these forums. It's bad enough that I'm on Sierra FB groups at all. I keep second guessing myself about leaving them. I used to only use FB for friends and family. I don't like people having that much access to me. I know you can change how much of your stuff is private and public, but it's just so much hassle when a forum easily circumvents these things by default. I'll never link a social media account with a forum.
  14. I was envisioning something like this a couple years ago. Nice to see it actually a reality. :)
  15. I've been going through the Dark Forces/Jedi Knight games again for the first time in years. On hard difficulty...mostly. Without cheating. HARD. Currently on Mysteries of the Sith. I forgot how annoying handling the lightsaber in Jedi Knight/MotS is. Much more fluid in Outcast and Academy. I may move on to Outlaws after that. Never did play through it. The Jedi Knight Enhanced mod is pretty nice, though. It puts higher res textures and higher poly models into the game (mostly ripped from Jedi Outcast assets, it seems). It messes up in Mysteries of the Sith, though. And then of course there's the unfinished 6-level demo of the Dark Forces MOD for Jedi Academy which is beautiful. I don't think I ever played through the 6 level demo actually, only the 3 level demo. I'm excited to get to that again. I also found a neat mod that adds many more character creation options for Jedi Academy. Only for human males, however. Some of them too much like Anakin Skywalker (whom I hate), but still neat for some extra options.
  16. It's a similar formula, a chord progression not exactly in scale. But it's in major scales instead of SQ5's minor...or whatever it was. Not really, similar in any other meaningful way.
  17. You must walk by the point where you use it at least once...afterwards it's not necessary....until it is.
  18. Bump I know, but Retro City Rampage DX now has a DOS version and a Win3.1 prototype!! I LOVE THE NERDERY!
  19. Finally played it. I sold enough Steam trading cards to buy the first chapter. It's quite good. Quite easy and short. But good. My previous concerns and qualms still apply (not enough interactions or things to interact with) except for the humour. I had said that it should be more serious and less whimsical. However, after playing it I actually laughed out loud on multiple occassions. I wasn't expecting it to be as funny as it was. It wasn't all humour, but the humour that was there was genuinely funny. I never found even Telltale's games as amusing. So I'll let it pass because it was done so well. The puns weren't what was funny, either, but I didn't mind them regardless. It does prove that it CAN be serious as well, though, which is a relief (even though that one serious part seemed to come out of left field quite abruptly) and gives me hope for future chapters, especially as Graham gets older. The graphics are fantastic, the voice acting superb (not a dry delivery among the actors, except where it was amusingly fitting), the music score and cues are incredible and timed perfectly and intricately to the action on screen in a way I haven't seen done since Monkey Island 2, and the pacing is great. It was longer than I expected, but still short and I didn't ever really get stuck. I beat it in 5 hours or so. I took one break after wandering for a bit because I was tired and took a nap. But I was never really stuck. Each solution seemed easy enough. That said, I didn't solve EVERY puzzle immediately either. So it wasn't all flash boom bang done. Feedback. Probably won't happen, but please allow us to do more things with more objects. Look at, try to use, talk, etc with everything. Also don't be afraid to extend puzzle chains a bit. Please. Amp up the difficulty for each chapter as it goes. Good easy start so far. Reels both new players and old ones out of practice in. Now show them what a real adventure is. Also, PLEASE allow skipping of dialog and cutscenes we've already heard/seen!! I don't need fast travel like everyone's saying in reviews. I enjoyed getting around just fine. I would like to see more large and beautiful grand scenes, though, even bigger than we've seen so far. I'm thinking something from the perspective of the town in KQ5 where characters are very small but with more to do and more areas to see than just the three shops in that town in KQ5. Just less roads. I think that's the biggest issue people might have. Wandering and exploring is fun but all the roads connecting them are uninteresting and make the world seem small. Also, did anyone notice that the blacksmith character looks a lot like Roberta or is that just me?

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