-
Posts
217 -
Joined
-
Last visited
-
Days Won
13
Everything posted by Datadog
-
I don't think you can get more proof than that. I keep forgetting that in this day and age, we can just say hi to people like Scott Murphy and Al Lowe directly and get awesome comments like that. I think the fan in me is still too freaked out by this concept to do anything other than lurk on their twitter accounts.
-
A short while back, I wrote couple Police Quest fan-fics on a forum. I'm rather proud of them (and their conveniently short "finish them in a minute" length) so they might be worth sharing. Sonny's Best Day Ever! - Done in the style of a children's book, a segment of this was featured in VSB. Dead Men Dream of Bullets for Dessert - a film noire style-parody where Sonny runs into some problems down at the precinct. Otherwise, I think all my old Space Quest fan-fics have been lost to the ages.
-
Yeah, Sledgy. This is actually pretty cool. Thanks for sharing, indeed. I'm sure someone will come up with a darker Space Quest game complete with up-to-date parodies and an FPS sequence one of these days. *looks around with shifty eyes and casually throws a blanket over "Incinerations"* ;)
-
2012: Year of the Janitor. Space Quest never died. It was just taking a nap.
-
Thanks, man. :P Sledgy, seeing as how you like to post your private opinions in public forums with colorful cartoons, I'll have to decline your offer to translate SQInc. On a slightly unrelated note, there are multiple links in this thread that are causing my anti-virus software to go crazy. At the moment, my computer's blocking several images being hosted on "jift.narod.ru/invis/". Sledgy's posts might be the cause for all the spam this thread keeps getting. Not that I'm suggesting we delete Sledgy's ENTIRE collection of pictures out of bitterness to save the forum from viruses and malware, but... no, wait. Actually, yeah. I totally am. So far, I'm not seeing a downside to it.
-
And it's carrying viruses. Sledgy, edit your post or remove it.
-
Following hot in the footsteps of my team-made fan-game "Vohaul Strikes Back" and IA's "SQ2 Remake", I'm proud to finally announce the release of "Space Quest: Incinerations." Based on the Sierra game series from Scott Murphy and Mark Crowe, SQInc is an adventure game six years in the making. It re-imagines the SQ universe in the style of a modern sci-fi action-thriller, featuring 3D-rendered sprites and backgrounds, over 45 minutes of fully-animated cinematics, alternate endings, trophies, and over an hour's worth of original music. As an animator, this game has been a real thrill ride to make. I want to thank everyone who's supported it, along with the talented people who've contributed their efforts to making it happen. I also want to thank the adventure game community for staying alive and staying strong. Click here to visit the site and start downloading! And while you're downloading, Chris
-
One mention of the name "Topper" and the memories come flooding back...
-
Man, when I saw this thread was updated, I almost got excited that they'd finally released the game. Wonderful "derp" moment there. The biggest contributing factor to the release depends on when the beta-testers are finished. I'm not sure, but I think the releases of VSB and SQ2+ have been keeping us all preoccupied. Just too much Space Quest going on! Personally, I would LOVE to release this next week. If all goes to plan, maybe it'll happen. Otherwise, the week after might be more realistic.
-
I think "smell" has only ever been useful in "Pepper's Adventures in Time" - and even then, that's when you're playing as a dog. Otherwise, it's a lot of painstaking work just to write narration for smelling everything (especially when the most used gag involves everything smelling rancid and/or smelling better than you.) There were the condiments in SQ4, though... those were fun to smell.
-
"Quest for Glory" had a topic system. Didn't allow you to pick any actual line-reads, though.
-
Those are my favorite comments. :) I like to think that as far as companies go, we weren't actually aiming to recreate either style. We just picked out our favorite options in the AGS default settings and the end result was some kind of Sierra/LucasArts hybrid. Although I think all those LEC references in the clerk's shop was the result of the early developers getting all the fan-service out of their system.
-
Yeahhh... but I think a lot of those are duplicates, aren't they? Like getting shot by Merf while standing out in the open is the same death as showing him the viewshield glass? In any case, there's still a lot more than SQInc. Although I think SQ2+ has the market cornered on death scenes.
-
Hmmm... I'll throw out a fair warning about SQInc, then. I've sort of grown addicted to making game cinematics. Otherwise, I didn't catch onto the size of VSB until most recently in development. Puzzle and character-wise, VSB seems to be the largest Space Quest game ever released. In fact, I found out yesterday that there's almost 70 speaking characters in it alone. Personally, I'm really hoping this inspires other people to start making their own original games as well. Much like with Hollywood movies, I'm almost remake'd out (or I will be after KQ4, SQ3, Gold Rush, LSL2, LSL3, LB1, and PQ2 VGA are all finished.)
-
It's coming, man. It's coming. In fact, it practically almost sort-of has a release date! Join the Facebook page!
-
I can feel the love in this room. The spirit of the season has touched us all. :)
-
I'm not familiar with the mess you made, but even then, there's been a LOT of changes to the game in the last few years. You might be surprised at the turn-out or find your contributions now exist in a different light.
-
A good start indeed. You have to work with some cloth solvers to get the messiness on the sheets right, as well as the crumpled up clothes on the floor. I look forward to seeing it as you go. Is this a student project or a hobby?
-
Pretty cool. Somebody's assembling a diorama of the Mallard crash from SQ1 as part of their modeling reel. Aside from the new alien plant, it looks like they got all the details in there.
-
Or in the spirit of Space Quest, create a whole new mess-load of continuity errors. :)
-
It MIGHT be the first non-prequel, non-remake, non-ripped graphics, non-episodic fan-project completed... Shhh! Foot shadows would be nice, but I'd have to experiment with shadows in a smaller game first before ever committing them to a full-length game with thousands of sprites - and I doubt anybody wants to wait another year just to play the same game with foot shadows.
-
Yeah, no more jokes from the Russian website, Sledgy. None of us visit that site, so we don't understand your jokes or pictures. Something similar happens on the "Cracked" forums where people are banned from Photoshop contests if they post stupid in-jokes from the 4Chan website - and I don't think you deserve to be banned at the moment. However, while the forums here aren't very active, I think a lot of us would still prefer it if you didn't fill the forums with crude drawings and immature humor. It looks bad on the rest of us for allowing it. (And I don't think the "different countries" card can be played anymore, since I have it on a Russian friend's authority that she doesn't get Sledgy's jokes either.)
-
I know there's a language barrier, but I'm still likening the nature of Sledgy's posts to that of a guy drunk-calling his ex-girlfriend at 4 in the morning. Sledgy, just get over SQ7 already. You rant about this every other month and it's getting annoying. You're completely forgetting that we've repeatedly explained to you why the project can't be released. I even translated an explanation into Russian for you and you've forgotten. If you're so hard-up for a SQ sequel, make your own game and not one of those one-screen things that you keep slapping together and uploading as jokes.
-
Sledgy, are you drunk?
-
To quote a walk-through: You do this about 5-6 times throughout the game where one has to go back and forth between the manual, so... yeah, I'd like to see a version where this is implemented better.