October 24, 201312 yr comment_8912 I'm sure that almost all you guys know the Space Quest IV time codes, but do you know them all? Sure, there is the code for Estros, the code for Space Quest XII, the code for the Galaxy Galleria and the code for Ulence Flats, that's four of them. Just for you to know, in total, there is nine time codes. Nine! I was always the kind of guy that was looking for new time codes. I spent afternoons looking for new ones. This can be a spoiler or an idea for you. If it's an idea, you can replay Space Quest IV and try to find new time codes. If it's a spoiler, click on the spoiler buttons below. Ulence Flats code : : Ulence Flats Space Quest ? code : I L??? L????? code : Biggest secret in Space Quest (or game crash) code : If you want to find the codes yourself without looking at the spoilers and you just want a hint, tell me, I'll give you one. Please do not reply with spoilers. Report
October 24, 201312 yr comment_8914 *ahem* http://www.spaceques...sq4/eastereggs/ There's also another one that's not listed, however, which is a room full of all the assets that were removed over time from Sierra games for fear of legal action taken against them. I don't know if it's in the vanilla game, but it is activated in NewRisingSun's patched version of SQ4. There's a screenshot of that room on SQ.NET though. http://www.spaceques.../sq4/cancelled/ Report
October 24, 201312 yr comment_8915 I think we've found them all -- people have looked through the assets of the game and the only unused asset is the screenshot MI showed. The secret time code to SQ3 always cracks me up, though. :) Report
October 24, 201312 yr Author comment_8916 Oops. Maybe it's only me that is late to find the codes <_< Report
October 24, 201312 yr comment_8918 Don't delete this! (I have to try them) Ironically, my friend found the code for SQIII while messing around. I then thought "Hey, I can just leave this pod and wait for SQ4". Nope. Game doesn't let you off that easily. The "I love Lunacy" and room of deleted stuff I need to try though, along with the... say what? Game crash? Report
October 24, 201312 yr comment_8919 I will delete the post if you want. Oh, no, no. I'm glad you're having fun finding the secret content. There are a lot of newcomers to this board that may not know about those, so I'm glad you posted them. Report
October 24, 201312 yr comment_8927 There's no reason to delete anything unless it breaks the rules (which there aren't many of) and even then only in extreme circumstances. Nothing wrong with this. Especially since it's getting replies. Report
October 24, 201312 yr comment_8929 So has NOBODY yet discovered how to trigger the "Blue frogs" message in the Time Pod? Report
October 25, 201312 yr comment_8935 So has NOBODY yet discovered how to trigger the "Blue frogs" message in the Time Pod? Remind me ... where's that crop up? In the voice file? 'Cos I was listening through that (grabbing soundbytes for the podcast), and I didn't come across the "blue frogs" bit. Report
October 25, 201312 yr Author comment_8941 I remembered I triggered it in-game. I don't remember how. Probably by using the talk icon on Roger. Report
October 25, 201312 yr Author comment_8943 The message is "Blue frogs on my shoulder makes me happy". The narrator sings that somehow. Strangely enough, frogs is mentionned one more time in the audio file. There is another message : Boy, you'd think after all these years, they'd come up with something more sophisticated than frogs jumping from log to log. That message is from the Arcade, the narrator says it also. Do you think there is a link? Also, how do you know that the message comes from the time pod? I used every option possible in the time pod. Not even one triggered the message, at least not in the CD version. Report
October 26, 201312 yr comment_8974 Remind me ... where's that crop up? In the voice file? 'Cos I was listening through that (grabbing soundbytes for the podcast), and I didn't come across the "blue frogs" bit. It's about 45 or so minutes in, I think. The line occurs immediately before some of the narrator description text for the Super Computer inner sanctum. I can get you the exact time when I get home. I believe that the "blue frog" message is in the Time Pod because I was looking through some of the game programming script a while back, and in the Time Pod script file there's a program call line called "bluefrog", and amidst some of the description text for the Time Pod (e.g. click events like "taste" or "smell"), that line appears, but without any apparent context. Report
October 26, 201312 yr comment_8976 The message is "Blue frogs on my shoulder makes me happy". The narrator sings that somehow. It's about 45 or so minutes in, I think. The line occurs immediately before some of the narrator description text for the Super Computer inner sanctum. I can get you the exact time when I get home. OH YEAH! I had completely forgotten about that! I remember finding that thing back in the old days when I was 17 years old and poking around the RESOURCE.AUD file with CoolEdit, wondering where that weird fucing line would actually crop up in the game. It had completely slipped my memory -- thanks so much for reminding me. :) That'd be a fun sample for the podcast. ;) Report
October 26, 201312 yr Author comment_8985 You should create a Blue Frog topic! ;) I'm sure that everyone would like to "hop" on. Report
October 26, 201312 yr comment_8986 I remember finding that thing back in the old days when I was 17 years old and poking around the RESOURCE.AUD file with CoolEdit Much easier these days to simply use the Resource Viewer. Report
October 27, 201312 yr comment_8992 Much easier these days to simply use the Resource Viewer. Oh, great, NOW you tell me. ;) I've actually been doing it old-school so far -- marking lines and sfx in Audacity and exporting them as individual samples. 'Cos I'm rigid and inflexible that way. That stone-age method only works with SQ4, though, since the audio in that game is uncompressed. If you load up SQ6's audio file, you just get a frightful burst of noise. Report
October 27, 201312 yr comment_8996 With the Viewer you deal with the individual AUD resources. You can either extract the selected raw resources in its native AUD format or save it as a standard PCM WAV file. And it has no trouble with compressed resources. Just make sure that you get the version with the command line tools with no version number. Version 1 does not let you export to standard formats nor can it open AGI games. Report
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