Collector Posted October 27, 2013 Report Share Posted October 27, 2013 Doan Sephim of The SCI Programming Community has been working on a new QfG style game in SCI Companion. It is nearing completion. It tenatively is scheduled to be released around Christmas. The game is titled Betrayed Alliance Book 1 He has uploaded a trailer to YouTube. Enjoy: Quote Link to comment Share on other sites More sharing options...
BlockMaster Posted October 27, 2013 Report Share Posted October 27, 2013 Looks great. I love Quest for Glory, so that should be my kind of game. Although I would like if it was in VGA. My favorite graphic style is VGA. When I play a kinda good game, and it's also in VGA, it makes me like it more. Except of that, overall, it looks really interesting. I'll download it when it comes out. Quote Link to comment Share on other sites More sharing options...
Spikey Posted October 27, 2013 Report Share Posted October 27, 2013 Coolness! Thanks a bunch Collector. I love Sierra's EGA games and have long bee nwaiting for something like this to surface. Quote Link to comment Share on other sites More sharing options...
Datadog Posted October 28, 2013 Report Share Posted October 28, 2013 Nice! I like that they're approaching this is as an original game rather than a fan-game. I also like the apparent features, such as the townspeople calling you names as you walk by, and the animated background while ascending the tower. I'll look forward to this one. Quote Link to comment Share on other sites More sharing options...
MusicallyInspired Posted October 28, 2013 Report Share Posted October 28, 2013 There's definitely some neat gameplay ideas and clever programming for visuals in this. Can't wait to play it! Quote Link to comment Share on other sites More sharing options...
Collector Posted October 28, 2013 Author Report Share Posted October 28, 2013 I love Sierra's EGA games and have long been waiting for something like this to surface. No one could touch Sierra when it came to EGA. TCB=Best EGA art in a game. Quote Link to comment Share on other sites More sharing options...
MusicallyInspired Posted October 28, 2013 Report Share Posted October 28, 2013 Yes. Followed closely by KQ1SCI and QFG2. Quote Link to comment Share on other sites More sharing options...
Collector Posted October 28, 2013 Author Report Share Posted October 28, 2013 Yes. Followed closely by KQ1SCI and QFG2. Agreed. Quote Link to comment Share on other sites More sharing options...
Troels Pleimert Posted October 29, 2013 Report Share Posted October 29, 2013 No one could touch Sierra when it came to EGA. TCB=Best EGA art in a game. SQ3 wasn't too shabby, either. ;) Frede 1 Quote Link to comment Share on other sites More sharing options...
MusicallyInspired Posted October 29, 2013 Report Share Posted October 29, 2013 SQ3's art was of an earlier type. Made more like an AGI game's art would be. It's not bad, in fact it works quite well for the game. I love it. That's not to Mark Crowe's discredit either. It's just the way it was. Later SCI games started including more detail as thebart process evolved and artists started taking more advantages of the SCI engine's possibilities. KQ4 was the worst contender, being the first SCI game. Especially the first version made alongside the AGI version. Google KQ4 V1.000.111. The backgrounds were quite different to the ones in the version included in the KQ collections. Quote Link to comment Share on other sites More sharing options...
tomimt Posted October 29, 2013 Report Share Posted October 29, 2013 I love the art in TCB, it really is astonishing looking game. One of the best games Sierra ever published if you ask me. KQ4 doesn't look that shabby either and neither does SQ3. Quote Link to comment Share on other sites More sharing options...
MusicallyInspired Posted October 29, 2013 Report Share Posted October 29, 2013 None of them look bad. That's not what I meant. In fact, Sierra was probably ahead of the game as far as EGA graphics are concerned more than most of the other game developers. They just got significantly even better over time. Quote Link to comment Share on other sites More sharing options...
Frede Posted October 29, 2013 Report Share Posted October 29, 2013 LSL3 is another noteworthy mention. Sierra could really squeeze a lot out of those 16 colours. Quote Link to comment Share on other sites More sharing options...
tomimt Posted October 29, 2013 Report Share Posted October 29, 2013 They just got significantly even better over time. Yeah, they did do that. Sierra's art team was talented, even their last AGI games look incredibly polsihed in comparision to first King's Quest. MusicallyInspired 1 Quote Link to comment Share on other sites More sharing options...
Troels Pleimert Posted October 29, 2013 Report Share Posted October 29, 2013 SQ3's art was of an earlier type. Made more like an AGI game's art would be. Yeah, all right. I GUESS you've got a good POINT. (sulks) Quote Link to comment Share on other sites More sharing options...
MusicallyInspired Posted October 29, 2013 Report Share Posted October 29, 2013 Haha. Imagine if they had made one more EGA game before switching to VGA. That would have been amazing. Collector 1 Quote Link to comment Share on other sites More sharing options...
Spikey Posted November 4, 2013 Report Share Posted November 4, 2013 I think SQ4EGA was designed as an EGA game, and Ken told them they needed to update it for VGA.. or something like that. I think there's an EGA version of the Space Quest IV title screen in the game resources, maybe it's the betas. Quote Link to comment Share on other sites More sharing options...
Dat Engineer Posted November 4, 2013 Report Share Posted November 4, 2013 I think SQ4EGA was designed as an EGA game, and Ken told them they needed to update it for VGA.. or something like that. I think there's an EGA version of the Space Quest IV title screen in the game resources, maybe it's the betas. I'm inclined to believe that SQ4 also was originally supposed to use the text parser. Checking the resource files and finding the "VOCAB" resources which include nouns and adjectives for certain items in the game confirms this. Quote Link to comment Share on other sites More sharing options...
MusicallyInspired Posted November 4, 2013 Report Share Posted November 4, 2013 Scott had revealed at some point that he said Ken offered them the option to go with P&C or parser for SQ4. They chose parser but Ken later rescinded the choice and enforced P&C all around the board. It was always going to be a VGA game, though. The EGA version of SQ4 was an alternate version for those who didn't upgrade their computers for VGA support. It had converted graphics that were slightly reworked to not be just bad straight conversions. Same with all the EGA SCI1.0 games (KQ5, PQ3, SQ1VGA, LSL5, LSL1VGA, MUFT, etc). Before the days of the dithered hi-res EGA driver in SCI1.1 games. The EGA version of SQ4 had alternate graphics entirely for all the backgrounds that had colour palette cycling enabled (title screen which resembles the SQ1 title screen, the time rip effect, etc). I think it was always meant to be a VGA game, though. Unless I'm wrong about that. But the difference here I think is that the P&C interface was enforced over parser rather than VGA over EGA (which the Two Guys were probably all for). The SCI1+ interpreter could have been more than able to support the parser interface, it was just never added in. Troels Pleimert 1 Quote Link to comment Share on other sites More sharing options...
Collector Posted November 5, 2013 Author Report Share Posted November 5, 2013 No delete function? Quote Link to comment Share on other sites More sharing options...
Troels Pleimert Posted November 5, 2013 Report Share Posted November 5, 2013 I'm pretty sure Brandon is right -- SQ4 was always meant to be a VGA game, because they wanted to do hand-painted, digitized backgrounds (like all the other Sierra games around that time). However, I know Brandon is absolutely right about the parser/P-n-C controversy surrounding SQ4. SQ4 was supposed to be a parser game, but the icons were forced on Scott and Mark. Dat Engineer 1 Quote Link to comment Share on other sites More sharing options...
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