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Spikey

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Everything posted by Spikey

  1. Cool stuff, keep us posted, surely! :)
  2. I liked the Dynamix game "Rise of the Dragon", which contained some of the concepts you described. I also agree with your value systems comment. That's another thing that made the SQ games great. The Orion's Belt Bar in SQ6, for example, I was there the other day- it's the same as a bar on Earth present day, sort of, but the customs and the reality is very different. Also love the poliical intrigue comment. How many JRPG's have been considered 'timeless' that essentially used this as the underlying plot motif. Chrono Trigger and Radiant Historia especially spring to mind. I'm excited you're doing something- keep us posted, I'd love to read a rough draft or a plot summary.
  3. Really good job fellas. Kudos :y: It's not much, but I added a permalink to my forum news section mentioning tgakick.com.
  4. Maybe the Tex KS should've waited.. (same goes for the 2 Guys one too)..
  5. Pretty funny stuff! Not groundbreaking by any means, but funny. Was it me, or did they look a little uncomfortable in the spotlight again?
  6. It all depends where the KS is at in the last week.. ;)
  7. I have it downloaded and installed, but I need to order a game key so I can log in :P I'll probably by it on Sunday when i get paid.. I remember a thread on the SuBChan where we talked about D2- there were a lot of players!!
  8. Demos aside, I think the project is slowing to a crawl and they're in serious danger of not getting funded without some impetus. Impetus naturally comes from news, which comes from developments. So, that's a demo, or a room concept art like Pcj said, or just plain something. Without more news, we will have a Kickstarter that makes less than Jane Jensen's. The flip side, they have almost a month before the Kickstarter is over, so that's plenty of time to do.. lots of things!!
  9. OK. In that case, I agree with you 100%! I love both of those locations and think the immersiveness and the culture you have in those locales, especially Poly LX, is excellent. Really puts you in the "janitorial duds" of RW. I'll give you a great way to improve the Kickstarter, Chris- don't use a survey that asks specific questions. You need more open ended questions so that people can tell you what they actually want, rather than ranking specific things while others are left out. I felt like I was responding to my favourites from your selections (lesser of 2 evil sort of principle), rather than actually telling you what I *wanted*.
  10. The Two Guys need to be more out there, period. i've hardly heard anything from Scott or Mark other than private postings on Twitter by Scott. If they want to achieve the success of Josh and Al, they need to be as public as those two. I know they're both private people, but they also presumably want 500K. More exposure, some interviews would be smart, preferably with a game website like Joystiq, Destructoid, etc, but even a Sierra website like SQN (or dare I say, my own? :) ) would be great.
  11. Yeah, I agree about 500K being steep. Jane just snuck in with 300K. Maybe 350 or 400 would have been more realistic.. anyway. Haven't backed yet, too broke, but when I have a paycheck here in the enxt week I'll be in for 100, I believe. Also agree about LSL being a LSL game vs SV not actually being a SQ game. True enough! But, we have to support new IP as well.
  12. Just on this: I know this is personal preference, but could you have picked two worse examples of music from those games. ;) Gave a basic response myself, saw it on Scott's FB.
  13. Cap'n, love your signature, BTW. Patti's smart, as well as the rest, which you said already. :) I remember being a teenager and just had this perverted sense of enjoyment from 'gender bending' and playing as Patti. Just kinda neat. I wonder how the heck they'll remake LSL3.. I'm kinda worried about that one. Perfect as is (other than *maybe* graphically), IMO.
  14. I love that one, amongst so many others.. :y:
  15. Thanks Troels :) Let's continue the SQn stuff in the other thread. :)
  16. BOOM!!! Anyway, lots of great posts already, let's see here.. SQ6 had a neat way of doing it. Funnily enough as someone said KQ7 had a similar way but not nearly as fun. Just on KQ, I felt like lots of deaths were annoying in those games, rather more "nyah nyah nyah" deaths making you look like a fool for your actions, some quite legit, versus SQ where you either DID do something stupid on purpose or by accident. KQ6+7 were not handled by Roberta and were much funnier for deaths, but the first 5 were all pretty much awful. QFG was right up there with deaths, some of them are funnier death games than some of the SQ ones, IMO. QFG3 springs to mind for funny ones. But anyway. At the end of the day, people who haven't played Sierra games have no place commenting on the intricacies of the games. That'd be like me bashing a Monkey Island game for being too silly when I've never finished one. It is just people who are jealous or envious for some reason, and at the end of the day that stuff just doesn't matter and isn't interesting to read about- or discuss, I wouldn't have thought. As has been said, let's get along and enjoy adventure game revivals. The proof is in the pudding and it's currently producing an aroma which I think we can all savour, no matter whether we like Double Fine, SQ, Jane, Larry, etc.
  17. Thanks Rahul/etc :) For me, the number one feature is dropping a one click system. it's been long held in the Sierra community that the weakest Sierra gams- GK2, KQ7 had these awful one click hotspot interfaces which devalued the already elementary point-click interface further. It ruins interaction since by default, you only have predefined game hotspots to begin with. As Gareth said, you need the old-school, "look", "touch", "talk", "sniff", etc. I would also like, but this is yet to come, some more 2 Guys style humour imbued in there. Maybe one death just to give us a taste that they've still got it. And no, the word 'pantsload' cannot be used.
  18. I like the page, Alan- Good image you made, and on your likes and dislikes- I can identify with almost all of them!! Great work. Great to hear your backstory too.
  19. Thanks MI, Pcj, Frans. Appreciate the support. Heh, good question, Olzen. I get asked that a lot.. The short answer is that time and space does not allow for it. If SMC grows sufficiently now that I'm back with some regularity, or gets enough feedback, we'll go down that road. I will be changing my site's policy in the nearish future to explain that SMC will be using the highest VBR MP3 sttings from now on. I'm sure if SQ people like Frans or Jess can either support the project or host it, a lossless version could be released for the SQ community.. Thanks for the comment, too. Kinda embarrassing talking to Ken Allen about it, but he was (is) very supportive and is excited to be back in the fold, I think. Funnily enough, I want to change a couple things about that track I posted, although it is 95% complete as is. Anyway, back to it.
  20. Kudos Colin, thanks for putting this online. Looking forward to reading a wealth of new info.
  21. For those who want to continue the unused resources discussion, Akril started a thread on my forums about it: http://forum.sierramusiccentral.com/index.php?topic=949.0
  22. (x-posted from the SMC forums) Hey folks, To celebrate the Two Guys reuniting, and releasing a new game (albeit not a SQ game), I am proud to pledge SMC's support and celebrate by announcing something I've been working on since the start of April, which is.. <drumroll> .. the Space Quest IV Soundtrack, the 10th anniversary (of the original recording by SMC of the soundtrack in its' entirety)/20th anniversary (of the game and its' music) edition! The original Roland MT-32 score has been edited from the original game MIDI resources, and will be enhanced with Roland Sound Canvas (SC-55/8820/8850) and Yamaha XG (MU-2000) tracks. Now for those who remember the 2002 MT-32 MP3 recordings I have over at Roger Wilco's Virtual Broomcloset, you may remember although it's a good effort for what it was, there's a lot of sound effect tracks that have no music, and tracks start/finish rather haphazardly at times. This is a different animal altogether. There will be no sound effect only pieces, such as "Security Droid" and "Programming Chamber" (although some sound effects will be present in the soundtrack recording), and each piece has been carefully edited from the original game resources, not recorded in-game, so as to give proper starts/endings to each piece. There are a couple of musical-ish pieces that are basic and ambient, such as the Estros and Ulence Flats background music, but that's about it. But don't just listen to me. How's this for an endorsement- Ken Allen (original composer) just previewed the SMC beta for Track 1, the title theme, and gave this preliminary feedback: "The music sounds great". You can listen here: http-~~-//sierramusiccentral.com/assorted/SQ4Track01.mp3 Or direct download here. Regards, - Spike
  23. It better hit 500K if like Colin said, LSL1 remake remake edition can do it. I pledged LSL, don't get me wrong, but this is a new IP..
  24. I'm very torn about this. I can understand now why Tim Clarke said it only took him two weeks to do the score- he probably only had two weeks to do it! This answers my long-unanswered question, why was SQ5 such a short soundtrack and why did it have so much darned tracked (same music repeated in different scenes) music. While I very much enjoy the music composed by Chris and Tim, I would have much rather had Ken's score. It would have probably been longer, more orchestral, more symphonic and less Dynamix-cartoony/slapstick sounding. but it wasn't to be. Ah, shame.
  25. I think Scott has already said on Facebook/Twitter it will be a hybrid interface. Windows works for me. I wonder what the LSL remakes will be on.
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